/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.render.jsr231; import javax.media.opengl.GL; import org.jagatoo.logging.ProfileTimer; import org.jagatoo.opengl.enums.TestFunction; import org.xith3d.render.CanvasPeer; import org.xith3d.render.OpenGLCapabilities; import org.xith3d.render.OpenGLStatesCache; import org.xith3d.render.RenderOptions; import org.xith3d.render.RenderPeer; import org.xith3d.render.RenderPeer.RenderMode; import org.xith3d.render.preprocessing.RenderAtom; import org.xith3d.render.states.StateUnit; import org.xith3d.render.states.units.RenderingAttribsStateUnit; import org.xith3d.render.states.units.StateUnitPeer; import org.xith3d.scenegraph.RenderingAttributes; import org.xith3d.scenegraph.StencilFuncSeparate; import org.xith3d.scenegraph.StencilMaskSeparate; import org.xith3d.scenegraph.StencilOpSeparate; import org.xith3d.scenegraph.View; import org.xith3d.utility.logging.X3DLog; /** * Handles the setting of rendering attributes, specifically the depth test, the * alpha test and the stencil test. * * @author David Yazel * @author Lilian Chamontin [jsr231 port] * @author Marvin Froehlich (aka Qudus) */ public class RenderingAttribsStateUnitPeer implements StateUnitPeer { public void apply( RenderAtom< ? > atom, StateUnit stateUnit, Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderMode renderMode, long frameId ) { ProfileTimer.startProfile( X3DLog.LOG_CHANNEL, "RenderingAttribsStateUnitPeer::apply()" ); final GL gl = (GL)glObj; RenderingAttributes ra = ( (RenderingAttribsStateUnit)stateUnit ).getRenderingAttributes(); if ( !statesCache.enabled || statesCache.depthWriteMask != ra.isDepthBufferWriteEnabled() ) { gl.glDepthMask( ra.isDepthBufferWriteEnabled() ); statesCache.depthWriteMask = ra.isDepthBufferWriteEnabled(); } if ( ra.hasColorWriteMask() && ( !statesCache.enabled || statesCache.colorWriteMask != ra.getColorWriteMask() ) ) { gl.glColorMask( ra.isRedWriteEnabled(), ra.isGreenWriteEnabled(), ra.isBlueWriteEnabled(), ra.isAlphaWriteEnabled() ); statesCache.colorWriteMask = ra.getColorWriteMask(); } final boolean depthTest; if ( ra.isDepthBufferEnabled() ) { gl.glDepthFunc( ra.getDepthTestFunction().toOpenGL() ); if ( ra.getDepthTestFunction() == TestFunction.ALWAYS ) depthTest = false; else depthTest = true; } else { depthTest = false; } if ( depthTest && ( !statesCache.enabled || !statesCache.depthTestEnabled ) ) gl.glEnable( GL.GL_DEPTH_TEST ); else if ( !depthTest && ( !statesCache.enabled || statesCache.depthTestEnabled ) ) gl.glDisable( GL.GL_DEPTH_TEST ); statesCache.depthTestEnabled = depthTest; final boolean alphaTest; if ( !statesCache.enabled || statesCache.blendingEnabled ) { gl.glAlphaFunc( ra.getAlphaTestFunction().toOpenGL(), ra.getAlphaTestValue() ); if ( ra.getAlphaTestFunction() == TestFunction.ALWAYS ) alphaTest = false; else alphaTest = true; } else { // no need to have alpha test enabled if we are not blending alphaTest = false; } if ( alphaTest && ( !statesCache.enabled || !statesCache.alphaTestEnabled ) ) gl.glEnable( GL.GL_ALPHA_TEST ); else if ( !alphaTest && ( !statesCache.enabled || statesCache.alphaTestEnabled ) ) gl.glDisable( GL.GL_ALPHA_TEST ); statesCache.alphaTestEnabled = alphaTest; if ( ra.isStencilEnabled() ) { if ( !statesCache.enabled || !statesCache.stencilTestEnabled ) gl.glEnable( GL.GL_STENCIL_TEST ); gl.glStencilFunc( ra.getStencilTestFunction().toOpenGL(), ra.getStencilRef(), ra.getStencilMask() ); gl.glStencilOp( ra.getStencilOpFail().toOpenGL(), ra.getStencilOpZFail().toOpenGL(), ra.getStencilOpZPass().toOpenGL() ); if ( renderPeer.getCanvasPeer().getOpenGLInfo().getVersionMajor() >= 2 ) { final StencilFuncSeparate funcSep = ra.getStencilFuncSeparate(); if ( funcSep != null ) { gl.glStencilFuncSeparate( funcSep.getFace().toOpenGL(), funcSep.getTestFunction().toOpenGL(), funcSep.getRef(), funcSep.getMask() ); } final StencilOpSeparate opSep = ra.getStencilOpSeparate(); if ( opSep != null ) { gl.glStencilOpSeparate( opSep.getFace().toOpenGL(), opSep.getSFail().toOpenGL(), opSep.getDPFail().toOpenGL(), opSep.getDPPass().toOpenGL() ); } final StencilMaskSeparate maskSep = ra.getStencilMaskSeparate(); if ( maskSep != null ) { gl.glStencilMaskSeparate( maskSep.getFace().toOpenGL(), maskSep.getMask() ); } } } else { if ( !statesCache.enabled || statesCache.stencilTestEnabled ) gl.glDisable( GL.GL_STENCIL_TEST ); } statesCache.stencilTestEnabled = ra.isStencilEnabled(); ProfileTimer.endProfile(); } }