/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.scenegraph; import org.jagatoo.datatypes.Enableable; import org.jagatoo.opengl.enums.BlendFunction; import org.jagatoo.opengl.enums.BlendMode; import org.xith3d.render.CanvasPeer; import org.xith3d.render.states.StateNode; import org.xith3d.render.states.StateTrackable; import org.xith3d.utility.comparator.ComparatorHelper; /** * TransparencyAttributes defines attributes that apply to . * * @author David Yazel * @author Marvin Froehlich (aka Qudus) */ public class TransparencyAttributes extends NodeComponent implements Enableable, StateTrackable< TransparencyAttributes > { /** * @see BlendMode#NONE */ public static final BlendMode NONE = BlendMode.NONE; /** * @see BlendMode#BLENDED */ public static final BlendMode BLENDED = BlendMode.BLENDED; /** * @see BlendMode#NICEST */ public static final BlendMode NICEST = BlendMode.NICEST; /** * @see BlendMode#FASTEST */ public static final BlendMode FASTEST = BlendMode.FASTEST; /** * @see BlendMode#SCREEN_DOOR */ public static final BlendMode SCREEN_DOOR = BlendMode.SCREEN_DOOR; /** * @see BlendFunction#BLEND_ZERO */ public static final BlendFunction BLEND_ZERO = BlendFunction.ZERO; /** * @see BlendFunction#BLEND_ONE */ public static final BlendFunction BLEND_ONE = BlendFunction.ONE; /** * @see BlendFunction#BLEND_SRC_ALPHA */ public static final BlendFunction BLEND_SRC_ALPHA = BlendFunction.SRC_ALPHA; /** * @see BlendFunction#BLEND_ONE_MINUS_SRC_ALPHA */ public static final BlendFunction BLEND_ONE_MINUS_SRC_ALPHA = BlendFunction.ONE_MINUS_SRC_ALPHA; private BlendFunction srcBlendFunction = BLEND_SRC_ALPHA; private BlendFunction dstBlendFunction = BLEND_ONE_MINUS_SRC_ALPHA; /** * The desired transparency mode. */ private BlendMode mode = BlendMode.BLENDED; /** * The desired transparency level 0=opaque, 1=fully transparent. */ private float tval = 0f; private boolean enabled = true; private boolean sortEnabled = true; private StateNode stateNode = null; private long stateId = -1L; /** * Enables/disables actual transparency rendering on renderer level. Setting * this to false causes the object to be places on transparency rendering * pass but actually disables the transparency for this object. This can be * used to ensure rendering order for stencil operations and keep opaque * object rendering speed high. * * @see org.xith3d.scenegraph.OrderedGroup * @see org.xith3d.scenegraph.TransparencyAttributes#setSortEnabled(boolean) */ public void setEnabled( boolean enabled ) { this.enabled = enabled; setChanged( true ); } public final boolean isEnabled() { return ( enabled ); } /** * Enables or disables transparency sorting for this shape. * <p> * Transparency attributes can be marked to disable sorting transparent * shapes by calling of setSortEnabled(false). When this is done, * transparent shape it will not be drawn during the transparent rendering * pass, but will be drawn with the solids (in the opaque rendering pass), * i.e. this transparent shape will be treated just like regular opaque * shape. * <p> * By default, sorting is enabled. * * @see org.xith3d.scenegraph.OrderedGroup * @see org.xith3d.scenegraph.TransparencyAttributes#setEnabled(boolean) */ public void setSortEnabled( boolean sortEnabled ) { this.sortEnabled = sortEnabled; setChanged( true ); } public final boolean isSortEnabled() { return ( sortEnabled ); } /** * Sets the tranparency level 0=opaque, 1=fully transparent. */ public final void setTransparency( float tval ) { this.tval = tval; setChanged( true ); } /** * Gets the transparency level. */ public final float getTransparency() { return ( tval ); } public void setMode( BlendMode mode ) { this.mode = mode; setChanged( true ); } public final BlendMode getMode() { return ( mode ); } public void setSrcBlendFunction( BlendFunction srcBlendFunction ) { this.srcBlendFunction = srcBlendFunction; setChanged( true ); } public final BlendFunction getSrcBlendFunction() { return ( srcBlendFunction ); } public void