/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.loaders.models.util.specific.bsp; import java.util.BitSet; import org.jagatoo.loaders.models.bsp.BSPClusterManager; import org.jagatoo.loaders.models.bsp.lumps.BSPVisData; import org.openmali.vecmath2.Matrix4f; import org.xith3d.loaders.models.Model; import org.xith3d.physics.collision.Collideable; import org.xith3d.physics.collision.CollideableGroup; import org.xith3d.physics.collision.CollisionEngine; import org.xith3d.scenegraph.Shape3D; /** * An extension of the Standard BSPClusterManager with additional * collision support. * * @author Marvin Froehlich (aka Qudus) */ public class CollisionEnabledClusterManager extends BSPClusterManager { private final CollideableGroup sceneCollGroup; public final CollideableGroup getCollideableGroup() { return ( sceneCollGroup ); } private static final CollideableGroup createCollideables( Model scene, CollisionEngine collEngine ) { CollideableGroup sceneCollGroup = collEngine.newGroup( "Simple" ); for ( int i = 0; i < scene.getShapesCount(); i++ ) { Shape3D shape = scene.getShape( i ); final Collideable coll = collEngine.newTriMesh( shape ); //final Collideable coll = collEngine.newBox( shape ); sceneCollGroup.addCollideable( coll ); } return ( sceneCollGroup ); } @Override public boolean updateVisibility( Matrix4f cameraTransform ) { boolean result = super.updateVisibility( cameraTransform ); if ( result ) { for ( int i = 0; i < sceneCollGroup.getChildrenCount(); i++ ) { Collideable coll = sceneCollGroup.getChild( i ); coll.setEnabled( shapeBitset.get( i ) ); } } return ( result ); } public CollisionEnabledClusterManager( BSPVisData bspVisData, int[][][] clusterLeafs, int[] leafToCluster, float[] planes, int[] nodes, Model scene, CollisionEngine collEngine, BitSet faceBitset ) { super( bspVisData, clusterLeafs, leafToCluster, planes, nodes, faceBitset ); this.sceneCollGroup = createCollideables( scene, collEngine ); } public CollisionEnabledClusterManager( BSPClusterManager template, Model scene, CollisionEngine collEngine ) { super( template ); this.sceneCollGroup = createCollideables( scene, collEngine ); } }