/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.utility.debug; import java.awt.Window; import org.jagatoo.input.InputSystem; import org.jagatoo.input.devices.components.DeviceComponent; import org.jagatoo.input.devices.components.Keys; import org.jagatoo.input.events.InputEvent; import org.jagatoo.input.listeners.InputStateListener; import org.xith3d.base.Xith3DEnvironment; import org.xith3d.loop.Updatable; import org.xith3d.loop.Updater; import org.xith3d.loop.UpdatingThread.TimingMode; import org.xith3d.utility.sgtree.SGTree; import org.xith3d.utility.timing.PerformanceStats; /** * The Debug Center allows you to dynamically launch a range of utilities on * your game to easily debug it. * * TODO : Add features :) * * @author Amos Wenger (aka BlueSky) */ public class DebugCenter implements Updatable, InputStateListener { private Xith3DEnvironment env; // Sub-systems private PerformanceStats perf = null; private SGTree sgTree = null; // Flags private boolean sgTreeUpdateScheduled = false; private boolean controlPressed; // Constants private String appendString = " - Xith3D Debug Center Active (Press Ctrl+F1 for help)"; private Window help; /** * @param env * @param loop */ public DebugCenter(Xith3DEnvironment env, Updater updater) { // References this.env = env; // this.loop = loop; updater.addUpdatable(this); // Events //InputSystem.getInstance().registerNewKeyboardAndMouse(env.getCanvas().getPeer()); InputSystem.getInstance().addInputStateListener(this); // Performance Stats updater.addUpdatable(this.perf = new PerformanceStats(false)); // SGTree sgTree = new SGTree(); } /** * */ private void switchHelp() { if (help == null) { help = new HelpWindow(); } help.setVisible(!help.isVisible()); } /** * {@inheritDoc} */ public void update(long gameTime, long frameTime, TimingMode timingMode) { if (!env.getCanvas().getTitle().endsWith(appendString)) { env.getCanvas().setTitle(env.getCanvas().getTitle() + appendString); } // Update sg tree if needed if (sgTreeUpdateScheduled) { sgTreeUpdateScheduled = false; assert sgTree != null; sgTree.updateNodes(env); } // Allow Swing to paint its components Thread.yield(); } public void onInputStateChanged(InputEvent e, DeviceComponent comp, int delta, int state) { if (comp == Keys.LEFT_CONTROL) { controlPressed = (state > 0); return; } if (controlPressed) { if (comp == Keys.T) { sgTreeUpdateScheduled = true; } else if (comp == Keys.F1) { switchHelp(); } else if (comp == Keys.S) { perf.print(); } } } }