/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.utility.characters;
import java.nio.ByteBuffer;
import java.nio.CharBuffer;
import java.nio.charset.Charset;
import java.nio.charset.CharsetEncoder;
import java.nio.charset.CodingErrorAction;
/**
* Provides methods to get information about printable characters.
* Any printable character is assotiated with an index to be used in an array
* of the size [total number of printable chars].
*
* This CharIndex works without any caching and does everything in O(n).
*
* @author Kevin Finley (aka horati)
* @author Marvin Froehlich (aka Qudus)
*/
class SpaceOptimizedCharIndex extends CharIndex
{
private Charset charset;
private CharsetEncoder encoder;
private CharBuffer charBuffer;
private ByteBuffer byteBuffer;
private int numPrintables = -1;
/**
* {@inheritDoc}
*/
@Override
public final MemoryStrategy getMemoryStrategy()
{
return ( MemoryStrategy.SPACE_OPTIMIZED );
}
/**
* {@inheritDoc}
*/
@Override
public Charset getCharset()
{
return ( charset );
}
/**
* {@inheritDoc}
*/
@Override
public int getTotalNumberOfCharacters()
{
return ( Short.MAX_VALUE + 1 );
}
/**
* {@inheritDoc}
*/
@Override
public int getNumberOfPrintableChars()
{
if ( numPrintables >= 0 )
return ( numPrintables );
numPrintables = 0;
final int n = getTotalNumberOfCharacters();
for ( char i = 0; i <= n; i++ )
{
if ( isPrintable( i, encoder, charBuffer, byteBuffer ) )
{
numPrintables++;
}
charBuffer.clear();
byteBuffer.clear();
}
return ( numPrintables );
}
/**
* {@inheritDoc}
*/
@Override
public int getIndex( char ch )
{
int result = -1;
for ( char i = 0; i <= ch; i++ )
{
if ( isPrintable( i, encoder, charBuffer, byteBuffer ) )
{
result++;
}
charBuffer.clear();
byteBuffer.clear();
}
return ( result );
}
public SpaceOptimizedCharIndex( Charset charset )
{
super();
this.charset = charset;
this.encoder = charset.newEncoder();
this.encoder.onUnmappableCharacter( CodingErrorAction.REPORT );
this.encoder.onMalformedInput( CodingErrorAction.REPORT );
this.charBuffer = CharBuffer.allocate( 1 );
this.byteBuffer = ByteBuffer.allocate( 2 );
}
}