/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.scenegraph;
import org.jagatoo.opengl.enums.StencilFace;
import org.jagatoo.opengl.enums.StencilOperation;
/**
* This is an abstraction of the OpenGL function glStencilOpSeparate().
*
* @author Marvin Froehlich (aka Qudus)
*/
public class StencilOpSeparate
{
private StencilFace face;
private StencilOperation sfail = StencilOperation.KEEP;
private StencilOperation dpfail = StencilOperation.KEEP;
private StencilOperation dppass = StencilOperation.KEEP;
/**
* Specifies whether front and/or back stencil state is updated.
*
* @param face
*/
public final void setFace( StencilFace face )
{
if ( face == null )
throw new NullPointerException( "face must not be null" );
this.face = face;
}
/**
* Specifies whether front and/or back stencil state is updated.
*/
public final StencilFace getFace()
{
return ( face );
}
/**
* Specifies the action to take when the stencil test fails.
* The initial value is KEEP.
*
* @param sfail
*/
public final void setSFail( StencilOperation sfail )
{
if ( sfail == null )
throw new NullPointerException( "func must not be null" );
this.sfail = sfail;
}
/**
* Specifies the action to take when the stencil test fails.
* The initial value is KEEP.
*/
public final StencilOperation getSFail()
{
return ( sfail );
}
/**
* Specifies the stencil action when the stencil test passes,
* but the depth test fails.
* The initial value is KEEP.
*
* @param dpfail
*/
public final void setDPFail( StencilOperation dpfail )
{
if ( dpfail == null )
throw new NullPointerException( "func must not be null" );
this.dpfail = dpfail;
}
/**
* Specifies the stencil action when the stencil test passes,
* but the depth test fails.
* The initial value is KEEP.
*/
public final StencilOperation getDPFail()
{
return ( dpfail );
}
/**
* Specifies the stencil action when both the stencil test and the depth
* test pass, or when the stencil test passes and either there is no
* depth buffer or depth testing is not enabled.
* The initial value is KEEP.
*
* @param dppass
*/
public final void setDPPass( StencilOperation dppass )
{
if ( dppass == null )
throw new NullPointerException( "func must not be null" );
this.dppass = dppass;
}
/**
* Specifies the stencil action when both the stencil test and the depth
* test pass, or when the stencil test passes and either there is no
* depth buffer or depth testing is not enabled.
* The initial value is KEEP.
*/
public final StencilOperation getDPPass()
{
return ( dppass );
}
/**
* Creates a new {@link StencilOpSeparate}.
*
* @param face
*/
public StencilOpSeparate( StencilFace face )
{
this.setFace( face );
}
/**
* Creates a new {@link StencilOpSeparate}.
*
* @param face
* @param sfail
*/
public StencilOpSeparate( StencilFace face, StencilOperation sfail )
{
this( face );
this.setSFail( sfail );
}
/**
* Creates a new {@link StencilOpSeparate}.
*
* @param face
* @param sfail
* @param dpfail
*/
public StencilOpSeparate( StencilFace face, StencilOperation sfail, StencilOperation dpfail )
{
this( face, sfail );
this.setDPFail( dpfail );
}
/**
* Creates a new {@link StencilOpSeparate}.
*
* @param face
* @param sfail
* @param dpfail
* @param dppass
*/
public StencilOpSeparate( StencilFace face, StencilOperation sfail, StencilOperation dpfail, StencilOperation dppass )
{
this( face, sfail, dpfail );
this.setDPPass( dppass );
}
}