/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.utility.characters; import java.nio.ByteBuffer; import java.nio.CharBuffer; import java.nio.charset.Charset; import java.nio.charset.CharsetEncoder; import java.nio.charset.CodingErrorAction; /** * Provides methods to get information about printable characters. * Any printable character is assotiated with an index to be used in an array * of the size [total number of printable chars]. * * This CharIndex works without any caching and does everything in O(n). * * @author Kevin Finley (aka horati) * @author Marvin Froehlich (aka Qudus) */ class SpaceOptimizedCharIndex extends CharIndex { private Charset charset; private CharsetEncoder encoder; private CharBuffer charBuffer; private ByteBuffer byteBuffer; private int numPrintables = -1; /** * {@inheritDoc} */ @Override public final MemoryStrategy getMemoryStrategy() { return ( MemoryStrategy.SPACE_OPTIMIZED ); } /** * {@inheritDoc} */ @Override public Charset getCharset() { return ( charset ); } /** * {@inheritDoc} */ @Override public int getTotalNumberOfCharacters() { return ( Short.MAX_VALUE + 1 ); } /** * {@inheritDoc} */ @Override public int getNumberOfPrintableChars() { if ( numPrintables >= 0 ) return ( numPrintables ); numPrintables = 0; final int n = getTotalNumberOfCharacters(); for ( char i = 0; i <= n; i++ ) { if ( isPrintable( i, encoder, charBuffer, byteBuffer ) ) { numPrintables++; } charBuffer.clear(); byteBuffer.clear(); } return ( numPrintables ); } /** * {@inheritDoc} */ @Override public int getIndex( char ch ) { int result = -1; for ( char i = 0; i <= ch; i++ ) { if ( isPrintable( i, encoder, charBuffer, byteBuffer ) ) { result++; } charBuffer.clear(); byteBuffer.clear(); } return ( result ); } public SpaceOptimizedCharIndex( Charset charset ) { super(); this.charset = charset; this.encoder = charset.newEncoder(); this.encoder.onUnmappableCharacter( CodingErrorAction.REPORT ); this.encoder.onMalformedInput( CodingErrorAction.REPORT ); this.charBuffer = CharBuffer.allocate( 1 ); this.byteBuffer = ByteBuffer.allocate( 2 ); } }