/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.render.lwjgl; import org.jagatoo.logging.ProfileTimer; import org.jagatoo.opengl.enums.LinePattern; import org.lwjgl.opengl.GL11; import org.xith3d.render.CanvasPeer; import org.xith3d.render.OpenGLCapabilities; import org.xith3d.render.OpenGLStatesCache; import org.xith3d.render.RenderOptions; import org.xith3d.render.RenderPeer; import org.xith3d.render.RenderPeer.RenderMode; import org.xith3d.render.preprocessing.RenderAtom; import org.xith3d.render.states.StateUnit; import org.xith3d.render.states.units.LineAttribsStateUnit; import org.xith3d.render.states.units.StateUnitPeer; import org.xith3d.scenegraph.LineAttributes; import org.xith3d.scenegraph.View; import org.xith3d.utility.logging.X3DLog; /** * Handles the setting of line attributes, specifically the line width, pattern * and antialiasing. * * @author Yuri Vl. Gushchin * @author Marvin Froehlich (aka Qudus) */ public class LineAttribsStateUnitPeer implements StateUnitPeer { private static final int PATTERN_SOLID_MASK = 0xFFFF; private static final int PATTERN_DASH_MASK = 0x00FF; private static final int PATTERN_DOT_MASK = 0x0101; private static final int PATTERN_DASH_DOT_MASK = 0x087F; public void apply( RenderAtom< ? > atom, StateUnit stateUnit, Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderMode renderMode, long frameId ) { ProfileTimer.startProfile( X3DLog.LOG_CHANNEL, "LineAttribsStateUnitPeer::apply()" ); LineAttributes la = ( (LineAttribsStateUnit)stateUnit ).getLineAttributes(); GL11.glLineWidth( la.getLineWidth() ); LinePattern pattern = la.getLinePattern(); if ( pattern == LineAttributes.PATTERN_SOLID ) { if ( !statesCache.enabled || statesCache.lineStippleEnabled ) { GL11.glDisable( GL11.GL_LINE_STIPPLE ); statesCache.lineStippleEnabled = false; } } else { if ( !statesCache.enabled || !statesCache.lineStippleEnabled ) { GL11.glEnable( GL11.GL_LINE_STIPPLE ); statesCache.lineStippleEnabled = true; } int mask = la.getPatternMask(); switch ( pattern ) { case SOLID: mask = PATTERN_SOLID_MASK; break; case DASHED: mask = PATTERN_DASH_MASK; break; case DOTTED: mask = PATTERN_DOT_MASK; break; case DASHED_DOTTED: mask = PATTERN_DASH_DOT_MASK; } GL11.glLineStipple( la.getPatternScaleFactor(), (short)mask ); } if ( la.isLineAntialiasingEnabled() && ( !statesCache.enabled || !statesCache.lineSmoothEnabled ) ) GL11.glEnable( GL11.GL_LINE_SMOOTH ); else if ( !la.isLineAntialiasingEnabled() && ( !statesCache.enabled || statesCache.lineSmoothEnabled ) ) GL11.glDisable( GL11.GL_LINE_SMOOTH ); statesCache.lineSmoothEnabled = la.isLineAntialiasingEnabled(); ProfileTimer.endProfile(); } }