/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.utility.math; import org.xith3d.utility.logging.X3DLog; /** * LinearFloatInterpolator interpolates a float linearly * between two values. * Use it whenever you need non-instantaneous (="progressive") * actions, e.g. opening a door, moving blocks.. With interpolators, * your game can be much smoother. * * @author Amos Wenger (aka BlueSky) */ public class LinearFloatInterpolator implements Interpolator { private float value; private float value1; private float value2; /** * Create a new LinearFloatInterpolator. * Note : alpha is set at 0f when this constructor is called, * which means that if you don't call setAlpha() * @param value1 The value which will be set when alpha is at 0 * @param value2 The value which will be set when alpha is at 1 */ public LinearFloatInterpolator(float value1, float value2) { this.value1 = value1; this.value2 = value2; setAlpha(0f); } /** * Set the alpha of this interpolator * Changing alpha progressively from 0 to 1 changes the value from * value1 to value2 * If alpha = 0f, the value of this interpolator will be value1 * If alpha = 1f, it will be value2 * If it's between 0f and 1f (inclusive) it will be between value1 and value2 */ public void setAlpha(float alpha) { if(alpha < 0 || alpha > 1) { Error er = new Error("Alpha = " + alpha + " !! outside [0f-1f] range !!"); X3DLog.print(er); throw er; } final float beta = 1 - alpha; this.value = beta * value1 + alpha * value2; } /** * @return the value */ public float getValue() { return value; } /** * @return the value1 */ public float getValue1() { return value1; } /** * @param value1 the value1 to set */ public void setValue1(float value1) { this.value1 = value1; } /** * @return the value2 */ public float getValue2() { return value2; } /** * @param value2 the value2 to set */ public void setValue2(float value2) { this.value2 = value2; } }