/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.utility.timing; import org.xith3d.loop.Updatable; import org.xith3d.loop.UpdatingThread.TimingMode; /** * Displays each second on the command line the number of * milliseconds spent for a frame and the number of frames per second. * * @author Amos Wenger (aka BlueSky) */ public class PerformanceStats implements Updatable { // In milli-seconds private long accumulatedTime; private int frameCount = 0; private float fps = 0f; private long mpf = 0; private boolean printingEnabled; // Counted in milli-seconds private static long RESOLUTION = 1000; /** * Create a new PerformanceStats with printing enabled by default */ public PerformanceStats() { this(true); } /** * Create a new PerformanceStats with printing enabled/disabled * * @param printingEnabled * If true, prints some stats on the command line each second */ public PerformanceStats(boolean printingEnabled) { this.printingEnabled = printingEnabled; } public void update(long gameTime, long frameTime, TimingMode timingMode) { accumulatedTime += timingMode.getMilliSeconds(frameTime); frameCount++; if ((accumulatedTime) > RESOLUTION) { mpf = accumulatedTime / frameCount; fps = 1f / (accumulatedTime / frameCount) * RESOLUTION; if (printingEnabled) { print(); } accumulatedTime = 0; frameCount = 0; } } private String round(float f) { return Float.toString(((int) (f * 1000)) / 1000); } private String format(long l) { Long object = new Long(l); String base = object.toString(); String formatted = ""; int count = 0; for (int i = base.length() - 1; i >= 0; i--) { formatted = base.substring(i, i + 1) + formatted; if (++count == 3 && base.length() >= 4) { count = 0; formatted = "'" + formatted; } } return formatted; } /** * @return the count of Frames per second (value updated each second) */ public float getFPS() { return fps; } /** * @return the count of Millis per frame (value updated each second) */ public long getMPF() { return mpf; } /** * @return if automatic stat printing is enabled */ public boolean isPrintingEnabled() { return printingEnabled; } /** * @param printingEnabled set on/off automatic stat printing */ public void setPrintingEnabled(boolean printingEnabled) { this.printingEnabled = printingEnabled; } /** * Print stats */ public void print() { System.out.print("Millis per frame = " + format(mpf)); System.out.println("\t\tFrames per second = " + round(fps)); } }