/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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*/
package org.xith3d.utility.physics.pseudo.joints;
import org.openmali.vecmath2.Vector3f;
import org.xith3d.scenegraph.Group;
import org.xith3d.scenegraph.Transform;
import org.xith3d.scenegraph.traversal.DetailedTraversalCallback;
/**
* A HingeJoint permits you to constraints some objects to
*
* @author Amos Wenger (aka BlueSky)
*/
public class HingeJoint extends Joint {
// What we need to do our job.. and to do it well
private Transform rotationTrans;
private Vector3f rotationAxis;
private Transform translationTrans;
private Vector3f translationAxis;
private float angle;
private float length;
/**
* Creates a new HingeJoint
*
* @param rotationAxis
* Axis about which the attached object will rotate
* @param translationAxis
* Axis about which the object is tied to the joint
* @param length
* Length of the joint (where/how far should the next joint
* begin?)
*/
public HingeJoint(Vector3f rotationAxis, Vector3f translationAxis,
float length) {
this(rotationAxis, translationAxis, length, 0f);
}
/**
* Creates a new HingeJoint
*
* @param rotationAxis
* Axis about which the attached object will rotate
* @param translationAxis
* Axis about which the object is tied to the joint
* @param length
* Length of the joint (where/how far should the next joint
* begin?)
* @param angle
* Initial angle of the HingeJoint
*/
public HingeJoint(Vector3f rotationAxis, Vector3f translationAxis,
float length, float angle) {
super();
this.rotationAxis = rotationAxis;
this.translationAxis = translationAxis;
this.length = length;
this.angle = angle;
rotationTrans = new Transform();
translationTrans = new Transform();
this.addChild(rotationTrans);
rotationTrans.addChild(translationTrans);
update();
}
private void update() {
translationTrans.setAxisTranslation(translationAxis, length);
rotationTrans.setAxisRotation(rotationAxis, angle);
}
/**
* @return the display group, to which you can add some Shapes for your
* joint to be visible.
*/
public Group getStartGroup() {
return rotationTrans;
}
/**
* @return the display group, to which you can add some Shapes for your
* joint to be visible.
*/
public Group getEndGroup() {
return translationTrans;
}
/**
* Add a child joint to this one
* @param j The new joint to be added
*/
@Override
public void addChild(Joint j) {
translationTrans.addChild(j);
}
/**
* Remove a child joint from this one
* @param j The joint to be removed from
*/
@Override
public void removeChild(Joint j) {
translationTrans.removeChild(j);
}
public Vector3f getRotationAxis() {
return rotationAxis;
}
public void setRotationAxis(Vector3f rotationAxis) {
this.rotationAxis = rotationAxis;
update();
}
public Vector3f getTranslationAxis() {
return translationAxis;
}
public void setTranslationAxis(Vector3f translationAxis) {
this.translationAxis = translationAxis;
update();
}
public float getAngle() {
return angle;
}
public void setAngle(float angle) {
this.angle = angle;
update();
}
public float getLength() {
return length;
}
public void setLength(float length) {
this.length = length;
update();
}
public void addAngle(float angle) {
setAngle(this.angle + angle);
}
public void subAngle(float angle) {
setAngle(this.angle - angle);
}
public void addLength(float length) {
setLength(this.length + length);
}
public void subLength(float length) {
setLength(this.length - length);
}
/**
* @see org.xith3d.scenegraph.Node#traverse(org.xith3d.scenegraph.traversal.DetailedTraversalCallback)
*/
@Override
public boolean traverse(DetailedTraversalCallback callback) {
return rotationTrans.traverse(callback);
}
}