/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.effects.celshading;
import org.xith3d.loaders.shaders.impl.assembly.AssemblyShaderLoader;
import org.xith3d.scenegraph.Appearance;
import org.xith3d.scenegraph.AssemblyShaderProgram;
import org.xith3d.scenegraph.AssemblyShaderProgramContext;
import org.xith3d.scenegraph.AssemblyVertexShader;
import org.xith3d.scenegraph.Geometry;
import org.xith3d.scenegraph.Shape3D;
/**
* Insert type comment here.
*
* @author Marvin Froehlich (aka Qudus)
*/
public class AssemblyCelShadingFactory extends CelShadingFactory
{
private static AssemblyShaderProgramContext shaderProgram = null;
private static AssemblyShaderProgramContext getShaderProgram()
{
if ( shaderProgram == null )
{
try
{
AssemblyVertexShader vs = AssemblyShaderLoader.getInstance().loadVertexShader( AssemblyCelShadingFactory.class.getClassLoader().getResource( "resources/org/xith3d/shaders/celshading/shader.celshading.assemblyvert" ) );
shaderProgram = new AssemblyShaderProgramContext( new AssemblyShaderProgram( vs, null ) );
}
catch ( RuntimeException e )
{
throw e;
}
catch ( Error e )
{
throw e;
}
catch ( Throwable t )
{
throw new Error( t );
}
}
return ( shaderProgram );
}
/**
* {@inheritDoc}
*/
@Override
protected Shape3D createMainShape( Geometry geometry )
{
Appearance app = getBaseAppearance();
app.setShaderProgramContext( getShaderProgram() );
return ( new Shape3D( geometry, app ) );
}
}