/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.effects.celshading; import org.xith3d.loaders.shaders.impl.assembly.AssemblyShaderLoader; import org.xith3d.scenegraph.Appearance; import org.xith3d.scenegraph.AssemblyShaderProgram; import org.xith3d.scenegraph.AssemblyShaderProgramContext; import org.xith3d.scenegraph.AssemblyVertexShader; import org.xith3d.scenegraph.Geometry; import org.xith3d.scenegraph.Shape3D; /** * Insert type comment here. * * @author Marvin Froehlich (aka Qudus) */ public class AssemblyCelShadingFactory extends CelShadingFactory { private static AssemblyShaderProgramContext shaderProgram = null; private static AssemblyShaderProgramContext getShaderProgram() { if ( shaderProgram == null ) { try { AssemblyVertexShader vs = AssemblyShaderLoader.getInstance().loadVertexShader( AssemblyCelShadingFactory.class.getClassLoader().getResource( "resources/org/xith3d/shaders/celshading/shader.celshading.assemblyvert" ) ); shaderProgram = new AssemblyShaderProgramContext( new AssemblyShaderProgram( vs, null ) ); } catch ( RuntimeException e ) { throw e; } catch ( Error e ) { throw e; } catch ( Throwable t ) { throw new Error( t ); } } return ( shaderProgram ); } /** * {@inheritDoc} */ @Override protected Shape3D createMainShape( Geometry geometry ) { Appearance app = getBaseAppearance(); app.setShaderProgramContext( getShaderProgram() ); return ( new Shape3D( geometry, app ) ); } }