/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.schedops.values;
import org.jagatoo.input.devices.Keyboard;
import org.jagatoo.input.devices.components.Key;
import org.jagatoo.input.devices.components.Keys;
import org.openmali.vecmath2.Point3f;
import org.xith3d.loop.UpdatingThread.TimingMode;
/**
* Add comment here...
*
* @author Amos Wenger (aka BlueSky)
*/
public class KeyPoint3fAdjuster extends Adjuster {
private Point3f data;
private Key ADD_KEY;
private Key SUB_KEY;
private Key PRINT_KEY;
private boolean ADD_PRESSED;
private boolean SUB_PRESSED;
private float speed;
private Mode mode;
public enum Axis {
X, Y, Z
}
private Axis axis;
private Keyboard keyboard;
public KeyPoint3fAdjuster(String name, Point3f data, Axis axis,
float delta, Mode mode, Keyboard keyboard) {
this(name, data, axis, delta, mode, keyboard,
Keys.NUMPAD_ADD, Keys.NUMPAD_SUBTRACT, Keys.NUMPAD_ENTER);
}
public KeyPoint3fAdjuster(String name, Point3f data, Axis axis,
float delta, Mode mode, Keyboard keyboard,
Key ADD_KEY, Key SUB_KEY, Key PRINT_KEY) {
this.name = name;
this.data = data;
this.axis = axis;
this.speed = delta;
this.mode = mode;
this.keyboard = keyboard;
this.ADD_KEY = ADD_KEY;
this.SUB_KEY = SUB_KEY;
this.PRINT_KEY = PRINT_KEY;
}
/**
* {@inheritDoc}
*/
public void update(long gameTime, long frameTime, TimingMode timingMode) {
changed = false;
float delta = timingMode.getMilliSeconds(frameTime) / Adjuster.RESOLUTION * speed;
if(keyboard.isKeyPressed(PRINT_KEY)) {
getState();
}
switch (mode) {
case SEQUENTIAL:
if(ADD_PRESSED) {
if(!keyboard.isKeyPressed(ADD_KEY)) {
add(delta); changed = true;
ADD_PRESSED = false;
}
} else {
if(!keyboard.isKeyPressed(ADD_KEY)) {
ADD_PRESSED = true;
}
}
if(SUB_PRESSED) {
if(!keyboard.isKeyPressed(SUB_KEY)) {
add(delta); changed = true;
SUB_PRESSED = false;
}
} else {
if(!keyboard.isKeyPressed(SUB_KEY)) {
SUB_PRESSED = true;
}
}
break;
case CONTINUOUS:
if(keyboard.isKeyPressed(ADD_KEY)) {
add(delta); changed = true;
}
if(keyboard.isKeyPressed(SUB_KEY)) {
sub(delta); changed = true;
}
break;
default:
break;
}
}
private void sub(float delta) {
switch (axis) {
case X:
data.subX( delta );
break;
case Y:
data.subY( delta );
break;
case Z:
data.subZ( delta );
break;
default:
break;
}
}
private void add(float delta) {
switch (axis) {
case X:
data.addX( delta );
break;
case Y:
data.addY( delta );
break;
case Z:
data.addZ( delta );
break;
default:
break;
}
}
/**
* {@inheritDoc}
*/
@Override
public String getState() {
return data.toString();
}
/**
* Set the axis the adjuster act on
* @param axis can be Axis.X, Axis.Y, or Axis.Z
*/
public void setAxis(Axis axis) {
this.axis = axis;
}
/**
* @return the adjuster speed, in units/second
*/
public float getSpeed() {
return speed;
}
/**
* Adjust the speed
* @param speed New speed, in units/second
*/
public void setSpeed(float speed) {
this.speed = speed;
}
}