/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.schedops.movement; import org.openmali.FastMath; import org.openmali.vecmath2.Matrix3f; import org.openmali.vecmath2.Vector3f; import org.openmali.vecmath2.util.MatrixUtils; import org.xith3d.loop.UpdatingThread.TimingMode; import org.xith3d.scenegraph.Transformable; import org.xith3d.utility.interpolate.AngleInterpolater; /** * This class is useful to automatically rotate a branch in your scenegraph. * Unlike the RotatableGroup it rotates a foreign group and does not extend * TransformGroup itself. * * @author Marvin Froehlich (aka Qudus) */ public class GroupRotator extends GroupAnimator { private AngleInterpolater angleX, angleY, angleZ, angleU; private Matrix3f rotMatX = new Matrix3f(), rotMatY = new Matrix3f(), rotMatZ = new Matrix3f(), rotMat = new Matrix3f(); /** * @return a reference to this group's AngleInterpolater object * * @param axis the axis to get the AngleInterpolater for */ protected AngleInterpolater getAngleInterpolater( TransformationDirectives.Axes axis ) { if ( axis == null ) { return ( angleU ); } switch ( axis ) { case X_AXIS: return ( angleX ); case Y_AXIS: return ( angleY ); case Z_AXIS: return ( angleZ ); default: return ( null ); } } /** * @return the current rotation value [0; 2*pi] of the specified axis * * @param axis the axis to get the AngleInterpolater for * @param gameMicros the time to get the value at */ protected float getRotationValue( TransformationDirectives.Axes axis, long gameMicros ) { return ( getAngleInterpolater( axis ).getValue( gameMicros ) ); } /** * Starts the animation of this object. */ @Override public void startAnimation( long gameTime, TimingMode timingMode ) { final long micros = timingMode.getMicroSeconds( gameTime ); if ( getTransformationDirectives().getUserAxis() == null ) { angleX.startIncreasing( micros ); angleY.startIncreasing( micros ); angleZ.startIncreasing( micros ); } else { angleU.startIncreasing( micros ); } super.startAnimation( gameTime, timingMode ); } /** * Stops the animation of this object. */ @Override public void stopAnimation() { if ( getTransformationDirectives().getUserAxis() == null ) { angleX.stop(); angleY.stop(); angleZ.stop(); } else { angleU.stop(); } super.stopAnimation(); } /** * {@inheritDoc} */ @Override public boolean animate( long gameTime, long frameTime, TimingMode timingMode ) { if ( !isAnimating() || ( getNumTransformNodes() == 0 ) ) return ( false ); final long micros = timingMode.getMicroSeconds( gameTime ); if ( getTransformationDirectives().isDirty() ) { setTransformationDirectives( getTransformationDirectives() ); } if ( getTransformationDirectives().getUserAxis() == null ) { final float x = angleX.getValue( micros ); final float y = angleY.getValue( micros ); final float z = angleZ.getValue( micros ); final float sin_x = FastMath.sin( x ); final float cos_x = FastMath.cos( x ); final float sin_y = FastMath.sin( y ); final float cos_y = FastMath.cos( y ); final float sin_z = FastMath.sin( z ); final float cos_z = FastMath.cos( z ); /* t3dMain.setRotation( angleX.getValue( micros ), angleY.getValue( micros ), angleZ.getValue( micros ) ); */ rotMatX.set( 1f, 0f, 0f, 0f, cos_x, -sin_x, 0f, sin_x, cos_x ); rotMatY.set( cos_y, 0f, sin_y, 0f, 