/**
* Copyright (c) 2007-2008, JAGaToo Project Group all rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.utility.input;
import org.jagatoo.input.actions.AbstractLabeledInvokableInputAction;
import org.jagatoo.input.devices.InputDevice;
import org.jagatoo.input.devices.components.DeviceComponent;
import org.xith3d.input.FirstPersonInputHandler;
/**
* This LabeledInvokableInputAction is capable of flipping the mouse movement y axis of a {@link FirstPersonInputHandler}.
*
* @author Marvin Froehlich (aka Qudus)
*/
public class MouseYFlipAction extends AbstractLabeledInvokableInputAction
{
private final FirstPersonInputHandler fpih;
private final boolean keyStateDependent;
/**
* {@inheritDoc}
*/
public String invokeAction( InputDevice device, DeviceComponent comp, int delta, int state, long nanoTime )
{
if ( keyStateDependent )
{
final boolean bool = ( state > 0 );
final float absYSpeed = Math.abs( fpih.getMouseYSpeed() );
if ( bool )
fpih.setMouseYSpeed( absYSpeed * -1f );
else
fpih.setMouseYSpeed( absYSpeed );
return ( bool ? "inverted" : "non-inverted" );
}
if ( delta <= 0 )
return ( null );
fpih.flipMouseYAxis();
return ( "flipped" );
}
public MouseYFlipAction( int ordinal, String text, FirstPersonInputHandler fpih, boolean keyStateDependent )
{
super( ordinal, text );
if ( fpih == null )
throw new NullPointerException( "fpih must not be null" );
this.fpih = fpih;
this.keyStateDependent = keyStateDependent;
}
public MouseYFlipAction( FirstPersonInputHandler fpih, boolean keyStateDependent )
{
this( -1, "Flip Mouse Y", fpih, keyStateDependent );
}
public MouseYFlipAction( int ordinal, String text, FirstPersonInputHandler fpih )
{
this( ordinal, text, fpih, false );
}
public MouseYFlipAction( FirstPersonInputHandler fpih )
{
this( -1, "Flip Mouse Y", fpih );
}
}