/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.scenegraph; import org.jagatoo.opengl.enums.DrawMode; import org.jagatoo.opengl.enums.FaceCullMode; import org.xith3d.render.CanvasPeer; import org.xith3d.render.states.StateNode; import org.xith3d.render.states.StateTrackable; import org.xith3d.utility.comparator.ComparatorHelper; /** * PolygonAttributes defines attributes that apply to . * * @author David Yazel * @author Marvin Froehlich (aka Qudus) */ public class PolygonAttributes extends NodeComponent implements StateTrackable< PolygonAttributes > { private StateNode stateNode = null; private long stateId = -1L; /** * @see FaceCullMode#NONE */ public static final FaceCullMode CULL_NONE = FaceCullMode.NONE; /** * @see FaceCullMode#FRONT */ public static final FaceCullMode CULL_FRONT = FaceCullMode.FRONT; /** * @see FaceCullMode#BACK */ public static final FaceCullMode CULL_BACK = FaceCullMode.BACK; /** * @see FaceCullMode#SWITCH */ public static final FaceCullMode CULL_SWITCH = FaceCullMode.SWITCH; /** * @see DrawMode#POINT */ public static final DrawMode POLYGON_POINT = DrawMode.POINT; /** * @see DrawMode#LINE */ public static final DrawMode POLYGON_LINE = DrawMode.LINE; /** * @see DrawMode#FILL */ public static final DrawMode POLYGON_FILL = DrawMode.FILL; /** * The desired face culling mode. */ private FaceCullMode cullFace = FaceCullMode.NONE; /** * The desired polygon mode. */ private DrawMode drawMode = DrawMode.FILL; /** * The desired polygon offset. */ private float polygonOffset = 0f; private float polygonOffsetFactor = 0f; private boolean backFaceNormalFlip = false; /** * Antialiasing enable/disable. */ private boolean antialiasing = false; private boolean sortEnabled = true; /** * Sets the polygon draw mode. * * @param drawMode */ public void setDrawMode( DrawMode drawMode ) { this.drawMode = drawMode; setChanged( true ); } /** * @return the polygon draw mode. */ public final DrawMode getDrawMode() { return ( drawMode ); } /** * Sets the face culling mode. The default mode is CULL_NONE. */ public final void setFaceCullMode( FaceCullMode mode ) { this.cullFace = mode; setChanged( true ); } /** * Gets the face culling mode. */ public final FaceCullMode getFaceCullMode() { return ( cullFace ); } /** * Sets the polygon offset. */ public final void setPolygonOffset( float polygonOffset ) { this.polygonOffset = polygonOffset; setChanged( true ); } /** * Gets the polygon offset. */ public final float getPolygonOffset() { return ( polygonOffset ); } /** * Set antialiasing . */ public final void setPolygonAntialiasingEnabled( boolean state ) { this.antialiasing = state; setChanged( true ); } /** * Get antialiasing. */ public final boolean isPolygonAntialiasingEnabled() { return ( antialiasing ); } /** * Enables or disables transaprency sorting for this shape. Line can be * classified as transparent if it has antialiasing enabled. * <p> * Transparency attributes can be marked to disable sorting transparent * shapes by calling of setSortEnabled(false). When this is done, * transparent shape it will not be drawn during the transparent rendering * pass, but will be drawn with the solids (in the opaque rendering pass), * i.e. this transparent shape will be treated just like regular opaque * shape. * <p> * By default, sorting is enabled. * * @see org.xith3d.scenegraph.OrderedGroup * @see org.xith3d.scenegraph.TransparencyAttributes#setSortEnabled(boolean) */ public void setSortEnabled( boolean sortEnabled ) { this.sortEnabled = sortEnabled; setChanged( true ); } public final boolean isSortEnabled() { return ( sortEnabled ); } public void setBackFaceNormalFlip( boolean backFaceNormalFlip ) { this.backFaceNormalFlip = backFaceNormalFlip; setChanged( true ); } public final boolean getBackFaceNormalFlip() { return ( this.backFaceNormalFlip ); } public void setPolygonOffsetFactor( float polygonOffsetFactor ) { this.polygonOffsetFactor = polygonOffsetFactor; setChanged( true ); } public final float getPolygonOffsetFactor() { return ( polygonOffsetFactor ); } // //////////////////////////////////////////////////////////////// // ///////////// SUPPORT FOR STATE TRACKABLE INTERFACE //////////// // //////////////////////////////////////////////////////////////// public final void setStateNode( StateNode node ) { this.stateNode = node; this.stateId = node.getId(); } public final StateNode getStateNode() { return ( stateNode ); } public final long getStateId() { return ( stateId ); } public PolygonAttributes getCopy() { return ( cloneNodeComponent( true ) ); } /** * {@inheritDoc} */ @Override public boolean equals( Object o ) { if ( this == o ) return ( true ); if ( !