/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.scenegraph; import org.openmali.vecmath2.Vector4f; import org.xith3d.utility.comparator.ComparatorHelper; /** * @author Abdul Bezrati * @author Marvin Froehlich (aka Qudus) */ public abstract class AssemblyShader extends Shader { protected Vector4f[] shaderProgramParameters = null; public final void setParameters( Vector4f[] parameters ) { shaderProgramParameters = new Vector4f[ parameters.length ]; System.arraycopy( parameters, 0, shaderProgramParameters, 0, parameters.length ); } public final void setParameter( int index, Vector4f parameter ) { shaderProgramParameters[ index ] = new Vector4f( parameter ); } public final Vector4f[] getParameters() { return ( shaderProgramParameters ); } public final Vector4f getParameter( int index ) { return ( shaderProgramParameters[ index ] ); } public final int getNumParameters() { return ( shaderProgramParameters.length ); } /** * {@inheritDoc} */ @Override public boolean equals( Object o ) { if ( this == o ) return ( true ); if ( !( o instanceof AssemblyShader ) ) return ( false ); AssemblyShader as = (AssemblyShader)o; if ( this.getType() != as.getType() ) return ( false ); if ( this.isEnabled() != as.isEnabled() ) return ( false ); if ( ComparatorHelper.compare( this.getShaderCode(), as.getShaderCode() ) != 0 ) return ( false ); if ( ComparatorHelper.compare( this.shaderProgramParameters, as.shaderProgramParameters ) != 0 ) return ( false ); return ( true ); } /** * {@inheritDoc} */ @Override public int compareTo( Shader o ) { if ( this == o ) return ( 0 ); if ( !( o instanceof AssemblyShader ) ) return ( -1 ); if ( this.getType().ordinal() < o.getType().ordinal() ) return ( -1 ); if ( this.getType().ordinal() > o.getType().ordinal() ) return ( 1 ); AssemblyShader as2 = (AssemblyShader)o; int val = ComparatorHelper.compareBoolean( this.isEnabled(), as2.isEnabled() ); if ( val != 0 ) return ( val ); val = ComparatorHelper.compare( this.getShaderCode(), as2.getShaderCode() ); if ( val != 0 ) return ( val ); val = ComparatorHelper.compare( this.shaderProgramParameters, as2.shaderProgramParameters ); if ( val != 0 ) return ( val ); return ( 0 ); } public AssemblyShader( ShaderType type, String shaderCode, Vector4f[] parameters, boolean enabled ) { super( type, shaderCode, enabled ); if ( parameters != null ) { this.shaderProgramParameters = new Vector4f[ parameters.length ]; System.arraycopy( parameters, 0, shaderProgramParameters, 0, parameters.length ); } } public AssemblyShader( ShaderType type, String shaderCode, Vector4f[] parameters ) { this( type, shaderCode, parameters, true ); } public AssemblyShader( ShaderType type, String shaderCode ) { this( type, shaderCode, null, true ); } public AssemblyShader( ShaderType type ) { this( type, null, null, true ); } }