/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.render.states.units; import org.xith3d.render.states.StateMap; import org.xith3d.render.states.StateUnit; import org.xith3d.scenegraph.Fog; import org.xith3d.scenegraph.InheritedNodeAttributes; import org.xith3d.scenegraph.NodeComponent; /** * Insert package comments here * * Originally Coded by Benjamin Winters on Jul 24, 2004 at 7:56:34 PM. Based * upon LightingShader class by David Yazel. * * @author Marvin Froehlich (aka Qudus) */ public class FogStateUnit extends StateUnit { public static final int STATE_TYPE = StateMap.newStateType(); private final InheritedNodeAttributes inheritedNodeAttribs; public final int numFogs() { return ( inheritedNodeAttribs.getFogsCount() ); } public final Fog getFog( int index ) { return ( inheritedNodeAttribs.getFog( index ) ); } /** * {@inheritDoc} */ @Override public NodeComponent getNodeComponent() { return ( null ); } /** * {@inheritDoc} */ @Override public final boolean isTranslucent() { return ( false ); } /** * {@inheritDoc} */ @Override public final long getStateId() { long stateId = 0L; for ( int i = 0; i < inheritedNodeAttribs.getEffectiveFogsCount(); i++ ) { stateId |= ( inheritedNodeAttribs.getFog( i ).getFogID() << ( i * 16 ) ); } return ( stateId ); } @Override public String toString() { String s = "FogStateUnit: "; for ( int i = 0; i < numFogs(); i++ ) s = s + getFog( i ).getName() + " "; return ( s ); } private final void update( boolean forced ) { if ( inheritedNodeAttribs.getFogsDirty() || forced ) { updateCachedStateId(); inheritedNodeAttribs.setFogsClean(); } } public final void update() { update( false ); } private FogStateUnit( InheritedNodeAttributes inheritedNodeAttribs ) { super( STATE_TYPE, false ); this.inheritedNodeAttribs = inheritedNodeAttribs; } public static FogStateUnit makeFogStateUnit( InheritedNodeAttributes inheritedNodeAttribs ) { FogStateUnit stateUnit = new FogStateUnit( inheritedNodeAttribs ); stateUnit.update( true ); return ( stateUnit ); } }