/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.scenegraph.primitives; import org.openmali.FastMath; import org.openmali.vecmath2.Colorf; import org.openmali.vecmath2.Point3f; import org.openmali.vecmath2.TexCoord2f; import org.openmali.vecmath2.Vector3f; import org.xith3d.loaders.texture.TextureLoader; import org.xith3d.scenegraph.Appearance; import org.xith3d.scenegraph.Geometry; import org.xith3d.scenegraph.IndexedTriangleArray; import org.xith3d.scenegraph.IndexedTriangleStripArray; import org.xith3d.scenegraph.Shape3D; import org.xith3d.scenegraph.StaticTransform; import org.xith3d.scenegraph.Texture; import org.xith3d.scenegraph.TriangleArray; import org.xith3d.scenegraph.TriangleStripArray; import org.xith3d.scenegraph.Texture.MipmapMode; /** * A sphere using standard specifications. * * @author Daniel Herring * @author Marvin Froehlich (aka Qudus) */ public class Hemisphere extends Shape3D { private static GeometryType geomConstructTypeHint = GeometryType.INDEXED_TRIANGLE_STRIP_ARRAY; /** * Sets the hint for this ShapeType's Geometry to be constructed of a certain type. * * @param hint */ public static void setGeometryConstructionTypeHint( GeometryType hint ) { switch ( hint ) { case INDEXED_TRIANGLE_STRIP_ARRAY: case INDEXED_TRIANGLE_ARRAY: case TRIANGLE_STRIP_ARRAY: case TRIANGLE_ARRAY: geomConstructTypeHint = hint; break; default: throw new UnsupportedOperationException( "Currently " + Sphere.class.getSimpleName() + " does not support " + hint ); } } /** * @return the hint for this ShapeType's Geometry to be constructed of a certain type. */ public static GeometryType getGeometryConstructionTypeHint() { return ( geomConstructTypeHint ); } /** * Creates the GemetryConstruct for a Hemisphere. * * <pre> * Parametric equations: * x = r * cos( theta ) * sin( phi ) * y = r * sin( theta ) * sin( phi ) * z = r * cos( phi ) * over theta in [ 0, 2 * PI ] and phi in [ 0, PI ] * </pre> * * @param slices Number of vertical stripes down the sphere * @param stacks Number of stacked rings around the sphere * @param features Generate the data for GeometryArray.COLOR_3 | GeometryArray.NORMALS | ... * @param colorAlpha * @param texCoordsSize */ public static GeometryConstruct createGeometryConstructITSA( int slices, int stacks, int features, boolean colorAlpha, int texCoordsSize ) { if ( ( stacks < 2 ) || ( slices < 3 ) ) { throw new IllegalArgumentException( "insufficient stacks or slices" ); } Point3f[] vertices = null; int[] indices = null; Vector3f[] normals = null; TexCoord2f[] texCoords = null; final int stackLen = slices * 2 + 2; if ( ( features & Geometry.NORMALS ) > 0 ) normals = new Vector3f[ ( slices + 1 ) * ( stacks + 1 ) ]; if ( ( features & Geometry.TEXTURE_COORDINATES ) != 0 ) { if ( texCoordsSize == 2 ) texCoords = new TexCoord2f[ ( slices + 1 ) * ( stacks + 1 ) ]; } vertices = new Point3f[ ( slices + 1 ) * ( stacks + 1 ) ]; indices = new int[ stackLen * stacks ]; for ( int j = 0; j < stacks + 1; j++ ) { float angleXZl = (float)j * FastMath.PI_HALF / (float)stacks; final float low = FastMath.sin( angleXZl ); for ( int i = 0; i < slices + 1; i++ ) { float angleXY = (float)i * FastMath.TWO_PI / (float)slices; float x = FastMath.cos( angleXY ); float y = FastMath.sin( angleXY ); float cl = FastMath.cos( angleXZl ); final int k = ( j * ( slices + 1 ) ) + i; vertices[ k ] = new Point3f( x * cl, low, -y * cl ); if ( j < stacks ) { final int idx = ( j * stackLen ) + i * 2; indices[ idx + 0 ] = k; indices[ idx + 1 ] = k + slices + 1; } if ( normals != null ) { normals[ k ] = new Vector3f( vertices[ k ] ); //normals[ k ].normalize(); // it's already unit-length } if ( texCoords != null ) { final float tx = (float)i * 1.0f / (float)slices; texCoords[ k ] = new TexCoord2f( tx, (float)( j + 0 ) * 1.0f / (float)stacks ); } } } Colorf[] colors = null; if ( ( features & Geometry.COLORS ) != 