/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.input.modules; import java.util.ArrayList; import org.openmali.vecmath2.Point3f; import org.xith3d.physics.collision.Collideable; import org.xith3d.physics.collision.CollideableGroup; import org.xith3d.physics.collision.Collision; import org.xith3d.physics.collision.CollisionEngine; /** * This ColliderCheckCallback make the avatar slide at walls. * * @author Marvin Froehlich (aka Qudus) */ public class SlidingColliderCheckCallback implements ColliderCheckCallback { private final CollisionEngine collEngine; private CollideableGroup collGroup; private final ArrayList< Collision > collisions = new ArrayList< Collision >(); private final ArrayList< Collideable > walls = new ArrayList< Collideable >(); private final ArrayList< Collision > collisions2 = new ArrayList< Collision >(); public final void setCollideableGroup( CollideableGroup collGroup ) { this.collGroup = collGroup; } public final CollideableGroup getCollideableGroup() { return ( collGroup ); } private static final void resolveCollision( final Collision collision, Collideable avatarCollider ) { Point3f pos = Point3f.fromPool(); avatarCollider.getPosition( pos ); pos.add( collision.getScaledNormal() ); avatarCollider.setPosition( pos ); Point3f.toPool( pos ); } public boolean checkCollision( final Collideable avatarCollider ) { if ( ( avatarCollider == null ) || ( collGroup == null ) || !collEngine.isEnabled() ) { return ( false ); } collEngine.checkCollisions( avatarCollider, collGroup, false, collisions ); if ( collisions.size() == 0 ) { return ( false ); } resolveCollision( collisions.get( 0 ), avatarCollider ); if ( collisions.size() == 1 ) { return ( true ); } walls.clear(); for ( int i = 1; i < collisions.size(); i++ ) { walls.add( collisions.get( i ).getCollideable2() ); } for ( int i = 0; i < walls.size(); i++ ) { collEngine.checkCollisions( avatarCollider, walls.get( i ), false, collisions2 ); if ( collisions2.size() > 0 ) { resolveCollision( collisions2.get( 0 ), avatarCollider ); } } return ( true ); } public SlidingColliderCheckCallback( CollisionEngine collEngine, CollideableGroup collGroup ) { this.collEngine = collEngine; this.collGroup = collGroup; } }