/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.schedops.properties;
import org.xith3d.loop.UpdatingThread.TimingMode;
import org.xith3d.loop.opscheduler.Interval;
/**
* This Interval interpolates a value over a period of time.
*
* @author Marvin Froehlich (aka Qudus)
*/
public abstract class ValueInterpolator extends Interval
{
private long startTime;
private final long totalTime;
private final float startVal;
private final float endVal;
private final float deltaVal;
public final long getStartTime()
{
return ( startTime );
}
public final long getTotalTime()
{
return ( totalTime );
}
public final float getStartValue()
{
return ( startVal );
}
public final float getEndValue()
{
return ( endVal );
}
public final float getDeltaValue()
{
return ( deltaVal );
}
/**
* {@inheritDoc}
*/
@Override
protected void onIntervalStarted( long gameTime, long frameTime, TimingMode timingMode )
{
this.startTime = gameTime;
}
/**
* This method is invoked each time slice.
* Override it to do someting useful with the normalized value.
*
* @param value
*/
protected abstract void applyValue( float value );
/**
* This method is invoked each time slice.
* Override it to do someting useful with the normalized value.
*
* @param normValue the interpolation factor (0.0 .. 1.0)
*/
protected void applyNormValue( float normValue )
{
applyValue( startVal + deltaVal * normValue );
}
/**
* This method is invoked, when the interpolation has reached its final value.
*/
protected void onInterpolationFinished()
{
this.kill();
}
/**
* {@inheritDoc}
*/
@Override
protected void onIntervalHit( long gameTime, long frameTime, TimingMode timingMode )
{
float normValue = (float)( gameTime - startTime ) / (float)totalTime;
boolean isEnd = false;
if ( normValue >= 1.0f )
{
isEnd = true;
normValue = 1.0f;
}
applyNormValue( normValue );
if ( isEnd )
{
onInterpolationFinished();
}
}
public ValueInterpolator( long totalTime, long resolution, float startVal, float endVal )
{
super( resolution );
this.totalTime = totalTime;
this.startVal = startVal;
this.endVal = endVal;
this.deltaVal = endVal - startVal;
}
public ValueInterpolator( long totalTime, float startVal, float endVal )
{
this( totalTime, 30L, startVal, endVal );
}
public ValueInterpolator( long totalTime, long resolution )
{
this( totalTime, resolution, 0.0f, 1.0f );
}
public ValueInterpolator( long totalTime )
{
this( totalTime, 30L, 0.0f, 1.0f );
}
}