/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.utility.math; import org.openmali.vecmath2.Point2f; import org.openmali.vecmath2.Vector2f; /** * @author David Yazel */ public class BezierSolver { public float smoothness = 0.75f; public Point2f p1 = new Point2f(); public Point2f p2 = new Point2f(); public Point2f p3 = new Point2f(); public Point2f p4 = new Point2f(); public Point2f c1 = new Point2f(); public Point2f c2 = new Point2f(); public Vector2f vtemp = new Vector2f(); public Point2f mid = new Point2f(); public BezierSolver() { } public void solve() { mid.setX( ( p3.getX() + p2.getX() ) / 2 ); mid.setY( ( p3.getY() + p2.getY() ) / 2 ); // solve for the first control point vtemp.sub( p2, p1 ); vtemp.scale( smoothness ); vtemp.scale( 0.5f ); vtemp.add( p2 ); c1.setX( ( mid.getX() + vtemp.getX() ) / 2 ); c1.setY( ( mid.getY() + vtemp.getY() ) / 2 ); // solve for the second control point vtemp.sub( p3, p4 ); vtemp.scale( smoothness ); vtemp.scale( 0.5f ); vtemp.add( p3 ); c2.setX( ( mid.getX() + vtemp.getX() ) / 2 ); c2.setY( ( mid.getY() + vtemp.getY() ) / 2 ); } }