/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.physics.simulation;
import java.util.ArrayList;
import org.jagatoo.datatypes.Enableable;
import org.xith3d.loop.Updatable;
import org.xith3d.loop.UpdatingThread.TimingMode;
import org.xith3d.physics.collision.CollisionResolversManager;
/**
* A simulation engine
*
* @author Amos Wenger (aka BlueSky)
* @author Marvin Froehlich (aka Qudus)
*/
public abstract class SimulationEngine implements Updatable, Enableable
{
protected final ArrayList<SimulationWorld> worlds = new ArrayList<SimulationWorld>(1);
private CollisionResolversManager collisionResolversManager = null;
private long stepMicros = 5000L;
private long maxStepMicros = 2000000L;
private boolean enabled = true;
/**
* @return the list of worlds created and managed by this SimulationEngine.
*/
public final ArrayList<SimulationWorld> getWorlds()
{
return ( worlds );
}
/*
* CREATION METHODS
*/
/**
* Creates a new Simulation World.
*
* @return the newly created World.
*/
public abstract SimulationWorld newWorldImpl();
/**
* Creates a new Simulation World.
*
* @return the newly created World.
*/
public final SimulationWorld newWorld()
{
final SimulationWorld world = newWorldImpl();
worlds.add( world );
return ( world );
}
/**
* Creates a new SurfaceParameters with specified params.
*
* @param paramStrings the param strings to be specified, e.g. "mu" or "bounce"
* @param paramValues the values of the params to be specified, e.g. ".1f" or "true"
*/
public abstract SurfaceParameters newSurfaceParameters( String[] paramStrings, Object[] paramValues );
/**
* @return a new instance of {@link SurfaceParameters} filled with default values.
*/
public final SurfaceParameters newSurfaceParameters()
{
return ( newSurfaceParameters( null, null ) );
}
/**
* Destroys the given SimulationWorld.
*
* @param world
*/
public void destroyWorld( SimulationWorld world )
{
worlds.remove( world );
}
/**
* Sets the constant internal step time in microseconds.
*
* @param micros
*/
public final void setStepSize( long micros )
{
if ( micros < 1L )
throw new IllegalArgumentException( "micros must be greater then 0" );
this.stepMicros = micros;
}
/**
* @return the constant internal step time in microseconds.
*/
public final long getStepSize()
{
return ( stepMicros );
}
/**
* Sets the maximum internal step time in microseconds.
*
* @param micros
*/
public final void setMaxStepSize( long micros )
{
if ( micros < 1L )
throw new IllegalArgumentException( "micros must be greater then 0" );
this.maxStepMicros = micros;
}
/**
* @return the maximum internal step time in microseconds.
*/
public final long getMaxStepSize()
{
return ( maxStepMicros );
}
/**
* Step the simulation = advance the time
* @param stepMicros the size of the step which should
* be taken. Note that 2 steps of .01f isn't equal to
* 1 step of .02f : the smaller is your stepSize, the
* more accurate your simulation (but computations take
* more time). As always, you should find a tradeoff
* between speed and accuracy (which is the whole point
* of physic simulation, anyway).
* Begin with .01f and adjust it later if you don't know
* what to put.
* Note : you could also make the stepSize "adaptative",
* ie proportional to the (real) time that has passed since
* the last step, but sometimes adaptive stepSize can
* cause some simulation problems (jumps, instability).
* If you have these problems you could also try to
* advance by the right quantity of time by several
* fixed size steps.
*/
public final void step( long stepMicros )
{
for ( int i = 0; i < worlds.size(); i++ )
{
worlds.get( i ).step( stepMicros, collisionResolversManager );
}
}
public final void setCollisionResolversManager( CollisionResolversManager collisionResolversManager )
{
this.collisionResolversManager = collisionResolversManager;
}
/**
* Sets this SimulationEngine enabled/disabled.<br>
* If not enabled, the update() method will do nothing.
*
* @param enabled
*/
public final void setEnabled( boolean enabled )
{
this.enabled = enabled;
}
/**
* @return if this SimulationEngine is enabled.<br>
* If not enabled, the update() method will do nothing.
*/
public final boolean isEnabled()
{
return ( enabled );
}
/**
* {@inheritDoc}
*/
public final void update( long gameTime, long frameTime, TimingMode timingMode )
{
if ( isEnabled() )
{
step( timingMode.getMicroSeconds( frameTime ) );
}
}
protected SimulationEngine()
{
}
}