/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.sound.drivers.javasound;
import java.nio.ByteBuffer;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.Clip;
import javax.sound.sampled.DataLine;
import org.xith3d.sound.BufferFormat;
import org.xith3d.sound.SoundBuffer;
import org.xith3d.utility.logging.X3DLog;
/**
* JavaSound implementation of the SoundBuffer.
*
* @author David Yazel
*/
public class SoundBufferImpl implements SoundBuffer
{
private DataLine.Info info;
protected AudioFormat af;
protected byte data[];
protected int size;
public SoundBufferImpl( SoundDriverImpl driver )
{
}
public void setData( BufferFormat format, int size, int frequency, ByteBuffer data )
{
X3DLog.debug( "buffer is size=", size, ", freq=", frequency, ", format", format );
int bits = 16;
int channels = 1;
boolean signed = true;
if ( format == BufferFormat.MONO8 )
{
bits = 8;
channels = 1;
signed = false;
}
else if ( format == BufferFormat.MONO16 )
{
bits = 16;
channels = 1;
signed = true;
}
else if ( format == BufferFormat.STEREO8 )
{
bits = 8;
channels = 2;
signed = false;
}
else if ( format == BufferFormat.STEREO16 )
{
bits = 16;
channels = 2;
signed = true;
}
af = new AudioFormat( frequency, bits, channels, signed, false );
info = new DataLine.Info( Clip.class, af, size );
data.rewind();
this.data = new byte[ size ];
data.get( this.data );
this.size = size;
}
public DataLine.Info getInfo()
{
return ( info );
}
}