/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.utility.timing;
import org.xith3d.loop.Updatable;
import org.xith3d.loop.UpdatingThread.TimingMode;
/**
* Displays each second on the command line the number of
* milliseconds spent for a frame and the number of frames per second.
*
* @author Amos Wenger (aka BlueSky)
*/
public class PerformanceStats implements Updatable {
// In milli-seconds
private long accumulatedTime;
private int frameCount = 0;
private float fps = 0f;
private long mpf = 0;
private boolean printingEnabled;
// Counted in milli-seconds
private static long RESOLUTION = 1000;
/**
* Create a new PerformanceStats with printing enabled by default
*/
public PerformanceStats() {
this(true);
}
/**
* Create a new PerformanceStats with printing enabled/disabled
*
* @param printingEnabled
* If true, prints some stats on the command line each second
*/
public PerformanceStats(boolean printingEnabled) {
this.printingEnabled = printingEnabled;
}
public void update(long gameTime, long frameTime, TimingMode timingMode) {
accumulatedTime += timingMode.getMilliSeconds(frameTime);
frameCount++;
if ((accumulatedTime) > RESOLUTION) {
mpf = accumulatedTime / frameCount;
fps = 1f / (accumulatedTime / frameCount) * RESOLUTION;
if (printingEnabled) {
print();
}
accumulatedTime = 0;
frameCount = 0;
}
}
private String round(float f) {
return Float.toString(((int) (f * 1000)) / 1000);
}
private String format(long l) {
Long object = new Long(l);
String base = object.toString();
String formatted = "";
int count = 0;
for (int i = base.length() - 1; i >= 0; i--) {
formatted = base.substring(i, i + 1) + formatted;
if (++count == 3 && base.length() >= 4) {
count = 0;
formatted = "'" + formatted;
}
}
return formatted;
}
/**
* @return the count of Frames per second (value updated each second)
*/
public float getFPS() {
return fps;
}
/**
* @return the count of Millis per frame (value updated each second)
*/
public long getMPF() {
return mpf;
}
/**
* @return if automatic stat printing is enabled
*/
public boolean isPrintingEnabled() {
return printingEnabled;
}
/**
* @param printingEnabled set on/off automatic stat printing
*/
public void setPrintingEnabled(boolean printingEnabled) {
this.printingEnabled = printingEnabled;
}
/**
* Print stats
*/
public void print() {
System.out.print("Millis per frame = " + format(mpf));
System.out.println("\t\tFrames per second = " + round(fps));
}
}