/** * Copyright (c) 2007-2008, JAGaToo Project Group all rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.utility.input; import org.jagatoo.input.actions.AbstractLabeledInvokableInputAction; import org.jagatoo.input.devices.InputDevice; import org.jagatoo.input.devices.components.DeviceComponent; import org.xith3d.input.FirstPersonInputHandler; /** * This LabeledInvokableInputAction is capable of flipping the mouse movement y axis of a {@link FirstPersonInputHandler}. * * @author Marvin Froehlich (aka Qudus) */ public class MouseYFlipAction extends AbstractLabeledInvokableInputAction { private final FirstPersonInputHandler fpih; private final boolean keyStateDependent; /** * {@inheritDoc} */ public String invokeAction( InputDevice device, DeviceComponent comp, int delta, int state, long nanoTime ) { if ( keyStateDependent ) { final boolean bool = ( state > 0 ); final float absYSpeed = Math.abs( fpih.getMouseYSpeed() ); if ( bool ) fpih.setMouseYSpeed( absYSpeed * -1f ); else fpih.setMouseYSpeed( absYSpeed ); return ( bool ? "inverted" : "non-inverted" ); } if ( delta <= 0 ) return ( null ); fpih.flipMouseYAxis(); return ( "flipped" ); } public MouseYFlipAction( int ordinal, String text, FirstPersonInputHandler fpih, boolean keyStateDependent ) { super( ordinal, text ); if ( fpih == null ) throw new NullPointerException( "fpih must not be null" ); this.fpih = fpih; this.keyStateDependent = keyStateDependent; } public MouseYFlipAction( FirstPersonInputHandler fpih, boolean keyStateDependent ) { this( -1, "Flip Mouse Y", fpih, keyStateDependent ); } public MouseYFlipAction( int ordinal, String text, FirstPersonInputHandler fpih ) { this( ordinal, text, fpih, false ); } public MouseYFlipAction( FirstPersonInputHandler fpih ) { this( -1, "Flip Mouse Y", fpih ); } }