/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.loaders.models.animations;
import java.util.Map;
import org.jagatoo.datatypes.NamedObject;
import org.jagatoo.loaders.models._util.AnimationType;
import org.openmali.vecmath2.Matrix4f;
import org.xith3d.scenegraph.Transform3D;
import org.xith3d.scenegraph.TransformGroup;
/**
* Insert type comment here.
*
* @author Marvin Froehlich (aka Qudus)
*/
public class MeshTransformKeyFrameController extends KeyFrameController
{
private final TransformGroup tg;
public final MeshTransformKeyFrame getFrame( int index )
{
return ( (MeshTransformKeyFrame)getKeyFrame( index ) );
}
/**
* {@inheritDoc}
*/
@Override
public final TransformGroup getTarget()
{
return ( tg );
}
/**
* {@inheritDoc}
*/
@Override
protected void updateTarget( float absAnimTime, int baseFrameIndex, int nextFrameIndex, float alpha, ModelAnimation animation )
{
if ( getNumFrames() <= 1 )
{
// for now, if we don't have more than one frame, we're going to do nothing
MeshTransformKeyFrame frame = getFrame( 0 );
tg.getTransform().set( frame.getTransform() );
tg.updateTransform();
return;
}
float time = ( absAnimTime / animation.getDuration() );
MeshTransformKeyFrame prevFrame = null;
MeshTransformKeyFrame nextFrame = null;
int i;
for ( i = 0; i < getNumFrames(); i++ )
{
prevFrame = getFrame( i );
if ( i < getNumFrames() - 1 )
{
nextFrame = getFrame( i + 1 );
if ( ( time >= prevFrame.getTime() ) && ( time < nextFrame.getTime() ) )
{
break;
}
}
else
{
nextFrame = getFrame( 0 );
break;
}
}
float deltaTime = nextFrame.getTime() - prevFrame.getTime();
if ( i == getNumFrames() - 1 )
{
deltaTime = 1 - prevFrame.getTime();
}
float delta = ( time - prevFrame.getTime() ) / deltaTime;
Transform3D form = new Transform3D();
Matrix4f m = Matrix4f.fromPool();
m.interpolate( prevFrame.getTransform(), nextFrame.getTransform(), delta, false );
m.m33( 1f );
form.set( m );
tg.setTransform( form );
}
/**
* {@inheritDoc}
*/
@Override
public MeshTransformKeyFrameController sharedCopy( Map<String, NamedObject> namedObjects )
{
String tgName = this.tg.getName();
TransformGroup newTG = (TransformGroup)namedObjects.get( tgName );
if ( newTG == null )
throw new Error( "Can't clone this AnimationController!" );
return ( new MeshTransformKeyFrameController( (MeshTransformKeyFrame[])this.getKeyFrames(), newTG ) );
}
public MeshTransformKeyFrameController( MeshTransformKeyFrame[] frames, TransformGroup tg )
{
super( AnimationType.MESH_TRANSFORM, frames );
this.tg = tg;
}
}