setDstBlendFunction( BlendFunction dstBlendFunction ) { this.dstBlendFunction = dstBlendFunction; setChanged( true ); } public final BlendFunction getDstBlendFunction() { return ( dstBlendFunction ); } public final void setStateNode( StateNode node ) { this.stateNode = node; this.stateId = node.getId(); } public final StateNode getStateNode() { return ( stateNode ); } public final long getStateId() { return ( stateId ); } public TransparencyAttributes getCopy() { return ( cloneNodeComponent( true ) ); } /** * {@inheritDoc} */ @Override public boolean equals( Object o ) { if ( this == o ) return ( true ); if ( !( o instanceof TransparencyAttributes ) ) return ( false ); TransparencyAttributes ro = (TransparencyAttributes)o; if ( this.mode != ro.mode ) return ( false ); if ( this.tval != ro.tval ) return ( false ); if ( this.srcBlendFunction != ro.srcBlendFunction ) return ( false ); if ( this.dstBlendFunction != ro.dstBlendFunction ) return ( false ); if ( this.sortEnabled != ro.sortEnabled ) return ( false ); if ( this.enabled != ro.enabled ) return ( false ); return ( true ); } public int compareTo( TransparencyAttributes o ) { if ( this == o ) return ( 0 ); if ( this.mode.ordinal() < o.mode.ordinal() ) return ( -1 ); else if ( this.mode.ordinal() > o.mode.ordinal() ) return ( 1 ); if ( this.tval < o.tval ) return ( -1 ); else if ( this.tval > o.tval ) return ( 1 ); if ( this.srcBlendFunction.ordinal() < o.srcBlendFunction.ordinal() ) return ( -1 ); else if ( this.srcBlendFunction.ordinal() > o.srcBlendFunction.ordinal() ) return ( 1 ); if ( this.dstBlendFunction.ordinal() < o.dstBlendFunction.ordinal() ) return ( -1 ); else if ( this.dstBlendFunction.ordinal() > o.dstBlendFunction.ordinal() ) return ( 1 ); int val = ComparatorHelper.compareBoolean( this.sortEnabled, o.sortEnabled ); if ( val != 0 ) return ( val ); val = ComparatorHelper.compareBoolean( this.enabled, o.enabled ); if ( val != 0 ) return ( val ); return ( 0 ); } /** * {@inheritDoc} */ @Override public String toString() { return ( super.toString() + "[a=" + tval + ";mode=" + mode + ";srcf=" + srcBlendFunction + ";dstf=" + dstBlendFunction + ";sort=" + sortEnabled + ";ena=" + enabled + "]" ); } /** * {@inheritDoc} */ @Override protected void duplicateNodeComponent( NodeComponent original, boolean forceDuplicate ) { super.duplicateNodeComponent( original, forceDuplicate ); TransparencyAttributes a = (TransparencyAttributes)original; setSortEnabled( a.isSortEnabled() ); setEnabled( a.isEnabled() ); setMode( a.getMode() ); setSrcBlendFunction( a.getSrcBlendFunction() ); setDstBlendFunction( a.getDstBlendFunction() ); setTransparency( a.getTransparency() ); } /** * {@inheritDoc} */ @Override public TransparencyAttributes cloneNodeComponent( boolean forceDuplicate ) { TransparencyAttributes ta = new TransparencyAttributes(); ta.duplicateNodeComponent( this, forceDuplicate ); return ( ta ); } /** * {@inheritDoc} */ @Override public void freeOpenGLResources( CanvasPeer canvasPeer ) { } /** * Constructs a new TransparencyAttributes object. */ public TransparencyAttributes() { super( false ); } /** * Constructs a new TransparencyAttributes object. */ public TransparencyAttributes( BlendMode mode, float tval ) { this(); this.mode = mode; this.tval = tval; } /** * Constructs a new TransparencyAttributes object. */ public TransparencyAttributes( float tval ) { this(); this.tval = tval; } public TransparencyAttributes( BlendMode mode, float tval, BlendFunction srcBlendFunction, BlendFunction dstBlendFunction ) { this(); this.mode = mode; this.tval = tval; this.srcBlendFunction = srcBlendFunction; this.dstBlendFunction = dstBlendFunction; } public TransparencyAttributes( BlendMode mode, float tval, BlendFunction srcBlendFunction, BlendFunction dstBlendFunction, boolean sortEnabled, boolean enabled ) { this(); this.mode = mode; this.tval = tval; this.srcBlendFunction = srcBlendFunction; this.dstBlendFunction = dstBlendFunction; this.sortEnabled = sortEnabled; this.enabled = enabled; } }