/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.scenegraph; import org.jagatoo.opengl.enums.StencilFace; import org.jagatoo.opengl.enums.StencilOperation; /** * This is an abstraction of the OpenGL function glStencilOpSeparate(). * * @author Marvin Froehlich (aka Qudus) */ public class StencilOpSeparate { private StencilFace face; private StencilOperation sfail = StencilOperation.KEEP; private StencilOperation dpfail = StencilOperation.KEEP; private StencilOperation dppass = StencilOperation.KEEP; /** * Specifies whether front and/or back stencil state is updated. * * @param face */ public final void setFace( StencilFace face ) { if ( face == null ) throw new NullPointerException( "face must not be null" ); this.face = face; } /** * Specifies whether front and/or back stencil state is updated. */ public final StencilFace getFace() { return ( face ); } /** * Specifies the action to take when the stencil test fails. * The initial value is KEEP. * * @param sfail */ public final void setSFail( StencilOperation sfail ) { if ( sfail == null ) throw new NullPointerException( "func must not be null" ); this.sfail = sfail; } /** * Specifies the action to take when the stencil test fails. * The initial value is KEEP. */ public final StencilOperation getSFail() { return ( sfail ); } /** * Specifies the stencil action when the stencil test passes, * but the depth test fails. * The initial value is KEEP. * * @param dpfail */ public final void setDPFail( StencilOperation dpfail ) { if ( dpfail == null ) throw new NullPointerException( "func must not be null" ); this.dpfail = dpfail; } /** * Specifies the stencil action when the stencil test passes, * but the depth test fails. * The initial value is KEEP. */ public final StencilOperation getDPFail() { return ( dpfail ); } /** * Specifies the stencil action when both the stencil test and the depth * test pass, or when the stencil test passes and either there is no * depth buffer or depth testing is not enabled. * The initial value is KEEP. * * @param dppass */ public final void setDPPass( StencilOperation dppass ) { if ( dppass == null ) throw new NullPointerException( "func must not be null" ); this.dppass = dppass; } /** * Specifies the stencil action when both the stencil test and the depth * test pass, or when the stencil test passes and either there is no * depth buffer or depth testing is not enabled. * The initial value is KEEP. */ public final StencilOperation getDPPass() { return ( dppass ); } /** * Creates a new {@link StencilOpSeparate}. * * @param face */ public StencilOpSeparate( StencilFace face ) { this.setFace( face ); } /** * Creates a new {@link StencilOpSeparate}. * * @param face * @param sfail */ public StencilOpSeparate( StencilFace face, StencilOperation sfail ) { this( face ); this.setSFail( sfail ); } /** * Creates a new {@link StencilOpSeparate}. * * @param face * @param sfail * @param dpfail */ public StencilOpSeparate( StencilFace face, StencilOperation sfail, StencilOperation dpfail ) { this( face, sfail ); this.setDPFail( dpfail ); } /** * Creates a new {@link StencilOpSeparate}. * * @param face * @param sfail * @param dpfail * @param dppass */ public StencilOpSeparate( StencilFace face, StencilOperation sfail, StencilOperation dpfail, StencilOperation dppass ) { this( face, sfail, dpfail ); this.setDPPass( dppass ); } }