/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.scenegraph;
import org.jagatoo.datatypes.Enableable;
import org.xith3d.render.CanvasPeer;
import org.xith3d.render.SceneGraphOpenGLReferences;
/**
* Base for any Shader.
*
* @author Marvin Froehlich (aka Qudus)
*/
public abstract class Shader implements Comparable< Shader >, Enableable
{
public static enum ShaderType
{
VERTEX,
FRAGMENT
}
private final ShaderType shadertype;
private boolean enabled;
private boolean dirty;
private String shaderCode;
private final SceneGraphOpenGLReferences openGLReferences = new SceneGraphOpenGLReferences( 1 );
public final SceneGraphOpenGLReferences getOpenGLReferences()
{
return ( openGLReferences );
}
/**
* {@inheritDoc}
*/
@Override
protected void finalize()
{
openGLReferences.prepareObjectForDestroy();
}
public void freeOpenGLResources( CanvasPeer canvasPeer )
{
if ( openGLReferences.referenceExists( canvasPeer ) )
openGLReferences.prepareObjectForDestroy( canvasPeer );
}
public final ShaderType getType()
{
return ( shadertype );
}
public final void setEnabled( boolean programState )
{
enabled = programState;
}
public final boolean isEnabled()
{
return ( enabled );
}
final void setDirty( boolean dirty )
{
this.dirty = dirty;
}
final boolean isDirty()
{
return ( dirty );
}
public final void setShaderCode( String shaderCode )
{
if ( ( this.shaderCode != null ) && ( this.shaderCode.equals( shaderCode ) ) )
return;
this.shaderCode = shaderCode;
this.dirty = true;
}
public final String getShaderCode()
{
return ( shaderCode );
}
/**
* {@inheritDoc}
*/
// will be overridden by GLSL vertex and fragment shader
public abstract int compareTo( Shader o );
/**
* {@inheritDoc}
*/
@Override
public abstract boolean equals( Object obj );
public Shader( ShaderType type, String shaderCode, boolean enabled )
{
this.shadertype = type;
this.shaderCode = shaderCode;
this.enabled = enabled;
this.dirty = true;
}
}