/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.loop.opscheduler.impl; import java.util.ArrayList; import java.util.Vector; import org.xith3d.loop.GameTimeHost; import org.xith3d.loop.Updatable; import org.xith3d.loop.UpdatingThread; import org.xith3d.loop.opscheduler.Animatable; import org.xith3d.loop.opscheduler.Interval; import org.xith3d.loop.opscheduler.IntervalListener; import org.xith3d.loop.opscheduler.OperationScheduler; import org.xith3d.loop.opscheduler.ScheduledOperation; /** * This is a queue, that takes instances of OperationScheduler. * The Update * * @author Marvin Froehlich (aka Qudus) */ public class OperationSchedulerQueue extends UpdatingThread implements OperationScheduler { private class IntervalAdapter implements IntervalListener { private Vector< IntervalListener > intervalListeners = new Vector< IntervalListener >(); public void addIntervalListener( IntervalListener l ) { intervalListeners.add( l ); } public IntervalListener removeIntervalListener( IntervalListener l ) { if ( intervalListeners.remove( l ) ) return ( l ); return ( null ); } public void onIntervalHit( Interval interval, long gameTime, long frameTime, TimingMode timingMode ) { for ( int i = 0; i < intervalListeners.size(); i++ ) { intervalListeners.get( i ).onIntervalHit( interval, gameTime, frameTime, timingMode ); } } } private final ArrayList< OperationScheduler > opScheders = new ArrayList< OperationScheduler >(); private OperationScheduler defaultOpScheder = null; private final IntervalAdapter intervalAdapter = new IntervalAdapter(); /** * Adds a new OperationScheduler to the queue. * * @param opScheder * @param index the index, at which the OperationScheduler will be added */ public void addOperationScheduler( OperationScheduler opScheder, int index ) { opScheders.add( index, opScheder ); opScheder.addIntervalListener( intervalAdapter ); } /** * Adds a new OperationScheduler to the queue. * * @param opScheder */ public void addOperationScheduler( OperationScheduler opScheder ) { opScheders.add( opScheder ); opScheder.addIntervalListener( intervalAdapter ); } /** * Removes an OperationScheduler from the queue. * * @param index */ public void removeOperationScheduler( int index ) { opScheders.get( index ).removeIntervalListener( intervalAdapter ); opScheders.remove( index ); } /** * Removes an OperationScheduler from the queue. * * @param opScheder */ public void removeOperationScheduler( OperationScheduler opScheder ) { opScheder.removeIntervalListener( intervalAdapter ); opScheders.remove( opScheder ); } /** * Sets the default OperationScheduler, that takes the calls to * scheduleOperation(), etc. of this OperationSchedulerQueue. * * @param defaultOpScheder */ public void setDefaultOperationScheduler( OperationScheduler defaultOpScheder ) { this.defaultOpScheder = defaultOpScheder; } /** * @return the default OperationScheduler, that takes the calls to * scheduleOperation(), etc. of this OperationSchedulerQueue. */ public OperationScheduler getDefaultOperationScheduler() { return ( defaultOpScheder ); } /** * {@inheritDoc} */ public void scheduleOperation( ScheduledOperation schedOp ) { getDefaultOperationScheduler().scheduleOperation( schedOp ); } /** * {@inheritDoc} */ public void unscheduleOperation( ScheduledOperation schedOp ) { getDefaultOperationScheduler().unscheduleOperation( schedOp ); } /** * {@inheritDoc} */ public void addInterval( Interval interval ) { getDefaultOperationScheduler().addInterval( interval ); } /** * {@inheritDoc} */ public void removeAllIntervals() { getDefaultOperationScheduler().removeAllIntervals(); } /** * {@inheritDoc} */ public void addIntervalListener( IntervalListener l ) { intervalAdapter.addIntervalListener( l ); } /** * {@inheritDoc} */ public IntervalListener removeIntervalListener( IntervalListener l ) { return ( intervalAdapter.removeIntervalListener( l ) ); } public void addAnimatableObject( Animatable animObj, long gameTime, TimingMode timingMode ) { scheduleOperation( animObj ); if ( gameTime >= 0L ) animObj.startAnimation( gameTime, timingMode ); } /** * {@inheritDoc} */ public void addAnimatableObject( Animatable animObj, boolean startAnimation ) { if ( startAnimation ) addAnimatableObject( animObj, 0L, getTimingMode() ); else addAnimatableObject( animObj, -1L, null ); } /** * {@inheritDoc} */ public void addAnimatableObject( Animatable anumObj ) { addAnimatableObject( anumObj, true ); } /** * {@inheritDoc} */ public void removeAnimatableObject( Animatable animObj ) { unscheduleOperation( animObj ); } /** * {@inheritDoc} */ public void addUpdatable( Updatable updatable ) { getDefaultOperationScheduler().addUpdatable( updatable ); } /** * {@inheritDoc} */ public void removeUpdatable( Updatable updatable ) { getDefaultOperationScheduler().removeUpdatable( updatable ); } /** * {@inheritDoc} */ @Override public void update( long gameTime, long frameTime, TimingMode timingMode ) { for ( int i = 0; i < opScheders.size(); i++ ) { opScheders.get( i ).update( gameTime, frameTime, timingMode ); } } /** * Checks the list of operations and intervals and calls * necessary methods if the time is right. * * @param gameTime the current game time */ public void update( long gameTime ) { update( gameTime, -1L, TimingMode.MILLISECONDS ); } /** * Checks the list of operations and intervals and calls * necessary methods if the time is right. */ public void update() { update( -1L, -1L, TimingMode.MILLISECONDS ); } public OperationSchedulerQueue( long minItTime, GameTimeHost gameTimeHost ) { super( minItTime, gameTimeHost ); } public OperationSchedulerQueue( long minItTime ) { this( minItTime, null ); } public OperationSchedulerQueue( GameTimeHost gameTimeHost ) { this( 0L, gameTimeHost ); } public OperationSchedulerQueue() { this( 0L, null ); } }