/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.loaders.models.animations; import java.util.Map; import org.jagatoo.datatypes.NamedObject; import org.jagatoo.loaders.models._util.AnimationType; import org.xith3d.scenegraph.Shape3D; /** * Insert type comment here. * * @author Marvin Froehlich (aka Qudus) */ public class PrecomputedAnimationKeyFrameController extends KeyFrameController { private int lastFrame = -1; private final Shape3D shape; public final PrecomputedAnimationKeyFrame getFrame( int index ) { return ( (PrecomputedAnimationKeyFrame)getKeyFrame( index ) ); } /** * {@inheritDoc} */ @Override public final Shape3D getTarget() { return ( shape ); } /** * TODO: This won't be necessary anymore, when we're finally using skeleton interpolation! * * {@inheritDoc} */ @Override public void reset() { lastFrame = -1; } /** * TODO: This won't be necessary anymore, when we're finally using skeleton interpolation! * * {@inheritDoc} */ @Override protected boolean checkUpdateConditions( boolean forced, float absAnimTime, int frame, float animDuration ) { if ( !forced ) { if ( frame == lastFrame ) { return ( false ); } } lastFrame = frame; return ( true ); } /** * {@inheritDoc} */ @Override protected void updateTarget( float absAnimTime, int baseFrame, int nextFrame, float alpha, ModelAnimation animation ) { int frame = ( alpha < 0.5f ) ? baseFrame : nextFrame; shape.setGeometry( getFrame( frame ).getGeometry() ); } /** * {@inheritDoc} */ @Override public PrecomputedAnimationKeyFrameController sharedCopy( Map<String, NamedObject> namedObjects ) { /* Shape3D[] newShapes = new Shape3D[ shapes.length ]; for ( int i = 0; i < shapes.length; i++ ) { String shapeName = this.shapes[i].getName(); Shape3D newShape = (Shape3D)namedObjects.get( shapeName ); if ( newShape == null ) throw new Error( "Can't clone this AnimationController!" ); newShapes[i] = newShape; } return ( new PrecomputedAnimationKeyFrameController( (PrecomputedAnimationKeyFrame[])this.getKeyFrames(), newShapes ) ); */ String shapeName = this.shape.getName(); Shape3D newShape = (Shape3D)namedObjects.get( shapeName ); if ( newShape == null ) throw new Error( "Can't clone this AnimationController!" ); return ( new PrecomputedAnimationKeyFrameController( (PrecomputedAnimationKeyFrame[])this.getKeyFrames(), newShape ) ); } public PrecomputedAnimationKeyFrameController( PrecomputedAnimationKeyFrame[] frames, Shape3D shape ) { super( AnimationType.PRECOMPUTED, frames ); this.shape = shape; } }