/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.loaders.models.animations; import java.util.Map; import org.jagatoo.datatypes.NamedObject; import org.jagatoo.loaders.models._util.AnimationType; import org.openmali.vecmath2.Matrix4f; import org.xith3d.scenegraph.Transform3D; import org.xith3d.scenegraph.TransformGroup; /** * Insert type comment here. * * @author Marvin Froehlich (aka Qudus) */ public class MeshTransformKeyFrameController extends KeyFrameController { private final TransformGroup tg; public final MeshTransformKeyFrame getFrame( int index ) { return ( (MeshTransformKeyFrame)getKeyFrame( index ) ); } /** * {@inheritDoc} */ @Override public final TransformGroup getTarget() { return ( tg ); } /** * {@inheritDoc} */ @Override protected void updateTarget( float absAnimTime, int baseFrameIndex, int nextFrameIndex, float alpha, ModelAnimation animation ) { if ( getNumFrames() <= 1 ) { // for now, if we don't have more than one frame, we're going to do nothing MeshTransformKeyFrame frame = getFrame( 0 ); tg.getTransform().set( frame.getTransform() ); tg.updateTransform(); return; } float time = ( absAnimTime / animation.getDuration() ); MeshTransformKeyFrame prevFrame = null; MeshTransformKeyFrame nextFrame = null; int i; for ( i = 0; i < getNumFrames(); i++ ) { prevFrame = getFrame( i ); if ( i < getNumFrames() - 1 ) { nextFrame = getFrame( i + 1 ); if ( ( time >= prevFrame.getTime() ) && ( time < nextFrame.getTime() ) ) { break; } } else { nextFrame = getFrame( 0 ); break; } } float deltaTime = nextFrame.getTime() - prevFrame.getTime(); if ( i == getNumFrames() - 1 ) { deltaTime = 1 - prevFrame.getTime(); } float delta = ( time - prevFrame.getTime() ) / deltaTime; Transform3D form = new Transform3D(); Matrix4f m = Matrix4f.fromPool(); m.interpolate( prevFrame.getTransform(), nextFrame.getTransform(), delta, false ); m.m33( 1f ); form.set( m ); tg.setTransform( form ); } /** * {@inheritDoc} */ @Override public MeshTransformKeyFrameController sharedCopy( Map<String, NamedObject> namedObjects ) { String tgName = this.tg.getName(); TransformGroup newTG = (TransformGroup)namedObjects.get( tgName ); if ( newTG == null ) throw new Error( "Can't clone this AnimationController!" ); return ( new MeshTransformKeyFrameController( (MeshTransformKeyFrame[])this.getKeyFrames(), newTG ) ); } public MeshTransformKeyFrameController( MeshTransformKeyFrame[] frames, TransformGroup tg ) { super( AnimationType.MESH_TRANSFORM, frames ); this.tg = tg; } }