/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.scenegraph; import org.openmali.spatial.bounds.Bounds; import org.openmali.vecmath2.Colorf; import org.xith3d.render.CanvasPeer; import org.xith3d.scenegraph.traversal.DetailedTraversalCallback; /** * Fog defines a common set of attributes that contorl fog, or depth * cueing, in the scene. * * @author David Yazel */ public abstract class Fog extends Leaf { private static int nextFogID = 1; private final int fogID = nextFogID++; /** * The color for this object. */ private final Colorf color = new Colorf(); /** * The influencing bounds for this object. */ private Bounds influencingBounds = null; /** * The application bounding leaf for this object. */ private BoundingLeaf boundingLeaf = null; public final int getFogID() { return ( fogID ); } /** * Sets the color for this object. */ public final void setColor( Colorf color ) { this.color.set( color ); } /** * Sets the color for this object. */ public final Colorf getColor( Colorf color ) { color.set( this.color ); return ( color ); } /** * Gets the color for this object. */ public final Colorf getColor() { return ( color.getReadOnly() ); } /** * Sets the influence bounding region for this object. */ public final void setInfluencingBounds( Bounds region ) { this.influencingBounds = region; } /** * Gets the influence bounding region for this object. */ public final Bounds getInfluencingBounds() { return ( influencingBounds ); } /** * Sets the influence bounding leaf for this object. */ public final void setInfluencingBoundingLeaf( BoundingLeaf boundingLeaf ) { this.boundingLeaf = boundingLeaf; } /** * Sets the influence bounding leaf for this object. */ public final BoundingLeaf getInfluencingBoundingLeaf() { return ( boundingLeaf ); } /** * {@inheritDoc} */ @Override public void freeOpenGLResources( CanvasPeer canvasPeer ) { } /** * Traverses the scenegraph from this node on. * If this Node is a Group it will recusively run through each child. * * @param callback the listener is notified of any traversed Node on the way * @return if false, the whole traversal will stop */ @Override public boolean traverse( DetailedTraversalCallback callback ) { return ( callback.traversalOperationCommon( this ) && callback.traversalOperation( this ) && callback.traversalOperationAfter( this ) && callback.traversalOperationCommonAfter( this ) ); } /** * Constructs a new Fog object with a default color of black. */ public Fog() { super(); } /** * Constructs a new Fog object with the specified color. */ public Fog( Colorf color ) { this(); this.color.set( color ); } }