1f, 0f, -sin_y, 0f, cos_y ); rotMatZ.set( cos_z, -sin_z, 0f, sin_z, cos_z, 0f, 0f, 0f, 1f ); switch ( getTransformationDirectives().getAxisOrder() ) { case XYZ: rotMatX.mul( rotMatY ); rotMatX.mul( rotMatZ ); rotMat = rotMatX; break; case XZY: rotMatX.mul( rotMatZ ); rotMatX.mul( rotMatY ); rotMat = rotMatX; break; case YXZ: rotMatY.mul( rotMatX ); rotMatY.mul( rotMatZ ); rotMat = rotMatY; break; case YZX: rotMatY.mul( rotMatZ ); rotMatY.mul( rotMatY ); rotMat = rotMatY; break; case ZXY: rotMatZ.mul( rotMatX ); rotMatZ.mul( rotMatY ); rotMat = rotMatZ; break; case ZYX: rotMatZ.mul( rotMatY ); rotMatZ.mul( rotMatX ); rotMat = rotMatZ; break; } } else { final Vector3f axis = getTransformationDirectives().getUserAxis(); final float angle = angleU.getValue( micros ); MatrixUtils.getRotationMatrix( axis, angle, rotMat ); } t3dMain.setRotation( rotMat ); this.setTransform( t3dMain ); return ( true ); } /** * Changes the RotationDirectives used by this RotatableGroup. * * @param rotDirecs the new RotationDirectives */ @Override public void setTransformationDirectives( TransformationDirectives rotDirecs ) { if ( rotDirecs == null ) return; if ( rotDirecs.getUserAxis() == null ) { if ( angleX != null ) { angleX.setValue( rotDirecs.getInitValueX() * FastMath.TWO_PI ); angleX.setSpeed( rotDirecs.getSpeedX() * FastMath.TWO_PI ); } else angleX = new AngleInterpolater( rotDirecs.getInitValueX() * FastMath.TWO_PI, rotDirecs.getSpeedX() * FastMath.TWO_PI, 0.0f, FastMath.TWO_PI, true ); if ( angleY != null ) { angleY.setValue( rotDirecs.getInitValueY() * FastMath.TWO_PI ); angleY.setSpeed( rotDirecs.getSpeedY() * FastMath.TWO_PI ); } else angleY = new AngleInterpolater( rotDirecs.getInitValueY() * FastMath.TWO_PI, rotDirecs.getSpeedY() * FastMath.TWO_PI, 0.0f, FastMath.TWO_PI, true ); if ( angleZ != null ) { angleZ.setValue( rotDirecs.getInitValueZ() * FastMath.TWO_PI ); angleZ.setSpeed( rotDirecs.getSpeedZ() * FastMath.TWO_PI ); } else angleZ = new AngleInterpolater( rotDirecs.getInitValueZ() * FastMath.TWO_PI, rotDirecs.getSpeedZ() * FastMath.TWO_PI, 0.0f, FastMath.TWO_PI, true ); this.angleU = null; } else { this.angleX = null; this.angleY = null; this.angleZ = null; if ( angleU != null ) { angleU.setValue( rotDirecs.getInitValueUser() * FastMath.TWO_PI ); angleU.setSpeed( rotDirecs.getSpeedUser() * FastMath.TWO_PI ); } else angleU = new AngleInterpolater( rotDirecs.getInitValueUser() * FastMath.TWO_PI, rotDirecs.getSpeedUser() * FastMath.TWO_PI, 0.0f, FastMath.TWO_PI, true ); } super.setTransformationDirectives( rotDirecs ); rotDirecs.setClean(); } /** * Creates a new GroupRotater with the given TransformationDirectives in use. * * @param tn the TransformNode to rotate * @param rotDirecs the new TransformationDirectives */ public GroupRotator( Transformable tn, TransformationDirectives rotDirecs ) { super( tn, rotDirecs ); } /** * Creates a new GroupRotater with the given TransformationDirectives in use. * * @param rotDirecs the new TransformationDirectives */ public GroupRotator( TransformationDirectives rotDirecs ) { super( rotDirecs ); } /** * Creates a new GroupRotater with default TransformationDirectives in use. */ public GroupRotator( Transformable tn ) { this( tn, new TransformationDirectives() ); } }