/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.loaders.models.util.specific.bsp;
import java.util.BitSet;
import org.jagatoo.loaders.models.bsp.BSPClusterManager;
import org.jagatoo.loaders.models.bsp.lumps.BSPVisData;
import org.openmali.vecmath2.Matrix4f;
import org.xith3d.loaders.models.Model;
import org.xith3d.physics.collision.Collideable;
import org.xith3d.physics.collision.CollideableGroup;
import org.xith3d.physics.collision.CollisionEngine;
import org.xith3d.scenegraph.Shape3D;
/**
* An extension of the Standard BSPClusterManager with additional
* collision support.
*
* @author Marvin Froehlich (aka Qudus)
*/
public class CollisionEnabledClusterManager extends BSPClusterManager
{
private final CollideableGroup sceneCollGroup;
public final CollideableGroup getCollideableGroup()
{
return ( sceneCollGroup );
}
private static final CollideableGroup createCollideables( Model scene, CollisionEngine collEngine )
{
CollideableGroup sceneCollGroup = collEngine.newGroup( "Simple" );
for ( int i = 0; i < scene.getShapesCount(); i++ )
{
Shape3D shape = scene.getShape( i );
final Collideable coll = collEngine.newTriMesh( shape );
//final Collideable coll = collEngine.newBox( shape );
sceneCollGroup.addCollideable( coll );
}
return ( sceneCollGroup );
}
@Override
public boolean updateVisibility( Matrix4f cameraTransform )
{
boolean result = super.updateVisibility( cameraTransform );
if ( result )
{
for ( int i = 0; i < sceneCollGroup.getChildrenCount(); i++ )
{
Collideable coll = sceneCollGroup.getChild( i );
coll.setEnabled( shapeBitset.get( i ) );
}
}
return ( result );
}
public CollisionEnabledClusterManager( BSPVisData bspVisData, int[][][] clusterLeafs, int[] leafToCluster, float[] planes, int[] nodes, Model scene, CollisionEngine collEngine, BitSet faceBitset )
{
super( bspVisData, clusterLeafs, leafToCluster, planes, nodes, faceBitset );
this.sceneCollGroup = createCollideables( scene, collEngine );
}
public CollisionEnabledClusterManager( BSPClusterManager template, Model scene, CollisionEngine collEngine )
{
super( template );
this.sceneCollGroup = createCollideables( scene, collEngine );
}
}