/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.schedops.values; import org.jagatoo.input.devices.Keyboard; import org.jagatoo.input.devices.components.Key; import org.jagatoo.input.devices.components.Keys; import org.openmali.vecmath2.Point3f; import org.xith3d.loop.UpdatingThread.TimingMode; /** * Add comment here... * * @author Amos Wenger (aka BlueSky) */ public class KeyPoint3fAdjuster extends Adjuster { private Point3f data; private Key ADD_KEY; private Key SUB_KEY; private Key PRINT_KEY; private boolean ADD_PRESSED; private boolean SUB_PRESSED; private float speed; private Mode mode; public enum Axis { X, Y, Z } private Axis axis; private Keyboard keyboard; public KeyPoint3fAdjuster(String name, Point3f data, Axis axis, float delta, Mode mode, Keyboard keyboard) { this(name, data, axis, delta, mode, keyboard, Keys.NUMPAD_ADD, Keys.NUMPAD_SUBTRACT, Keys.NUMPAD_ENTER); } public KeyPoint3fAdjuster(String name, Point3f data, Axis axis, float delta, Mode mode, Keyboard keyboard, Key ADD_KEY, Key SUB_KEY, Key PRINT_KEY) { this.name = name; this.data = data; this.axis = axis; this.speed = delta; this.mode = mode; this.keyboard = keyboard; this.ADD_KEY = ADD_KEY; this.SUB_KEY = SUB_KEY; this.PRINT_KEY = PRINT_KEY; } /** * {@inheritDoc} */ public void update(long gameTime, long frameTime, TimingMode timingMode) { changed = false; float delta = timingMode.getMilliSeconds(frameTime) / Adjuster.RESOLUTION * speed; if(keyboard.isKeyPressed(PRINT_KEY)) { getState(); } switch (mode) { case SEQUENTIAL: if(ADD_PRESSED) { if(!keyboard.isKeyPressed(ADD_KEY)) { add(delta); changed = true; ADD_PRESSED = false; } } else { if(!keyboard.isKeyPressed(ADD_KEY)) { ADD_PRESSED = true; } } if(SUB_PRESSED) { if(!keyboard.isKeyPressed(SUB_KEY)) { add(delta); changed = true; SUB_PRESSED = false; } } else { if(!keyboard.isKeyPressed(SUB_KEY)) { SUB_PRESSED = true; } } break; case CONTINUOUS: if(keyboard.isKeyPressed(ADD_KEY)) { add(delta); changed = true; } if(keyboard.isKeyPressed(SUB_KEY)) { sub(delta); changed = true; } break; default: break; } } private void sub(float delta) { switch (axis) { case X: data.subX( delta ); break; case Y: data.subY( delta ); break; case Z: data.subZ( delta ); break; default: break; } } private void add(float delta) { switch (axis) { case X: data.addX( delta ); break; case Y: data.addY( delta ); break; case Z: data.addZ( delta ); break; default: break; } } /** * {@inheritDoc} */ @Override public String getState() { return data.toString(); } /** * Set the axis the adjuster act on * @param axis can be Axis.X, Axis.Y, or Axis.Z */ public void setAxis(Axis axis) { this.axis = axis; } /** * @return the adjuster speed, in units/second */ public float getSpeed() { return speed; } /** * Adjust the speed * @param speed New speed, in units/second */ public void setSpeed(float speed) { this.speed = speed; } }