/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.utility.math;
import org.xith3d.utility.logging.X3DLog;
/**
* LinearFloatInterpolator interpolates a float linearly
* between two values.
* Use it whenever you need non-instantaneous (="progressive")
* actions, e.g. opening a door, moving blocks.. With interpolators,
* your game can be much smoother.
*
* @author Amos Wenger (aka BlueSky)
*/
public class LinearFloatInterpolator implements Interpolator {
private float value;
private float value1;
private float value2;
/**
* Create a new LinearFloatInterpolator.
* Note : alpha is set at 0f when this constructor is called,
* which means that if you don't call setAlpha()
* @param value1 The value which will be set when alpha is at 0
* @param value2 The value which will be set when alpha is at 1
*/
public LinearFloatInterpolator(float value1, float value2) {
this.value1 = value1;
this.value2 = value2;
setAlpha(0f);
}
/**
* Set the alpha of this interpolator
* Changing alpha progressively from 0 to 1 changes the value from
* value1 to value2
* If alpha = 0f, the value of this interpolator will be value1
* If alpha = 1f, it will be value2
* If it's between 0f and 1f (inclusive) it will be between value1 and value2
*/
public void setAlpha(float alpha) {
if(alpha < 0 || alpha > 1) {
Error er = new Error("Alpha = " + alpha + " !! outside [0f-1f] range !!");
X3DLog.print(er);
throw er;
}
final float beta = 1 - alpha;
this.value = beta * value1 + alpha * value2;
}
/**
* @return the value
*/
public float getValue() {
return value;
}
/**
* @return the value1
*/
public float getValue1() {
return value1;
}
/**
* @param value1 the value1 to set
*/
public void setValue1(float value1) {
this.value1 = value1;
}
/**
* @return the value2
*/
public float getValue2() {
return value2;
}
/**
* @param value2 the value2 to set
*/
public void setValue2(float value2) {
this.value2 = value2;
}
}