/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.utility.math;
import org.openmali.FastMath;
/**
* Bunch of functions for generating noise in different forms.
*
* @author David Yazel
*/
public final class NoiseFactory
{
private NoiseFactory()
{
}
/**
* Fairly bad noise function. But it is predictable and quick. Good for testing.
*/
public static int intNoise( int x )
{
x = ( x << 13 ) ^ x;
return ( 1 - ( ( ( ( x * ( ( x * x * 15731 ) + 789221 ) ) + 1376312589 ) & 0x7fffffff ) / 1073741824 ) );
}
/**
* linear interpolation between two values.
*
* @param a start point
* @param b end point
* @param x value between 0 and 1 representing the distance from a to b you want a new point
*/
public static float linearInterpolate( float a, float b, float x )
{
return ( a * ( 1 - x ) ) + ( b * x );
}
/**
* smother interpolation between two values.
*
* @param a start point
* @param b end point
* @param x value between 0 and 1 representing the distance from a to b you want a new point
*/
public static float cosineInterpolate( float a, float b, float x )
{
float ft = x * FastMath.PI;
float f = ( 1 - FastMath.cos( ft ) ) * 0.5f;
return ( a * ( 1 - f ) ) + ( b * f );
}
}