/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.scenegraph.avatar;
import org.openmali.vecmath2.Tuple3f;
import org.openmali.vecmath2.Vector3f;
import org.xith3d.scenegraph.BranchGroup;
import org.xith3d.scenegraph.Node;
import org.xith3d.scenegraph.Transform3D;
import org.xith3d.scenegraph.TransformGroup;
/**
* The DefaultAvatarTransform is a standard {@link AvatarTransform},
* that translates the avatar to an offset of the View and copies
* the y-rotation from the View.
*
* @author Marvin Froehlich (aka Qudus)
*/
public class DefaultAvatarTransform implements AvatarTransform
{
private final Node node;
private final Vector3f offset;
private final TransformGroup tg;
private final Tuple3f tmpTuple = new Vector3f();
/**
* @return the avatar's scenegraph Node.
*/
public final Node getNode()
{
return ( node );
}
/**
* @return the translational offset of the Node to the View.
*/
public final Vector3f getOffset()
{
return ( offset );
}
/**
* [{@inheritDoc}
*/
public final TransformGroup getTransformGroup()
{
return ( tg );
}
/**
* [{@inheritDoc}
*/
public void transform( Transform3D viewTransform, float rotX, float rotY, Vector3f thirdPersonOffset )
{
final Transform3D t3d = getTransformGroup().getTransform();
t3d.setEuler( 0f, rotY, 0f );
viewTransform.getTranslation( tmpTuple );
tmpTuple.add( getOffset() );
tmpTuple.sub( thirdPersonOffset );
t3d.setTranslation( tmpTuple );
getTransformGroup().setTransform( t3d );
}
public DefaultAvatarTransform( Node node, float offsetX, float offsetY, float offsetZ, BranchGroup sceneRoot )
{
this.node = node;
this.offset = new Vector3f( offsetX, offsetY, offsetZ );
this.tg = new TransformGroup();
tg.addChild( node );
if ( sceneRoot != null )
sceneRoot.addChild( tg );
}
public DefaultAvatarTransform( Node node, float offsetX, float offsetY, float offsetZ )
{
this( node, offsetX, offsetY, offsetZ, null );
}
public DefaultAvatarTransform( Node node, float offsetY, BranchGroup sceneRoot )
{
this( node, 0f, offsetY, 0f, sceneRoot );
}
public DefaultAvatarTransform( Node node, float offsetY )
{
this( node, offsetY, null );
}
public DefaultAvatarTransform( Node node, Tuple3f offset, BranchGroup sceneRoot )
{
this( node, offset.getX(), offset.getY(), offset.getZ(), sceneRoot );
}
public DefaultAvatarTransform( Node node, Tuple3f offset )
{
this( node, offset, null );
}
}