/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.sound;
/**
* A sound data container is what acts as a generator for the actual sound data
* which will be played. Containers load all their data into memory, or they can
* load the data in chunks. Chunked data is called by the sound driver on
* demand, allowing for data to be decompressed in a double buffered stream.<br>
* <br>
* Important note: Streamable data containers cannot be attached to more than
* one source at a time. In general you only need to stream the very large files
* and they would use a fairly small amount of memory.
*
* @author David Yazel
*/
public interface SoundContainer
{
/**
* @return if there might be more than one sound buffer available.
*/
boolean isStreaming();
/**
* Gets a buffer to be played.
*
* @return The buffer ready to be played. Null indicates there is no more
* data to be played.
*/
SoundBuffer getData( SoundDriver driver );
/**
* Called by the sound system to indicate that it has finished playing the
* buffer. In a streaming implementation this is an opportunity to decode the
* next chunk into this released buffer.
*
* @param buffer
*/
void returnData( SoundDriver driver, SoundBuffer buffer );
/**
* Generally only valid for streaming sound containers. Sets up for a call
* to the getData() method. The next call to getData() should return the
* first buffer in the sound source.
*
* @param driver
*/
void rewind( SoundDriver driver );
}