/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.input.modules;
import java.util.ArrayList;
import org.openmali.vecmath2.Point3f;
import org.xith3d.physics.collision.Collideable;
import org.xith3d.physics.collision.CollideableGroup;
import org.xith3d.physics.collision.Collision;
import org.xith3d.physics.collision.CollisionEngine;
/**
* This ColliderCheckCallback make the avatar slide at walls.
*
* @author Marvin Froehlich (aka Qudus)
*/
public class SlidingColliderCheckCallback implements ColliderCheckCallback
{
private final CollisionEngine collEngine;
private CollideableGroup collGroup;
private final ArrayList< Collision > collisions = new ArrayList< Collision >();
private final ArrayList< Collideable > walls = new ArrayList< Collideable >();
private final ArrayList< Collision > collisions2 = new ArrayList< Collision >();
public final void setCollideableGroup( CollideableGroup collGroup )
{
this.collGroup = collGroup;
}
public final CollideableGroup getCollideableGroup()
{
return ( collGroup );
}
private static final void resolveCollision( final Collision collision, Collideable avatarCollider )
{
Point3f pos = Point3f.fromPool();
avatarCollider.getPosition( pos );
pos.add( collision.getScaledNormal() );
avatarCollider.setPosition( pos );
Point3f.toPool( pos );
}
public boolean checkCollision( final Collideable avatarCollider )
{
if ( ( avatarCollider == null ) || ( collGroup == null ) || !collEngine.isEnabled() )
{
return ( false );
}
collEngine.checkCollisions( avatarCollider, collGroup, false, collisions );
if ( collisions.size() == 0 )
{
return ( false );
}
resolveCollision( collisions.get( 0 ), avatarCollider );
if ( collisions.size() == 1 )
{
return ( true );
}
walls.clear();
for ( int i = 1; i < collisions.size(); i++ )
{
walls.add( collisions.get( i ).getCollideable2() );
}
for ( int i = 0; i < walls.size(); i++ )
{
collEngine.checkCollisions( avatarCollider, walls.get( i ), false, collisions2 );
if ( collisions2.size() > 0 )
{
resolveCollision( collisions2.get( 0 ), avatarCollider );
}
}
return ( true );
}
public SlidingColliderCheckCallback( CollisionEngine collEngine, CollideableGroup collGroup )
{
this.collEngine = collEngine;
this.collGroup = collGroup;
}
}