/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.utility.math; import org.jagatoo.util.timing.Time; import org.xith3d.loop.UpdatingThread.TimingMode; import org.xith3d.loop.opscheduler.OperationScheduler; import org.xith3d.loop.opscheduler.impl.ScheduledOperationImpl; /** * A timed interpolator uses an Interpolator (e.g. LinearFloatInterpolator) * but it adjust it automatically so that it interpolates precisely between two * instants you define. * Don't worry about memory or what : when a TimedInterpolator is finished (the * "end time" is reached), it is destroyed automatically. * * @author Amos Wenger (aka BlueSky) */ public class TimedInterpolator extends ScheduledOperationImpl { private Time beginTime; private Time endTime; private Interpolator interpolator; private OperationScheduler opSched; /** * Create a new TimedInterpolator * @param interpolator The interpolator on which to act * @param beginTime The time the interpolator should begin * @param endTime The time the interpolator should end * @param opSched The OperationScheduled we should schedule to */ public TimedInterpolator(Interpolator interpolator, Time beginTime, Time endTime, OperationScheduler opSched) { super(true); this.beginTime = beginTime; this.endTime = endTime; this.interpolator = interpolator; this.opSched = opSched; opSched.scheduleOperation(this); } /** * Create a new TimedInterpolator * @param interpolator The interpolator on which to act * @param beginTime The time the interpolator should begin * @param length The length the interpolator should last * @param opSched The OperationScheduled we should schedule to */ public TimedInterpolator(Interpolator interpolator, Time beginTime, double length, OperationScheduler opSched) { this(interpolator, beginTime, new Time(beginTime.getValue() + length, beginTime.getUnit()), opSched); } /** * Create a new TimedInterpolator * @param interpolator The interpolator on which to act * @param length The length the interpolator should last * @param opSched The OperationScheduled we should schedule to */ public TimedInterpolator(Interpolator interpolator, Time length, OperationScheduler opSched) { this(interpolator, new Time(-1, length.getUnit()), length, opSched); } public void update(long gameTime, long frameTime, TimingMode timingMode) { final long millis = timingMode.getMilliSeconds(gameTime); if(beginTime.getValue() == -1) { beginTime = new Time(millis, Time.MILLISECOND); double endTimeMillis = endTime.getMilliseconds(); double realEndTime = endTimeMillis + millis; endTime = new Time(realEndTime, Time.MILLISECOND); } if(millis > endTime.getMilliseconds()) { interpolator.setAlpha(1f); opSched.unscheduleOperation(this); } else if(millis > beginTime.getMilliseconds()) { float alpha = (float) ((millis - beginTime.getMilliseconds()) / (endTime.getMilliseconds() - beginTime.getMilliseconds())); interpolator.setAlpha(alpha); } } /** * @return the beginTime */ public Time getBeginTime() { return beginTime; } /** * @param beginTime the beginTime to set */ public void setBeginTime(Time beginTime) { this.beginTime = beginTime; } /** * @return the endTime */ public Time getEndTime() { return endTime; } /** * @param endTime the endTime to set */ public void setEndTime(Time endTime) { this.endTime = endTime; } /** * @return the interpolator */ public Interpolator getInterpolator() { return interpolator; } /** * @param interpolator the interpolator to set */ public void setInterpolator(Interpolator interpolator) { this.interpolator = interpolator; } }