/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.sound.drivers.javasound; import java.nio.ByteBuffer; import javax.sound.sampled.AudioFormat; import javax.sound.sampled.Clip; import javax.sound.sampled.DataLine; import org.xith3d.sound.BufferFormat; import org.xith3d.sound.SoundBuffer; import org.xith3d.utility.logging.X3DLog; /** * JavaSound implementation of the SoundBuffer. * * @author David Yazel */ public class SoundBufferImpl implements SoundBuffer { private DataLine.Info info; protected AudioFormat af; protected byte data[]; protected int size; public SoundBufferImpl( SoundDriverImpl driver ) { } public void setData( BufferFormat format, int size, int frequency, ByteBuffer data ) { X3DLog.debug( "buffer is size=", size, ", freq=", frequency, ", format", format ); int bits = 16; int channels = 1; boolean signed = true; if ( format == BufferFormat.MONO8 ) { bits = 8; channels = 1; signed = false; } else if ( format == BufferFormat.MONO16 ) { bits = 16; channels = 1; signed = true; } else if ( format == BufferFormat.STEREO8 ) { bits = 8; channels = 2; signed = false; } else if ( format == BufferFormat.STEREO16 ) { bits = 16; channels = 2; signed = true; } af = new AudioFormat( frequency, bits, channels, signed, false ); info = new DataLine.Info( Clip.class, af, size ); data.rewind(); this.data = new byte[ size ]; data.get( this.data ); this.size = size; } public DataLine.Info getInfo() { return ( info ); } }