/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.input.modules.orih;
import org.jagatoo.input.devices.components.Keys;
import org.jagatoo.input.devices.components.MouseButtons;
import org.jagatoo.input.managers.InputBindingsManager;
import org.xith3d.input.ObjectRotationInputHandler;
/**
* A special {@link InputBindingsManager} for the {@link ObjectRotationInputHandler}.
*
* @author Marvin Froehlich (aka Qudus)
*/
public class ORIHInputBindingsManager extends InputBindingsManager< ORIHInputAction >
{
public static final InputBindingsManager< ORIHInputAction > DEFAULT_KEY_BINDINGS = new InputBindingsManager< ORIHInputAction >( ORIHInputAction.values().length );
static
{
DEFAULT_KEY_BINDINGS.unbindAll();
DEFAULT_KEY_BINDINGS.bind( Keys.A, ORIHInputAction.ROTATE_LEFT );
DEFAULT_KEY_BINDINGS.bind( Keys.LEFT, ORIHInputAction.ROTATE_LEFT );
DEFAULT_KEY_BINDINGS.bind( Keys.D, ORIHInputAction.ROTATE_RIGHT );
DEFAULT_KEY_BINDINGS.bind( Keys.RIGHT, ORIHInputAction.ROTATE_RIGHT );
DEFAULT_KEY_BINDINGS.bind( Keys.W, ORIHInputAction.ROTATE_UP );
DEFAULT_KEY_BINDINGS.bind( Keys.UP, ORIHInputAction.ROTATE_UP );
DEFAULT_KEY_BINDINGS.bind( Keys.S, ORIHInputAction.ROTATE_DOWN );
DEFAULT_KEY_BINDINGS.bind( Keys.DOWN, ORIHInputAction.ROTATE_DOWN );
DEFAULT_KEY_BINDINGS.bind( Keys.NUMPAD_ADD, ORIHInputAction.ZOOM_OUT );
DEFAULT_KEY_BINDINGS.bind( Keys.NUMPAD_SUBTRACT, ORIHInputAction.ZOOM_IN );
DEFAULT_KEY_BINDINGS.bind( MouseButtons.WHEEL_UP, ORIHInputAction.DISCRETE_ZOOM_OUT );
DEFAULT_KEY_BINDINGS.bind( MouseButtons.WHEEL_DOWN, ORIHInputAction.DISCRETE_ZOOM_IN );
}
/**
* Creates the default key bindings.
* You can override them by invoking the bindKey() method.
*
* @param clearBefore if true, unbindKeys() is called before
*/
public void createDefaultBindings( boolean clearBefore )
{
set( DEFAULT_KEY_BINDINGS, clearBefore );
}
/**
* Creates the default key bindings.
* You can override them by invoking the bindKey() method.
* This method clears all key bindings before.
*
* @see #createDefaultBindings(boolean)
*/
public void createDefaultBindings()
{
createDefaultBindings( true );
}
public ORIHInputBindingsManager()
{
super( ORIHInputAction.values().length );
}
}