/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.scenegraph;
import org.openmali.vecmath2.Colorf;
/**
* ExponentialFog extends the Fog leaf node by adding a fog density.
*
* @author David Yazel
*/
public class ExponentialFog extends Fog
{
/**
* Chooses one of the available FogModes.
*
* @author Marvin Froehlich (aka Qudus)
*/
public static enum FogMode
{
/**
* Basic rendered fog which fogs out all of the screen.<br>
* It doesn't give much of a fog effect,
* but gets the job done on older PCs.
*/
EXP,
/**
* Is the next step up from GL_EXP.<br>
* This will fog out all of the screen,
* however it will give more depth to the scene.
*/
EXP2;
}
/**
* @see FogMode#EXP
*/
public static final FogMode FOG_MODE_EXP = FogMode.EXP;
/**
* @see FogMode#EXP2
*/
public static final FogMode FOG_MODE_EXP2 = FogMode.EXP2;
private FogMode fogMode = FogMode.EXP;
/**
* The density for this object.
*/
private float density = 1f;
/**
* Sets the FogMode for this Fog.
*
* @param fogMode
*/
public void setFogMode( FogMode fogMode )
{
this.fogMode = fogMode;
}
/**
* @return the FogMode for this Fog.
*/
public final FogMode getFogMode()
{
return ( fogMode );
}
/**
* Sets the density for this object.
*/
public final void setDensity( float density )
{
this.density = density;
}
/**
* Gets the density for this object.
*/
public final float getDensity()
{
return ( density );
}
/**
* Constructs a new ExponentialFog object with a default color of black
* and density of 1.0.
*/
public ExponentialFog()
{
super();
}
/**
* Constructs a new ExponentialFog object with the specified color and density of 1.0 and FogMode.EXP.
*/
public ExponentialFog( Colorf color )
{
super( color );
}
/**
* Constructs a new ExponentialFog object with the specified color and density and FogMode.EXP.
*/
public ExponentialFog( Colorf color, float density )
{
this( color );
this.density = density;
}
/**
* Constructs a new ExponentialFog object with the specified color and density of 1.0.
*/
public ExponentialFog( Colorf color, FogMode fogMode )
{
this( color );
this.fogMode = fogMode;
}
/**
* Constructs a new ExponentialFog object with the specified color and density.
*/
public ExponentialFog( Colorf color, float density, FogMode fogMode )
{
this( color, density );
this.fogMode = fogMode;
}
}