/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.utility.debug;
import java.awt.Window;
import org.jagatoo.input.InputSystem;
import org.jagatoo.input.devices.components.DeviceComponent;
import org.jagatoo.input.devices.components.Keys;
import org.jagatoo.input.events.InputEvent;
import org.jagatoo.input.listeners.InputStateListener;
import org.xith3d.base.Xith3DEnvironment;
import org.xith3d.loop.Updatable;
import org.xith3d.loop.Updater;
import org.xith3d.loop.UpdatingThread.TimingMode;
import org.xith3d.utility.sgtree.SGTree;
import org.xith3d.utility.timing.PerformanceStats;
/**
* The Debug Center allows you to dynamically launch a range of utilities on
* your game to easily debug it.
*
* TODO : Add features :)
*
* @author Amos Wenger (aka BlueSky)
*/
public class DebugCenter implements Updatable, InputStateListener {
private Xith3DEnvironment env;
// Sub-systems
private PerformanceStats perf = null;
private SGTree sgTree = null;
// Flags
private boolean sgTreeUpdateScheduled = false;
private boolean controlPressed;
// Constants
private String appendString = " - Xith3D Debug Center Active (Press Ctrl+F1 for help)";
private Window help;
/**
* @param env
* @param loop
*/
public DebugCenter(Xith3DEnvironment env, Updater updater) {
// References
this.env = env;
// this.loop = loop;
updater.addUpdatable(this);
// Events
//InputSystem.getInstance().registerNewKeyboardAndMouse(env.getCanvas().getPeer());
InputSystem.getInstance().addInputStateListener(this);
// Performance Stats
updater.addUpdatable(this.perf = new PerformanceStats(false));
// SGTree
sgTree = new SGTree();
}
/**
*
*/
private void switchHelp() {
if (help == null) {
help = new HelpWindow();
}
help.setVisible(!help.isVisible());
}
/**
* {@inheritDoc}
*/
public void update(long gameTime, long frameTime, TimingMode timingMode) {
if (!env.getCanvas().getTitle().endsWith(appendString)) {
env.getCanvas().setTitle(env.getCanvas().getTitle() + appendString);
}
// Update sg tree if needed
if (sgTreeUpdateScheduled) {
sgTreeUpdateScheduled = false;
assert sgTree != null;
sgTree.updateNodes(env);
}
// Allow Swing to paint its components
Thread.yield();
}
public void onInputStateChanged(InputEvent e, DeviceComponent comp, int delta, int state) {
if (comp == Keys.LEFT_CONTROL) {
controlPressed = (state > 0);
return;
}
if (controlPressed) {
if (comp == Keys.T) {
sgTreeUpdateScheduled = true;
} else if (comp == Keys.F1) {
switchHelp();
} else if (comp == Keys.S) {
perf.print();
}
}
}
}