/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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package org.xith3d.utility.math;
import org.openmali.vecmath2.Point2f;
import org.openmali.vecmath2.Vector2f;
/**
* @author David Yazel
*/
public class BezierSolver
{
public float smoothness = 0.75f;
public Point2f p1 = new Point2f();
public Point2f p2 = new Point2f();
public Point2f p3 = new Point2f();
public Point2f p4 = new Point2f();
public Point2f c1 = new Point2f();
public Point2f c2 = new Point2f();
public Vector2f vtemp = new Vector2f();
public Point2f mid = new Point2f();
public BezierSolver()
{
}
public void solve()
{
mid.setX( ( p3.getX() + p2.getX() ) / 2 );
mid.setY( ( p3.getY() + p2.getY() ) / 2 );
// solve for the first control point
vtemp.sub( p2, p1 );
vtemp.scale( smoothness );
vtemp.scale( 0.5f );
vtemp.add( p2 );
c1.setX( ( mid.getX() + vtemp.getX() ) / 2 );
c1.setY( ( mid.getY() + vtemp.getY() ) / 2 );
// solve for the second control point
vtemp.sub( p3, p4 );
vtemp.scale( smoothness );
vtemp.scale( 0.5f );
vtemp.add( p3 );
c2.setX( ( mid.getX() + vtemp.getX() ) / 2 );
c2.setY( ( mid.getY() + vtemp.getY() ) / 2 );
}
}