/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.render;
import org.xith3d.loop.opscheduler.OperationScheduler;
/**
* This interface is implemented by Xith3DEnvironment.
*
* @see org.xith3d.base.Xith3DEnvironment
*
* @author Marvin Froehlich (aka Qudus)
*/
public interface RenderEngine
{
/**
* Checks if everything is ok for the first rendering.
* Never call this method directly. It is called by the RenderLoop.
*/
public void checkRenderPreferences();
/**
* Renderes all Canvas3Ds in the list that are alive.
* This method is usually called by the RenderLoop thread.
*
* @param nanoGameTime the current game time in nanosecods
* @param nanoFrameTime nanosecods needed to render the last frame
*/
public void render( long nanoGameTime, long nanoFrameTime );
/**
* Clears the screen (BLACK) and destroys the display.
*
* @see org.xith3d.render.CanvasPeer#destroy()
*/
public void destroy();
/**
* Sets this RenderEngine's OperationScheduler.
* Normally this will be the ExtRenderLoop instance.
*
* @param opScheder the OperationScheduler instance
*/
public void setOperationScheduler( OperationScheduler opScheder );
/**
* @return this RenderEngine's OperationScheduler.
* Normally this will be the ExtRenderLoop instance.
*/
public OperationScheduler getOperationScheduler();
}