( o instanceof PolygonAttributes ) ) return ( false ); PolygonAttributes ro = (PolygonAttributes)o; if ( this.drawMode != ro.drawMode ) return ( false ); if ( this.cullFace != ro.cullFace ) return ( false ); if ( this.polygonOffset != ro.polygonOffset ) return ( false ); if ( this.polygonOffsetFactor != ro.polygonOffsetFactor ) return ( false ); if ( this.backFaceNormalFlip != ro.backFaceNormalFlip ) return ( false ); if ( this.antialiasing != ro.antialiasing ) return ( false ); if ( this.sortEnabled != ro.sortEnabled ) return ( false ); return ( true ); } /** * {@inheritDoc} */ public int compareTo( PolygonAttributes o ) { if ( this == o ) return ( 0 ); if ( this.drawMode.ordinal() < o.drawMode.ordinal() ) return ( -1 ); else if ( this.drawMode.ordinal() > o.drawMode.ordinal() ) return ( 1 ); if ( this.polygonOffset < o.polygonOffset ) return ( -1 ); else if ( this.polygonOffset > o.polygonOffset ) return ( 1 ); if ( this.polygonOffsetFactor < o.polygonOffsetFactor ) return ( -1 ); else if ( this.polygonOffsetFactor > o.polygonOffsetFactor ) return ( 1 ); if ( this.cullFace.ordinal() < o.cullFace.ordinal() ) return ( -1 ); else if ( this.cullFace.ordinal() > o.cullFace.ordinal() ) return ( 1 ); int val = ComparatorHelper.compareBoolean( this.antialiasing, o.antialiasing ); if ( val != 0 ) return ( val ); val = ComparatorHelper.compareBoolean( this.backFaceNormalFlip, o.backFaceNormalFlip ); if ( val != 0 ) return ( val ); val = ComparatorHelper.compareBoolean( this.sortEnabled, o.sortEnabled ); if ( val != 0 ) return ( val ); return ( 0 ); } /** * {@inheritDoc} */ @Override protected void duplicateNodeComponent( NodeComponent original, boolean forceDuplicate ) { super.duplicateNodeComponent( original, forceDuplicate ); PolygonAttributes o = (PolygonAttributes)original; setFaceCullMode( o.getFaceCullMode() ); setDrawMode( o.getDrawMode() ); setPolygonOffset( o.getPolygonOffset() ); setPolygonOffsetFactor( o.getPolygonOffsetFactor() ); setBackFaceNormalFlip( o.getBackFaceNormalFlip() ); setPolygonAntialiasingEnabled( o.isPolygonAntialiasingEnabled() ); } /** * {@inheritDoc} */ @Override public PolygonAttributes cloneNodeComponent( boolean forceDuplicate ) { PolygonAttributes pa = new PolygonAttributes(); pa.duplicateNodeComponent( this, forceDuplicate ); return ( pa ); } /** * {@inheritDoc} */ @Override public void freeOpenGLResources( CanvasPeer canvasPeer ) { } /** * Constructs a new PolygonAttributes object. */ public PolygonAttributes() { super( false ); } /** * Constructs a new PolygonAttributes object. */ public PolygonAttributes( DrawMode drawMode, FaceCullMode cullFace, float polygonOffset ) { this(); this.cullFace = cullFace; this.drawMode = drawMode; this.polygonOffset = polygonOffset; } /** * Constructs a new PolygonAttributes object. */ public PolygonAttributes( DrawMode drawMode, FaceCullMode cullFace ) { this( drawMode, cullFace, 0f ); } /** * Constructs a new PolygonAttributes object. */ public PolygonAttributes( DrawMode drawMode ) { this( drawMode, FaceCullMode.NONE, 0f ); } /** * Constructs a new PolygonAttributes object. */ public PolygonAttributes( FaceCullMode cullFace ) { this( DrawMode.FILL, cullFace, 0f ); } /** * Constructs a new PolygonAttributes object. */ public PolygonAttributes( DrawMode drawMode, FaceCullMode cullFace, float polygonOffset, float polygonOffsetFactor ) { this(); this.polygonOffset = polygonOffset; this.polygonOffsetFactor = polygonOffsetFactor; this.cullFace = cullFace; this.drawMode = drawMode; } /** * Constructs a new PolygonAttributes object. */ public PolygonAttributes( DrawMode drawMode, FaceCullMode cullFace, float polygonOffset, float polygonOffsetFactor, boolean backFaceNormalFlip, boolean antialiasing, boolean sortEnabled ) { this(); this.polygonOffset = polygonOffset; this.polygonOffsetFactor = polygonOffsetFactor; this.cullFace = cullFace; this.drawMode = drawMode; this.backFaceNormalFlip = backFaceNormalFlip; this.antialiasing = antialiasing; this.sortEnabled = sortEnabled; } }