/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.schedops.movement;
import java.util.Random;
import org.openmali.vecmath2.Vector3f;
import org.xith3d.loop.UpdatingThread.TimingMode;
import org.xith3d.loop.opscheduler.Animatable;
import org.xith3d.scenegraph.Transform3D;
import org.xith3d.scenegraph.TransformGroup;
/**
* This class is useful to automatically animate a branch in your scenegraph.
*
* @author Marvin Froehlich (aka Qudus)
*/
public class AnimatableGroup extends TransformGroup implements Animatable
{
protected static final Random RND = new Random( System.nanoTime() );
protected final GroupAnimator groupAnimator;
public GroupAnimator getGroupAnimator()
{
return ( groupAnimator );
}
/**
* @return the directives for this Group's rotation
*/
public TransformationDirectives getTransformationDirectives()
{
return ( groupAnimator.getTransformationDirectives() );
}
/**
* Changes the TransformationDirectives used by this AnimatableGroup.
*
* @param tfDirecs the new TransformationDirectives
*/
public void setTransformationDirectives( TransformationDirectives tfDirecs )
{
this.groupAnimator.setTransformationDirectives( tfDirecs );
}
/**
* {@inheritDoc}
*/
public boolean isAnimating()
{
return ( groupAnimator.isAnimating() );
}
/**
* {@inheritDoc}
*/
public void startAnimation( long gameTime, TimingMode timingMode )
{
groupAnimator.startAnimation( gameTime, timingMode );
}
/**
* {@inheritDoc}
*/
public void stopAnimation()
{
groupAnimator.stopAnimation();
}
/**
* {@inheritDoc}
*/
public boolean isPersistent()
{
return ( groupAnimator.isPersistent() );
}
/**
* Calculates positions and rotation of contained objects to render them at
* their new placement, if the animation has been started.
*
* @param gameTime the amount of milliseconds since the game started
* @param frameTime miliseconds needed to render one frame
*
* @return a boolean telling whether the rotation has been done or not
*/
public boolean animate( long gameTime, long frameTime, TimingMode timingMode )
{
return ( groupAnimator.animate( gameTime, frameTime, timingMode ) );
}
/**
* {@inheritDoc}
*/
public void update( long gameTime, long frameTime, TimingMode timingMode )
{
animate( gameTime, frameTime, timingMode );
}
/**
* {@inheritDoc}
*/
public void setAlive( boolean alive )
{
groupAnimator.setAlive( alive );
}
/**
* {@inheritDoc}
*/
public boolean isAlive()
{
return ( groupAnimator.isAlive() );
}
/**
* Moves this Group by the specified vector-components.
*
* @param transX the x-amount to move by
* @param transY the y-amount to move by
* @param transZ the z-amount to move by
*/
public void setTranslation( float transX, float transY, float transZ )
{
super.getTransform().setTranslation( transX, transY, transZ );
//super.setTransform( super.getTransform() );
updateTransform();
}
/**
* Moves this Group by the specified vector.
*
* @param translation the amount to move by
*/
public void setTranslation( Vector3f translation )
{
setTranslation( translation.getX(), translation.getY(), translation.getZ() );
}
/**
* Sets this group's scale to the specified factor.
* should be implemented in the TransformGroup class to economize coding!
*
* @param factor the factor to scale to
*/
public void setScale( float factor )
{
super.getTransform().setScale( factor );
//super.setTransform( super.getTransform() );
updateTransform();
}
/**
* Creates a new AnimatableGroup.
*
* @param groupAnimator the GroupAnimator used to animate this group
*/
public AnimatableGroup( GroupAnimator groupAnimator )
{
super();
Transform3D t3d = new Transform3D();
t3d.setIdentity();
this.setTransform( t3d );
this.groupAnimator = groupAnimator;
if ( groupAnimator != null )
{
groupAnimator.setTransformNode( this );
}
}
}