0 ) colors = GeomFactory.generateColors( colorAlpha, vertices ); int[] stripLengths = new int[ stacks ]; for ( int i = 0; i < stacks; i++ ) { stripLengths[ i ] = indices.length / stacks; } return ( new GeometryConstruct( GeometryType.INDEXED_TRIANGLE_STRIP_ARRAY, vertices, normals, texCoords, colors, indices, stripLengths ) ); } public static IndexedTriangleStripArray createGeometryITSA( int slices, int stacks, int features, boolean colorAlpha, int texCoordsSize ) { features |= Geometry.COORDINATES; GeometryConstruct gcITSA = createGeometryConstructITSA( slices, stacks, features, colorAlpha, texCoordsSize ); return ( GeomFactory.createIndexedTriangleStripArray( gcITSA ) ); } /** * Creates a GeometryConstruct for an IndexedTriangleArray * for a Raster Shape3D. * * @param slices Number of vertical stripes down the sphere * @param stacks Number of stacked rings around the sphere * @param features Generate the data for GeometryArray.COLOR_3 | GeometryArray.NORMALS | ... * @param colorAlpha * @param texCoordsSize */ public static GeometryConstruct createGeometryConstructITA( int slices, int stacks, int features, boolean colorAlpha, int texCoordsSize ) { features |= Geometry.COORDINATES; GeometryConstruct gcITSA = createGeometryConstructITSA( slices, stacks, features, colorAlpha, texCoordsSize ); return ( GeomFactory.convertGeometryConstructITSA2ITA( gcITSA ) ); } /** * Creates an IndexedTriangleArray for a Hemisphere Shape3D. * * @param slices Number of vertical stripes down the sphere * @param stacks Number of stacked rings around the sphere * @param features Generate the data for GeometryArray.COLOR_3 | GeometryArray.NORMALS | ... * @param colorAlpha * @param texCoordsSize */ public static IndexedTriangleArray createGeometryITA( int slices, int stacks, int features, boolean colorAlpha, int texCoordsSize ) { features |= Geometry.COORDINATES; GeometryConstruct gcITSA = createGeometryConstructITSA( slices, stacks, features, colorAlpha, texCoordsSize ); return ( GeomFactory.createITAfromITSA( gcITSA ) ); } /** * Creates a GeometryConstruct for a TriangleStripArray * for a Raster Shape3D. * * @param slices Number of vertical stripes down the sphere * @param stacks Number of stacked rings around the sphere * @param features Generate the data for GeometryArray.COLOR_3 | GeometryArray.NORMALS | ... * @param colorAlpha * @param texCoordsSize */ public static GeometryConstruct createGeometryConstructTSA( int slices, int stacks, int features, boolean colorAlpha, int texCoordsSize ) { features |= Geometry.COORDINATES; GeometryConstruct gcITSA = createGeometryConstructITSA( slices, stacks, features, colorAlpha, texCoordsSize ); return ( GeomFactory.convertGeometryConstructITSA2TSA( gcITSA ) ); } /** * Creates a TriangleStripArray for a Hemisphere Shape3D. * * @param slices Number of vertical stripes down the sphere * @param stacks Number of stacked rings around the sphere * @param features Generate the data for GeometryArray.COLOR_3 | GeometryArray.NORMALS | ... * @param colorAlpha * @param texCoordsSize */ public static TriangleStripArray createGeometryTSA( int slices, int stacks, int features, boolean colorAlpha, int texCoordsSize ) { features |= Geometry.COORDINATES; GeometryConstruct gcITSA = createGeometryConstructITSA( slices, stacks, features, colorAlpha, texCoordsSize ); return ( GeomFactory.createTSAfromITSA( gcITSA ) ); } /** * Creates a GeometryConstruct for a TriangleArray * for a Raster Shape3D. * * @param slices Number of vertical stripes down the sphere * @param stacks Number of stacked rings around the sphere * @param features Generate the data for GeometryArray.COLOR_3 | GeometryArray.NORMALS | ... * @param colorAlpha * @param texCoordsSize */ public static GeometryConstruct createGeometryConstructTA( int slices, int stacks, int features, boolean colorAlpha, int texCoordsSize ) { features |= Geometry.COORDINATES; GeometryConstruct gcITSA = createGeometryConstructITSA( slices, stacks, features, colorAlpha, texCoordsSize ); return ( GeomFactory.convertGeometryConstructITSA2TA( gcITSA ) ); } /** * Creates a TriangleArray for a Hemisphere Shape3D. * * @param slices Number of vertical stripes down the sphere * @param stacks Number of stacked rings around the sphere * @param features Generate the data for GeometryArray.COLOR_3 | GeometryArray.NORMALS | ... * @param colorAlpha * @param texCoordsSize */ public static TriangleArray createGeometryTA( int slices, int stacks, int features, boolean colorAlpha, int texCoordsSize ) { features |= Geometry.COORDINATES; GeometryConstruct gcITSA = createGeometryConstructITSA( slices, stacks, features, colorAlpha, texCoordsSize ); return ( GeomFactory.createTAfromITSA( gcITSA ) ); } /** * Creates the GeometryArray for a Sphere. * * <pre> * Parametric equations: * x = r * cos( theta ) * sin( phi ) * y = r * sin( theta ) * sin( phi ) * z = r * cos( phi ) * over theta in [ 0, 2 * PI ] and phi in [ 0, PI ] * </pre> * * @param slices Number of vertical stripes down the sphere * @param stacks Number of stacked rings around the sphere * @param features Generate the data for GeometryArray.COLOR_3 | GeometryArray.NORMALS | ... * @param colorAlpha * @param texCoordsSize */ public static Geometry createGeometry( int slices, int stacks, int features, boolean colorAlpha, int texCoordsSize ) { switch ( getGeometryConstructionTypeHint() ) { case INDEXED_TRIANGLE_STRIP_ARRAY: return ( createGeometryITSA( slices, stacks, features, colorAlpha, texCoordsSize ) ); case INDEXED_TRIANGLE_ARRAY: return ( createGeometryITA( slices, stacks, features, colorAlpha, texCoordsSize ) ); case TRIANGLE_STRIP_ARRAY: return ( createGeometryTSA( slices, stacks, features, colorAlpha, texCoordsSize ) ); case TRIANGLE_ARRAY: return ( createGeometryTA( slices, stacks, features, colorAlpha, texCoordsSize ) ); default: throw new Error( getGeometryConstructionTypeHint().getCorrespondingClass().getSimpleName() + " creation is not yet implemented." ); } } /** * Creates the GemetryConstruct for the upper hemisphere. * * <pre> * Parametric equations: * x = r * cos( theta ) * sin( phi ) * y = r * sin( theta ) * sin( phi ) * z = r * cos( phi ) * over theta in [ 0, 2 * PI ] and phi in [ 0, PI ] * </pre> * * @param slices Number of vertical stripes down the sphere * @param stacks Number of stacked rings around the sphere * @param features Generate the data for GeometryArray.COLOR_3 | GeometryArray.NORMALS | ... * @param colorAlpha * @param texCoordsSize */ /* public static GeometryConstruct createGeometryConstructTA( int slices, int stacks, int features, boolean colorAlpha, int texCoordsSize ) { if ((stacks < 2) || (slices < 3)) { throw new IllegalArgumentException( "insufficient stacks or slices" ) ); } final Point3f[][] buffer = new Point3f[ 2 ][ stacks + 1 ]; // Store the vertices in buffers final TexCoord2f[][] texbuf = new TexCoord2f[ 2 ][ stacks + 1 ]; stacks *= 2; // Init the left buffers for (int j = 0; j <= stacks / 2; j++) { buffer[ 0 ][ j ] = new Point3f(); buffer[ 0 ][ j ].x = FastMath.sin( j * FastMath.PI / stacks ); buffer[ 0 ][ j ].y = FastMath.cos( j * FastMath.PI / stacks ); buffer[ 0 ][ j ].z = 0.0f; texbuf[ 0 ][ j ] = new TexCoord2f(); texbuf[ 0 ][ j ].x = 1.0f; texbuf[ 0 ][ j ].y = 1f - 1f * j / (stacks / 2f); } final Point3f[] vertices = new Point3f[ 3 * slices + 3 * slices * 2 * ((stacks / 2) - 1) ]; final Vector3f[] normals = new Vector3f[ 3 * slices + 3 * slices * 2 * ((stacks / 2) - 1) ]; final TexCoord2f[] texCoords = new TexCoord2f[ 3 * slices + 3 * slices * 2 * ((stacks / 2) - 1) ]; int left, right; // select the appropriate buffer int index = 0; for (int i = 0; i < slices; i++) { // auto-swap buffers left = i % 2; right = (i + 1) % 2; // Start the right column buffer[ right ][ 0 ] = new Point3f( 0f, 1f, 0f ); texbuf[ right ][ 0 ] = new TexCoord2f( 1f * (i + 1) / slices, 1 ); for (int j = 0; j < stacks / 2; j++) { // next right point buffer[ right ][ j + 1 ] = new Point3f(); buffer[ right ][ j + 1 ].x = FastMath.cos( 2f * (i + 1) * FastMath.PI / slices ) * FastMath.sin( (j + 1) * FastMath.PI / stacks); buffer[ right ][ j + 1 ].y = buffer[ left ][ j + 1 ].y; buffer[ right ][ j + 1 ].z = FastMath.sin( 2f * (i + 1) * FastMath.PI / slices) * FastMath.sin( (j + 1) * FastMath.PI / stacks ); texbuf[ right ][ j + 1 ] = new TexCoord2f( 1f - (1f * (i + 1) / slices), 1 - 1f * (j + 1) / (stacks / 2f) ); if (j > 0) { vertices[ index ] = new Point3f( buffer[ left ][ j ] ); normals[ index ] = new Vector3f( vertices[ index ] ); normals[ index ].normalize(); texCoords[ index++ ] = new TexCoord2f( texbuf[ left ][ j ] ); vertices[ index ] = new Point3f( buffer[ left ][ j + 1 ] ); normals[ index ] = new Vector3f( vertices[ index ] ); normals[ index ].normalize(); texCoords[ index++ ] = new TexCoord2f( texbuf[ left ][ j + 1 ] ); vertices[ index ] = new Point3f( buffer[ right ][ j ] ); normals[ index ] = new Vector3f( vertices[ index ] ); normals[ index ].normalize(); texCoords[ index++ ] = new TexCoord2f( texbuf[ right ][ j ] ); } vertices[ index ] = new Point3f( buffer[ right ][ j ] ); normals[ index ] = new Vector3f( vertices[ index ] ); normals[ index ].normalize(); texCoords[ index++ ] = new TexCoord2f( texbuf[ right ][ j ] ); vertices[ index ] = new Point3f( buffer[ left ][ j + 1 ] ); normals[ index ] = new Vector3f( vertices[ index ] ); normals[ index ].normalize(); texCoords[ index++ ] = new TexCoord2f( texbuf[ left ][ j + 1 ] ); vertices[ index ] = new Point3f( buffer[ right ][ j + 1 ] ); normals[ index ] = new Vector3f( vertices[ index ] ); normals[ index ].normalize(); texCoords[ index++ ] = new TexCoord2f( texbuf[ right ][ j + 1 ] ); } } return ( new GeometryConstruct( GeometryType.TRIANGLE_ARRAY, vertices, normals, texCoords ) ); } public static TriangleArray createGeometryTA(int slices, int stacks, int features) { features = features | GeometryArray.COORDINATES; GeometryConstruct gc = createGeometryConstructTA( slices, stacks, features ); return ( GeomFactory.createTriangleArray( gc ) ); } public static GeometryArray createGeometry(int slices, int stacks, int features) { switch (getGeometryConstructionTypeHint()) { case TRIANGLE_ARRAY: return ( createGeometryTA( slices, stacks, features ) ); default: throw new Error( getGeometryConstructionTypeHint().getCorrespondingClass().getSimpleName() + " creation is not yet implemented." ) ); } } */ /** * Creates a hemisphere using standard specifications. * * <pre> * Parametric equations: * x=r*cos(theta)*sin(phi) * y=r*sin(theta)*sin(phi) * z=r*cos(phi) * over theta in [0,2*PI] and phi in [0,PI] * </pre> * * @param slices Number of vertical stripes down the sphere * @param stacks Number of stacked rings around the sphere * @param features Generate the data for GeometryArray.COLOR_3 | GeometryArray.NORMALS | ... * @param colorAlpha * @param texCoordsSize */ public Hemisphere( int slices, int stacks, int features, boolean colorAlpha, int texCoordsSize ) { super( createGeometry( slices, stacks, features, colorAlpha, texCoordsSize ) ); } /** * Creates a hemisphere using standard specifications. * * @param radius amount to enlarge the sphere by * @param slices Number of vertical stripes down the sphere * @param stacks Number of stacked rings around the sphere * @param features Generate the data for GeometryArray.COLOR_3 | GeometryArray.NORMALS | ... * @param colorAlpha * @param texCoordsSize * * @see StaticTransform#scale(Shape3D, float) */ public Hemisphere( float radius, int slices, int stacks, int features, boolean colorAlpha, int texCoordsSize ) { this( slices, stacks, features, colorAlpha, texCoordsSize ); StaticTransform.scale( this, radius ); } /** * Creates a hemisphere using standard specifications. * * @param radius amount to enlarge the sphere by * @param slices Number of vertical stripes down the sphere * @param stacks Number of stacked rings around the sphere * @param texture the texture to apply to the Sphere's Appearance */ public Hemisphere( float radius, int slices, int stacks, Texture texture ) { this( radius, slices, stacks, Geometry.COORDINATES | Geometry.NORMALS | Geometry.TEXTURE_COORDINATES, false, 2 ); this.getAppearance( true ).setTexture( texture ); } /** * Creates a hemisphere using standard specifications. * * @param radius amount to enlarge the sphere by * @param slices Number of vertical stripes down the sphere * @param stacks Number of stacked rings around the sphere * @param texture the texture to apply to the Sphere's Appearance */ public Hemisphere( float radius, int slices, int stacks, String texture ) { this( radius, slices, stacks, TextureLoader.getInstance().getTextureOrNull( texture, MipmapMode.MULTI_LEVEL_MIPMAP ) ); } /** * Creates a hemisphere using standard specifications. * * @param slices Number of vertical stripes down the sphere * @param stacks Number of stacked rings around the sphere * @param texture the texture to apply to the Sphere's Appearance */ public Hemisphere( int slices, int stacks, Texture texture ) { this( slices, stacks, Geometry.COORDINATES | Geometry.NORMALS | Geometry.TEXTURE_COORDINATES, false, 2 ); this.getAppearance( true ).setTexture( texture ); } /** * Creates a hemisphere using standard specifications. * * @param slices Number of vertical stripes down the sphere * @param stacks Number of stacked rings around the sphere * @param texture the texture to apply to the Sphere's Appearance */ public Hemisphere( int slices, int stacks, String texture ) { this( slices, stacks, TextureLoader.getInstance().getTextureOrNull( texture, MipmapMode.MULTI_LEVEL_MIPMAP ) ); } /** * Creates a hemisphere using standard specifications. * * @param slices Number of vertical stripes down the sphere * @param stacks Number of stacked rings around the sphere * @param color the color to apply to the Sphere's Appearance */ public Hemisphere( int slices, int stacks, Colorf color ) { this( slices, stacks, Geometry.COORDINATES | Geometry.NORMALS, false, 2 ); this.getAppearance( true ).getColoringAttributes( true ).setColor( color ); if ( color.hasAlpha() ) this.getAppearance( true ).getTransparencyAttributes( true ).setTransparency( color.getAlpha() ); } /** * Creates a hemisphere using standard specifications. * * @param radius amount to enlarge the sphere by * @param slices Number of vertical stripes down the sphere * @param stacks Number of stacked rings around the sphere * @param color the color to apply to the Sphere's Appearance */ public Hemisphere( float radius, int slices, int stacks, Colorf color ) { this( slices, stacks, color ); StaticTransform.scale( this, radius ); } /** * Creates a hemisphere using standard specifications. * * @param slices Number of vertical stripes down the sphere * @param stacks Number of stacked rings around the sphere * @param app the Appearance to be applied to this Shape */ public Hemisphere( int slices, int stacks, Appearance app ) { this( slices, stacks, Geometry.COORDINATES | Geometry.NORMALS | GeomFactory.getFeaturesFromAppearance( app ), false, GeomFactory.getTexCoordsSize( app ) ); setAppearance( app ); } /** * Creates a hemisphere using standard specifications. * * @param radius amount to enlarge the sphere by * @param slices Number of vertical stripes down the sphere * @param stacks Number of stacked rings around the sphere * @param app the Appearance to be applied to this Shape */ public Hemisphere( float radius, int slices, int stacks, Appearance app ) { this( slices, stacks, app ); StaticTransform.scale( this, radius ); } }