/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.input.modules.orih; import org.jagatoo.input.devices.components.Keys; import org.jagatoo.input.devices.components.MouseButtons; import org.jagatoo.input.managers.InputBindingsManager; import org.xith3d.input.ObjectRotationInputHandler; /** * A special {@link InputBindingsManager} for the {@link ObjectRotationInputHandler}. * * @author Marvin Froehlich (aka Qudus) */ public class ORIHInputBindingsManager extends InputBindingsManager< ORIHInputAction > { public static final InputBindingsManager< ORIHInputAction > DEFAULT_KEY_BINDINGS = new InputBindingsManager< ORIHInputAction >( ORIHInputAction.values().length ); static { DEFAULT_KEY_BINDINGS.unbindAll(); DEFAULT_KEY_BINDINGS.bind( Keys.A, ORIHInputAction.ROTATE_LEFT ); DEFAULT_KEY_BINDINGS.bind( Keys.LEFT, ORIHInputAction.ROTATE_LEFT ); DEFAULT_KEY_BINDINGS.bind( Keys.D, ORIHInputAction.ROTATE_RIGHT ); DEFAULT_KEY_BINDINGS.bind( Keys.RIGHT, ORIHInputAction.ROTATE_RIGHT ); DEFAULT_KEY_BINDINGS.bind( Keys.W, ORIHInputAction.ROTATE_UP ); DEFAULT_KEY_BINDINGS.bind( Keys.UP, ORIHInputAction.ROTATE_UP ); DEFAULT_KEY_BINDINGS.bind( Keys.S, ORIHInputAction.ROTATE_DOWN ); DEFAULT_KEY_BINDINGS.bind( Keys.DOWN, ORIHInputAction.ROTATE_DOWN ); DEFAULT_KEY_BINDINGS.bind( Keys.NUMPAD_ADD, ORIHInputAction.ZOOM_OUT ); DEFAULT_KEY_BINDINGS.bind( Keys.NUMPAD_SUBTRACT, ORIHInputAction.ZOOM_IN ); DEFAULT_KEY_BINDINGS.bind( MouseButtons.WHEEL_UP, ORIHInputAction.DISCRETE_ZOOM_OUT ); DEFAULT_KEY_BINDINGS.bind( MouseButtons.WHEEL_DOWN, ORIHInputAction.DISCRETE_ZOOM_IN ); } /** * Creates the default key bindings. * You can override them by invoking the bindKey() method. * * @param clearBefore if true, unbindKeys() is called before */ public void createDefaultBindings( boolean clearBefore ) { set( DEFAULT_KEY_BINDINGS, clearBefore ); } /** * Creates the default key bindings. * You can override them by invoking the bindKey() method. * This method clears all key bindings before. * * @see #createDefaultBindings(boolean) */ public void createDefaultBindings() { createDefaultBindings( true ); } public ORIHInputBindingsManager() { super( ORIHInputAction.values().length ); } }