/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.schedops.properties; import org.xith3d.loop.UpdatingThread.TimingMode; import org.xith3d.loop.opscheduler.OperationScheduler; import org.xith3d.loop.opscheduler.ScheduledOperation; import org.xith3d.scenegraph.Appearance; import org.xith3d.scenegraph.Texture; /** * Schedules a Texture change (thread safely). * * @author Marvin Froehlich (aka Qudus) */ public class ScheduledTextureChanger implements ScheduledOperation { private OperationScheduler opScheder; private Appearance app; private Texture texture; /** * If this operation is persistent, it remains scheduled after beeing * executed once. */ public boolean isPersistent() { return ( false ); } /** * Sets this Object alive or dead. * * @param alive if false, the object will be removed from the scheduler * next loop iteration */ public void setAlive( boolean alive ) { } /** * @return false, if the object will be removed from the scheduler next * loop iteration */ public boolean isAlive() { return ( true ); } /** * {@inheritDoc} */ public void update( long gameTime, long frameTime, TimingMode timingMode ) { app.setTexture( texture ); } /** * Creates a new TextureChanger. * * @param texture the new Texture */ public void setTexture( Texture texture ) { this.texture = texture; opScheder.scheduleOperation( this ); } /** * Creates a new TextureChanger. * * @param opScheder the OperationScheduler to handle this operation * @param app the Appearance that holds the Texture */ public ScheduledTextureChanger( OperationScheduler opScheder, Appearance app ) { this.opScheder = opScheder; this.app = app; } }