/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.loop.opscheduler; import org.jagatoo.datatypes.NamableObject; import org.xith3d.loop.UpdatingThread.TimingMode; /** * You can register an instance of this class to ExtRenderLoop. * Each time this interval is hit the appropriate method and * listeners will be called. * * @author Marvin Froehlich (aka Qudus) */ public class Interval implements NamableObject { private long lastGameTime; private long timeInterval; private String name; private boolean isAlive; /** * Sets the time interval (in microseconds) for this instance. * * @param timeInterval the new time interval (in microseconds) */ public void setInterval( long timeInterval ) { this.timeInterval = timeInterval; } /** * @return the time interval (in microseconds) for this instance. */ public long getInterval() { return ( timeInterval ); } /** * Sets this instance's name. * * @param name the new name */ public void setName( String name ) { this.name = name; } /** * @return this instance's name. */ public String getName() { return ( name ); } /** * @return a String representation of this instance. */ @Override public String toString() { return ( this.getClass().getName() + ", name=" + getName() + ", timeInterval=" + getInterval() ); } /** * If false, the interval will be removed from the ExtRenderLoop */ public boolean isAlive() { return ( isAlive ); } /** * Marks this instance to be removed from the ExtRenderLoop. */ public void kill() { isAlive = false; } /** * Revives the Interval to be reused. */ public void revive() { lastGameTime = -1L; isAlive = true; } /** * This even is fired internally, when the Interval is started. * * @param gameTime * @param frameTime * @param timingMode */ protected void onIntervalStarted( long gameTime, long frameTime, TimingMode timingMode ) { } /** * This even is fired internally, when the Interval was hit. * * @param gameTime * @param frameTime * @param timingMode */ protected void onIntervalHit( long gameTime, long frameTime, TimingMode timingMode ) { } /** * Checks wheather this interval is hit. * * @param gameTime the current gameTime * @param frameTime the time needed to render the last frame * @param timingMode * * @return true, if this interval is hit */ public boolean check( long gameTime, long frameTime, TimingMode timingMode ) { if ( lastGameTime == -1L ) { lastGameTime = timingMode.getMicroSeconds( gameTime - frameTime ); onIntervalStarted( gameTime, frameTime, timingMode ); } if ( ( lastGameTime + getInterval() ) <= timingMode.getMicroSeconds( gameTime ) ) { lastGameTime = timingMode.getMicroSeconds( gameTime ); onIntervalHit( gameTime, frameTime, timingMode ); return ( true ); } return ( false ); } /** * Creates a new Interval instance. * * @param timeInterval the time interval for this instance (in microseconds) * @param name this instance's name */ public Interval( long timeInterval, String name ) { this.lastGameTime = -1L; this.timeInterval = timeInterval; this.name = name; this.isAlive = true; } /** * Creates a new Interval instance. * * @param timeInterval the time interval for this instance (in microseconds) */ public Interval( long timeInterval ) { this.lastGameTime = -1L; this.timeInterval = timeInterval; this.name = Integer.toHexString( hashCode() ); this.isAlive = true; } }