/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.sound; /** * A sound data container is what acts as a generator for the actual sound data * which will be played. Containers load all their data into memory, or they can * load the data in chunks. Chunked data is called by the sound driver on * demand, allowing for data to be decompressed in a double buffered stream.<br> * <br> * Important note: Streamable data containers cannot be attached to more than * one source at a time. In general you only need to stream the very large files * and they would use a fairly small amount of memory. * * @author David Yazel */ public interface SoundContainer { /** * @return if there might be more than one sound buffer available. */ boolean isStreaming(); /** * Gets a buffer to be played. * * @return The buffer ready to be played. Null indicates there is no more * data to be played. */ SoundBuffer getData( SoundDriver driver ); /** * Called by the sound system to indicate that it has finished playing the * buffer. In a streaming implementation this is an opportunity to decode the * next chunk into this released buffer. * * @param buffer */ void returnData( SoundDriver driver, SoundBuffer buffer ); /** * Generally only valid for streaming sound containers. Sets up for a call * to the getData() method. The next call to getData() should return the * first buffer in the sound source. * * @param driver */ void rewind( SoundDriver driver ); }