/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.schedops.properties;
import org.xith3d.loop.UpdatingThread.TimingMode;
import org.xith3d.loop.opscheduler.OperationScheduler;
import org.xith3d.loop.opscheduler.ScheduledOperation;
import org.xith3d.scenegraph.Appearance;
import org.xith3d.scenegraph.Texture;
/**
* Schedules a Texture change (thread safely).
*
* @author Marvin Froehlich (aka Qudus)
*/
public class ScheduledTextureChanger implements ScheduledOperation
{
private OperationScheduler opScheder;
private Appearance app;
private Texture texture;
/**
* If this operation is persistent, it remains scheduled after beeing
* executed once.
*/
public boolean isPersistent()
{
return ( false );
}
/**
* Sets this Object alive or dead.
*
* @param alive if false, the object will be removed from the scheduler
* next loop iteration
*/
public void setAlive( boolean alive )
{
}
/**
* @return false, if the object will be removed from the scheduler next
* loop iteration
*/
public boolean isAlive()
{
return ( true );
}
/**
* {@inheritDoc}
*/
public void update( long gameTime, long frameTime, TimingMode timingMode )
{
app.setTexture( texture );
}
/**
* Creates a new TextureChanger.
*
* @param texture the new Texture
*/
public void setTexture( Texture texture )
{
this.texture = texture;
opScheder.scheduleOperation( this );
}
/**
* Creates a new TextureChanger.
*
* @param opScheder the OperationScheduler to handle this operation
* @param app the Appearance that holds the Texture
*/
public ScheduledTextureChanger( OperationScheduler opScheder, Appearance app )
{
this.opScheder = opScheder;
this.app = app;
}
}