/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.loaders.models.animations;
import java.util.Map;
import org.jagatoo.datatypes.NamedObject;
import org.jagatoo.loaders.models._util.AnimationType;
import org.xith3d.scenegraph.Shape3D;
/**
* Insert type comment here.
*
* @author Marvin Froehlich (aka Qudus)
*/
public class PrecomputedAnimationKeyFrameController extends KeyFrameController
{
private int lastFrame = -1;
private final Shape3D shape;
public final PrecomputedAnimationKeyFrame getFrame( int index )
{
return ( (PrecomputedAnimationKeyFrame)getKeyFrame( index ) );
}
/**
* {@inheritDoc}
*/
@Override
public final Shape3D getTarget()
{
return ( shape );
}
/**
* TODO: This won't be necessary anymore, when we're finally using skeleton interpolation!
*
* {@inheritDoc}
*/
@Override
public void reset()
{
lastFrame = -1;
}
/**
* TODO: This won't be necessary anymore, when we're finally using skeleton interpolation!
*
* {@inheritDoc}
*/
@Override
protected boolean checkUpdateConditions( boolean forced, float absAnimTime, int frame, float animDuration )
{
if ( !forced )
{
if ( frame == lastFrame )
{
return ( false );
}
}
lastFrame = frame;
return ( true );
}
/**
* {@inheritDoc}
*/
@Override
protected void updateTarget( float absAnimTime, int baseFrame, int nextFrame, float alpha, ModelAnimation animation )
{
int frame = ( alpha < 0.5f ) ? baseFrame : nextFrame;
shape.setGeometry( getFrame( frame ).getGeometry() );
}
/**
* {@inheritDoc}
*/
@Override
public PrecomputedAnimationKeyFrameController sharedCopy( Map<String, NamedObject> namedObjects )
{
/*
Shape3D[] newShapes = new Shape3D[ shapes.length ];
for ( int i = 0; i < shapes.length; i++ )
{
String shapeName = this.shapes[i].getName();
Shape3D newShape = (Shape3D)namedObjects.get( shapeName );
if ( newShape == null )
throw new Error( "Can't clone this AnimationController!" );
newShapes[i] = newShape;
}
return ( new PrecomputedAnimationKeyFrameController( (PrecomputedAnimationKeyFrame[])this.getKeyFrames(), newShapes ) );
*/
String shapeName = this.shape.getName();
Shape3D newShape = (Shape3D)namedObjects.get( shapeName );
if ( newShape == null )
throw new Error( "Can't clone this AnimationController!" );
return ( new PrecomputedAnimationKeyFrameController( (PrecomputedAnimationKeyFrame[])this.getKeyFrames(), newShape ) );
}
public PrecomputedAnimationKeyFrameController( PrecomputedAnimationKeyFrame[] frames, Shape3D shape )
{
super( AnimationType.PRECOMPUTED, frames );
this.shape = shape;
}
}