/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.effects.atmosphere;
import org.openmali.vecmath2.Point3f;
import org.openmali.vecmath2.Tuple3f;
import org.xith3d.loop.Updatable;
import org.xith3d.loop.Updater;
import org.xith3d.scenegraph.PointLight;
import org.xith3d.scenegraph.primitives.Sphere;
/**
* This factory generates atmospheric effects for spheres.
*
* @author Yoann Meste (aka Mancer)
*/
public abstract class AtmosphereFactory implements Updatable
{
private Sphere sphere;
private PointLight light;
private Tuple3f wavelength3 = new Tuple3f( 0.65f, 0.570f, 0.475f );
public void setSphere( Sphere sphere )
{
this.sphere = sphere;
}
public final Sphere getSphere()
{
return ( sphere );
}
public void setLight( PointLight light )
{
this.light = light;
}
public final PointLight getLight()
{
return ( light );
}
protected final Point3f getLightPos( Point3f lightPos )
{
light.getComputedLocation( lightPos );
return ( lightPos );
}
public void setWavelength3( Tuple3f wavelength3 )
{
this.wavelength3 = wavelength3;
}
public final Tuple3f getWavelength3()
{
return ( wavelength3 );
}
protected abstract void prepareAtmosphere( Sphere sphere, float atmosphereRadius, PointLight light );
public final void prepareAtmosphere( Sphere sphere, float atmosphereRadius, PointLight light, Updater updater )
{
setSphere( sphere );
setLight( light );
prepareAtmosphere( sphere, atmosphereRadius, light );
updater.addUpdatable( this );
}
protected AtmosphereFactory()
{
}
}