/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.schedops.properties; import org.xith3d.loop.UpdatingThread.TimingMode; import org.xith3d.loop.opscheduler.Interval; /** * This Interval interpolates a value over a period of time. * * @author Marvin Froehlich (aka Qudus) */ public abstract class ValueInterpolator extends Interval { private long startTime; private final long totalTime; private final float startVal; private final float endVal; private final float deltaVal; public final long getStartTime() { return ( startTime ); } public final long getTotalTime() { return ( totalTime ); } public final float getStartValue() { return ( startVal ); } public final float getEndValue() { return ( endVal ); } public final float getDeltaValue() { return ( deltaVal ); } /** * {@inheritDoc} */ @Override protected void onIntervalStarted( long gameTime, long frameTime, TimingMode timingMode ) { this.startTime = gameTime; } /** * This method is invoked each time slice. * Override it to do someting useful with the normalized value. * * @param value */ protected abstract void applyValue( float value ); /** * This method is invoked each time slice. * Override it to do someting useful with the normalized value. * * @param normValue the interpolation factor (0.0 .. 1.0) */ protected void applyNormValue( float normValue ) { applyValue( startVal + deltaVal * normValue ); } /** * This method is invoked, when the interpolation has reached its final value. */ protected void onInterpolationFinished() { this.kill(); } /** * {@inheritDoc} */ @Override protected void onIntervalHit( long gameTime, long frameTime, TimingMode timingMode ) { float normValue = (float)( gameTime - startTime ) / (float)totalTime; boolean isEnd = false; if ( normValue >= 1.0f ) { isEnd = true; normValue = 1.0f; } applyNormValue( normValue ); if ( isEnd ) { onInterpolationFinished(); } } public ValueInterpolator( long totalTime, long resolution, float startVal, float endVal ) { super( resolution ); this.totalTime = totalTime; this.startVal = startVal; this.endVal = endVal; this.deltaVal = endVal - startVal; } public ValueInterpolator( long totalTime, float startVal, float endVal ) { this( totalTime, 30L, startVal, endVal ); } public ValueInterpolator( long totalTime, long resolution ) { this( totalTime, resolution, 0.0f, 1.0f ); } public ValueInterpolator( long totalTime ) { this( totalTime, 30L, 0.0f, 1.0f ); } }