/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.scenegraph; import org.jagatoo.datatypes.Enableable; import org.xith3d.render.CanvasPeer; import org.xith3d.render.SceneGraphOpenGLReferences; /** * Base for any Shader. * * @author Marvin Froehlich (aka Qudus) */ public abstract class Shader implements Comparable< Shader >, Enableable { public static enum ShaderType { VERTEX, FRAGMENT } private final ShaderType shadertype; private boolean enabled; private boolean dirty; private String shaderCode; private final SceneGraphOpenGLReferences openGLReferences = new SceneGraphOpenGLReferences( 1 ); public final SceneGraphOpenGLReferences getOpenGLReferences() { return ( openGLReferences ); } /** * {@inheritDoc} */ @Override protected void finalize() { openGLReferences.prepareObjectForDestroy(); } public void freeOpenGLResources( CanvasPeer canvasPeer ) { if ( openGLReferences.referenceExists( canvasPeer ) ) openGLReferences.prepareObjectForDestroy( canvasPeer ); } public final ShaderType getType() { return ( shadertype ); } public final void setEnabled( boolean programState ) { enabled = programState; } public final boolean isEnabled() { return ( enabled ); } final void setDirty( boolean dirty ) { this.dirty = dirty; } final boolean isDirty() { return ( dirty ); } public final void setShaderCode( String shaderCode ) { if ( ( this.shaderCode != null ) && ( this.shaderCode.equals( shaderCode ) ) ) return; this.shaderCode = shaderCode; this.dirty = true; } public final String getShaderCode() { return ( shaderCode ); } /** * {@inheritDoc} */ // will be overridden by GLSL vertex and fragment shader public abstract int compareTo( Shader o ); /** * {@inheritDoc} */ @Override public abstract boolean equals( Object obj ); public Shader( ShaderType type, String shaderCode, boolean enabled ) { this.shadertype = type; this.shaderCode = shaderCode; this.enabled = enabled; this.dirty = true; } }