/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.scenegraph; import org.openmali.vecmath2.Colorf; /** * ExponentialFog extends the Fog leaf node by adding a fog density. * * @author David Yazel */ public class ExponentialFog extends Fog { /** * Chooses one of the available FogModes. * * @author Marvin Froehlich (aka Qudus) */ public static enum FogMode { /** * Basic rendered fog which fogs out all of the screen.<br> * It doesn't give much of a fog effect, * but gets the job done on older PCs. */ EXP, /** * Is the next step up from GL_EXP.<br> * This will fog out all of the screen, * however it will give more depth to the scene. */ EXP2; } /** * @see FogMode#EXP */ public static final FogMode FOG_MODE_EXP = FogMode.EXP; /** * @see FogMode#EXP2 */ public static final FogMode FOG_MODE_EXP2 = FogMode.EXP2; private FogMode fogMode = FogMode.EXP; /** * The density for this object. */ private float density = 1f; /** * Sets the FogMode for this Fog. * * @param fogMode */ public void setFogMode( FogMode fogMode ) { this.fogMode = fogMode; } /** * @return the FogMode for this Fog. */ public final FogMode getFogMode() { return ( fogMode ); } /** * Sets the density for this object. */ public final void setDensity( float density ) { this.density = density; } /** * Gets the density for this object. */ public final float getDensity() { return ( density ); } /** * Constructs a new ExponentialFog object with a default color of black * and density of 1.0. */ public ExponentialFog() { super(); } /** * Constructs a new ExponentialFog object with the specified color and density of 1.0 and FogMode.EXP. */ public ExponentialFog( Colorf color ) { super( color ); } /** * Constructs a new ExponentialFog object with the specified color and density and FogMode.EXP. */ public ExponentialFog( Colorf color, float density ) { this( color ); this.density = density; } /** * Constructs a new ExponentialFog object with the specified color and density of 1.0. */ public ExponentialFog( Colorf color, FogMode fogMode ) { this( color ); this.fogMode = fogMode; } /** * Constructs a new ExponentialFog object with the specified color and density. */ public ExponentialFog( Colorf color, float density, FogMode fogMode ) { this( color, density ); this.fogMode = fogMode; } }