/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.physics.collision.collideable;
import org.jagatoo.opengl.enums.DrawMode;
import org.openmali.vecmath2.Colorf;
import org.openmali.vecmath2.Point3f;
import org.openmali.vecmath2.Tuple3f;
import org.openmali.vecmath2.Vector3f;
import org.xith3d.physics.collision.CollideableBase;
import org.xith3d.physics.collision.CollisionEngine;
import org.xith3d.scenegraph.Appearance;
/**
* A ray collideable.
*
* @author Marvin Froehlich (aka Qudus)
*/
public abstract class RayCollideable extends CollideableBase
{
private static Appearance defaultAppearance = null;
public static void setDefaultAppearance( Appearance app )
{
defaultAppearance = app;
}
public static void setDefaultAppearance( Colorf color )
{
if ( defaultAppearance == null )
{
defaultAppearance = new Appearance();
}
defaultAppearance.setColor( color );
}
public static Appearance getDefaultAppearance()
{
return ( defaultAppearance );
}
private org.xith3d.scenegraph.primitives.Line gfxObject;
private final Point3f origin;
private final Vector3f direction;
private final Point3f end;
private float length;
/**
* {@inheritDoc}
*/
public final String getInfo()
{
return ( "A ray collideable. One can adjust its origin and direction" );
}
/**
* {@inheritDoc}
*/
public final String getType()
{
return ( "Ray" );
}
/**
* {@inheritDoc}
*/
public org.xith3d.scenegraph.primitives.Line getBaseGFX()
{
if ( gfxObject == null )
{
Point3f end = Point3f.fromPool( 0f, 0f, 1f );
end.scale( getLength() );
/*
LineArray lineGeom = new LineArray( 2 );
lineGeom.setCoordinate( 0, getOrigin() );
lineGeom.setCoordinate( 1, end );
gfxObject = new Shape3D( lineGeom, defaultAppearance.cloneNodeComponent( false ) );
*/
if ( defaultAppearance == null )
{
gfxObject = new org.xith3d.scenegraph.primitives.Line( end, Colorf.RED );
}
else
{
//gfxObject = new org.xith3d.scenegraph.primitives.Line( end, defaultAppearance.cloneNodeComponent( false ) );
gfxObject = new org.xith3d.scenegraph.primitives.Line( end, defaultAppearance.getColoringAttributes( true ).getColor() );
}
Point3f.toPool( end );
}
if ( gfxObject.getAppearance( true ).getPolygonAttributes() != null )
gfxObject.getAppearance().getPolygonAttributes().setDrawMode( DrawMode.FILL );
return ( gfxObject );
}
/**
* {@inheritDoc}
*/
public org.xith3d.scenegraph.primitives.Line getDebugGFX()
{
org.xith3d.scenegraph.primitives.Line shape = getBaseGFX();
shape.getAppearance().getPolygonAttributes().setDrawMode( DrawMode.LINE );
return ( shape );
}
/**
* Changes the origin of this RayCollideable.
*
* @param x
* @param y
* @param z
*/
public void setOrigin( float x, float y, float z )
{
if ( gfxObject != null )
{
gfxObject.setCoordinates( x, y, z, end.getX(), end.getY(), end.getZ() );
}
this.origin.set( x, y, z );
}
/**
* Changes the origin of this RayCollideable.
*
* @param origin
*/
public final void setOrigin( Tuple3f origin )
{
setOrigin( origin.getX(), origin.getY(), origin.getZ() );
}
/**
* @return the origin of this ray.
*/
public final Point3f getOrigin()
{
return ( origin.getReadOnly() );
}
/**
* Changes the direction of this RayCollideable.
*
* @param x
* @param y
* @param z
*/
public void setDirection( float x, float y, float z )
{
if ( gfxObject != null )
{
gfxObject.setCoordinates( origin.getX(), origin.getY(), origin.getZ(), x, y, z );
}
this.direction.set( x, y, z );
this.length = this.direction.length();
this.end.add( this.origin, this.direction );
}
/**
* Changes the direction of this RayCollideable.
*
* @param direction
*/
public final void setDirection( Tuple3f direction )
{
setDirection( direction.getX(), direction.getY(), direction.getZ() );
}
/**
* @return the direction of this ray.
*/
public final Vector3f getDirection()
{
return ( direction.getReadOnly() );
}
/**
* @return the end of this ray.
*/
public final Point3f getEnd()
{
return ( end.getReadOnly() );
}
/**
* Sets the ray's length.
*
* @param length
*/
public void setLength( float length )
{
direction.normalize();
direction.scale( length );
setDirection( direction );
}
public final float getLength()
{
return ( length );
}
/**
* Creates a new Box collideable.
*
* @param eng the collision engine we belong to
* @param originX
* @param originY
* @param originZ
* @param directionX
* @param directionY
* @param directionZ
*/
public RayCollideable( CollisionEngine eng, float originX, float originY, float originZ, float directionX, float directionY, float directionZ )
{
super( eng );
this.gfxObject = null;
this.origin = new Point3f( originX, originY, originZ );
this.direction = new Vector3f( directionX, directionY, directionZ );
this.end = new Point3f( origin );
end.add( direction );
this.length = direction.length();
}
/**
* Creates a new Box collideable.
*
* @param eng the collision engine we belong to
* @param origin
* @param direction
*/
public RayCollideable( CollisionEngine eng, Tuple3f origin, Tuple3f direction )
{
this( eng, origin.getX(), origin.getY(), origin.getZ(), direction.getX(), direction.getY(), direction.getZ() );
}
}