/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.scenegraph;
import org.openmali.vecmath2.Vector4f;
import org.xith3d.utility.comparator.ComparatorHelper;
/**
* @author Abdul Bezrati
* @author Marvin Froehlich (aka Qudus)
*/
public abstract class AssemblyShader extends Shader
{
protected Vector4f[] shaderProgramParameters = null;
public final void setParameters( Vector4f[] parameters )
{
shaderProgramParameters = new Vector4f[ parameters.length ];
System.arraycopy( parameters, 0, shaderProgramParameters, 0, parameters.length );
}
public final void setParameter( int index, Vector4f parameter )
{
shaderProgramParameters[ index ] = new Vector4f( parameter );
}
public final Vector4f[] getParameters()
{
return ( shaderProgramParameters );
}
public final Vector4f getParameter( int index )
{
return ( shaderProgramParameters[ index ] );
}
public final int getNumParameters()
{
return ( shaderProgramParameters.length );
}
/**
* {@inheritDoc}
*/
@Override
public boolean equals( Object o )
{
if ( this == o )
return ( true );
if ( !( o instanceof AssemblyShader ) )
return ( false );
AssemblyShader as = (AssemblyShader)o;
if ( this.getType() != as.getType() )
return ( false );
if ( this.isEnabled() != as.isEnabled() )
return ( false );
if ( ComparatorHelper.compare( this.getShaderCode(), as.getShaderCode() ) != 0 )
return ( false );
if ( ComparatorHelper.compare( this.shaderProgramParameters, as.shaderProgramParameters ) != 0 )
return ( false );
return ( true );
}
/**
* {@inheritDoc}
*/
@Override
public int compareTo( Shader o )
{
if ( this == o )
return ( 0 );
if ( !( o instanceof AssemblyShader ) )
return ( -1 );
if ( this.getType().ordinal() < o.getType().ordinal() )
return ( -1 );
if ( this.getType().ordinal() > o.getType().ordinal() )
return ( 1 );
AssemblyShader as2 = (AssemblyShader)o;
int val = ComparatorHelper.compareBoolean( this.isEnabled(), as2.isEnabled() );
if ( val != 0 )
return ( val );
val = ComparatorHelper.compare( this.getShaderCode(), as2.getShaderCode() );
if ( val != 0 )
return ( val );
val = ComparatorHelper.compare( this.shaderProgramParameters, as2.shaderProgramParameters );
if ( val != 0 )
return ( val );
return ( 0 );
}
public AssemblyShader( ShaderType type, String shaderCode, Vector4f[] parameters, boolean enabled )
{
super( type, shaderCode, enabled );
if ( parameters != null )
{
this.shaderProgramParameters = new Vector4f[ parameters.length ];
System.arraycopy( parameters, 0, shaderProgramParameters, 0, parameters.length );
}
}
public AssemblyShader( ShaderType type, String shaderCode, Vector4f[] parameters )
{
this( type, shaderCode, parameters, true );
}
public AssemblyShader( ShaderType type, String shaderCode )
{
this( type, shaderCode, null, true );
}
public AssemblyShader( ShaderType type )
{
this( type, null, null, true );
}
}