/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.scenegraph.primitives; import org.openmali.FastMath; import org.openmali.vecmath2.Colorf; import org.openmali.vecmath2.TexCoord2f; import org.openmali.vecmath2.Tuple3f; import org.openmali.vecmath2.Vector3f; import org.xith3d.loaders.texture.TextureLoader; import org.xith3d.scenegraph.Appearance; import org.xith3d.scenegraph.Geometry; import org.xith3d.scenegraph.Shape3D; import org.xith3d.scenegraph.StaticTransform; import org.xith3d.scenegraph.Texture; import org.xith3d.scenegraph.TriangleArray; /** * A simple Capsule Shape3D.<br> * <br> * The length of the Capsule is the length of the body (without the caps).<br> * The radius is the radius of the body and the caps. * * @author Marvin Froehlich (aka Qudus) */ public class Capsule extends Shape3D { private static GeometryType geomConstructTypeHint = GeometryType.TRIANGLE_ARRAY; /** * Sets the hint for this ShapeType's Geometry to be constructed of a certain type. * * @param hint */ public static void setGeometryConstructionTypeHint( GeometryType hint ) { switch ( hint ) { case TRIANGLE_ARRAY: geomConstructTypeHint = hint; break; default: throw new UnsupportedOperationException( "Currently " + Cylinder.class.getSimpleName() + " does not support " + hint ); } } /** * @return the hint for this ShapeType's Geometry to be constructed of a certain type. */ public static GeometryType getGeometryConstructionTypeHint() { return ( geomConstructTypeHint ); } /** * Creates the GeometryConstruct for a Capsule. * * @param slices the slices of the cap Hemispheres and the body Cylinder * @param stacks the stacks of <b>each</b> cap Hemisphere. * @param radius the radius of the capsule * @param length the length of the body Cylinder * @param features the Geometry features * @param colorAlpha * @param texCoordsSize * * @return the GeometryConstruct for a Hemisphere */ public static GeometryConstruct createGeometryConstructTA( int slices, int stacks, float radius, float length, int features, boolean colorAlpha, int texCoordsSize ) { GeometryConstruct gcCapTop = Hemisphere.createGeometryConstructTA( slices, stacks, features, colorAlpha, texCoordsSize ); GeometryConstruct gcCapBottom = Hemisphere.createGeometryConstructTA( slices, stacks, features, colorAlpha, texCoordsSize ); GeometryConstruct gcBody = Cylinder.createGeometryConstructTA( 1f, 1f, 1f, false, slices,1, features, colorAlpha, texCoordsSize ); // transform geometry parts to build a Capsule { if ( radius != 1.0f ) StaticTransform.scale( gcCapTop.getCoordinates(), radius, radius, radius ); StaticTransform.translate( gcCapTop.getCoordinates(), 0.0f, +( length / 2.0f ), 0.0f ); if ( ( radius != 1.0f ) || ( length != 1.0f ) ) StaticTransform.scale( gcBody.getCoordinates(), radius, length, radius ); //StaticTransform.mirrorZX( gcCapBottom.getCoordinates() ); //StaticTransform.mirrorZX( gcCapBottom.getNormals() ); if ( radius != 1.0f ) StaticTransform.scale( gcCapBottom.getCoordinates(), radius, radius, radius ); StaticTransform.rotateX( gcCapBottom.getCoordinates(), -FastMath.PI ); StaticTransform.rotateX( gcCapBottom.getNormals(), -FastMath.PI ); StaticTransform.translate( gcCapBottom.getCoordinates(), 0.0f, -( length / 2.0f ), 0.0f ); } // fix texture-coordinates to slide smoothly into each others if ( ( features & Geometry.TEXTURE_COORDINATES ) != 0 ) { if ( texCoordsSize == 2 ) { final float relTopSize = ( 1.0f / ( radius + radius + length ) ) * radius; final float relBodySize = ( 1.0f / ( radius + radius + length ) ) * length; final float relBottomSize = ( 1.0f / ( radius + radius + length ) ) * radius; for ( int i = 0; i < gcCapTop.getTextureCoordinates2f().length; i++ ) { TexCoord2f tc = gcCapTop.getTextureCoordinates2f()[ i ]; tc.mulT( relTopSize ); tc.addT( relBottomSize + relBodySize ); } for ( int i = 0; i < gcBody.getTextureCoordinates2f().length; i++ ) { TexCoord2f tc = gcBody.getTextureCoordinates2f()[ i ]; tc.mulT( relBodySize ); tc.addT( relBottomSize ); } for ( int i = 0; i < gcCapBottom.getTextureCoordinates2f().length; i++ ) { TexCoord2f tc = gcCapBottom.getTextureCoordinates2f()[ i ]; tc.mulT( relBottomSize ); tc.addT( relBottomSize - tc.getT() ); // TODO add or set? tc.setS( 1.0f - tc.getS() ); } } } Tuple3f[] vertices = null; Vector3f[] normals = null; TexCoord2f[] texCoords = null; //if ((features & GeometryArray.COORDINATES) > 0) { vertices = new Tuple3f[ gcCapTop.numVertices() + gcBody.numVertices() + gcCapBottom.numVertices() ]; int j = 0; for ( int i = 0; i < gcCapTop.numVertices(); i++ ) { vertices[ j++ ] = gcCapTop.getCoordinates()[ i ]; } for ( int i = 0; i < gcBody.numVertices(); i++ ) { vertices[ j++ ] = gcBody.getCoordinates()[ i ]; } for ( int i = 0; i < gcCapBottom.numVertices(); i++ ) { vertices[ j++ ] = gcCapBottom.getCoordinates()[ i ]; } } if ( ( features & Geometry.NORMALS ) > 0 ) { normals = new Vector3f[ gcCapTop.numNormals() + gcBody.numNormals() + gcCapBottom.numNormals() ]; int j = 0; for ( int i = 0; i < gcCapTop.numNormals(); i++ ) { normals[ j++ ] = gcCapTop.getNormals()[ i ]; } for ( int i = 0; i < gcBody.numNormals(); i++ ) { normals[ j++ ] = gcBody.getNormals()[ i ]; } for ( int i = 0; i < gcCapBottom.numNormals(); i++ ) { normals[ j++ ] = gcCapBottom.getNormals()[ i ]; } } if ( ( features & Geometry.TEXTURE_COORDINATES ) != 0 ) { if ( texCoordsSize == 2 ) { texCoords = new TexCoord2f[ gcCapTop.numTextureCoordinates2f() + gcBody.numTextureCoordinates2f() + gcCapBottom.numTextureCoordinates2f() ]; int j = 0; for ( int i = 0; i < gcCapTop.numTextureCoordinates2f(); i++ ) { texCoords[ j++ ] = gcCapTop.getTextureCoordinates2f()[ i ]; } for ( int i = 0; i < gcBody.numTextureCoordinates2f(); i++ ) { texCoords[ j++ ] = gcBody.getTextureCoordinates2f()[ i ]; } for ( int i = 0; i < gcCapBottom.numTextureCoordinates2f(); i++ ) { texCoords[ j++ ] = gcCapBottom.getTextureCoordinates2f()[ i ]; } } } return ( new GeometryConstruct( GeometryType.TRIANGLE_ARRAY, vertices, normals, texCoords ) ); } /** * Creates the Geometry for a Capsule. * * @param slices the slices of the cap Hemispheres and the body Cylinder * @param stacks the stacks of <b>each</b> cap Hemisphere. * @param radius the radius of the capsule * @param length the length of the body Cylinder * @param features the Geometry features * @param colorAlpha * @param texCoordsSize * * @return the GeometryConstruct for a Hemisphere */ public static TriangleArray createGeometryTA( int slices, int stacks, float radius, float length, int features, boolean colorAlpha, int texCoordsSize ) { features |= Geometry.COORDINATES; GeometryConstruct data = createGeometryConstructTA( slices, stacks, radius, length, features, colorAlpha, texCoordsSize ); return ( GeomFactory.createTriangleArray( data ) ); } public static Geometry createGeometry( int slices, int stacks, float radius, float length, int features, boolean colorAlpha, int texCoordsSize ) { switch ( getGeometryConstructionTypeHint() ) { case TRIANGLE_ARRAY: return ( createGeometryTA( slices, stacks, radius, length, features, colorAlpha, texCoordsSize ) ); default: throw new Error( getGeometryConstructionTypeHint().getCorrespondingClass().getSimpleName() + " creation is not yet implemented." ); } } /** * Creates a capsule using standard specifications. * * @param slices the slices of the cap Hemispheres and the body Cylinder * @param stacks the stacks of <b>each</b> cap Hemisphere. * @param features Generate the data for GeometryArray.COLOR_3 | GeometryArray.NORMALS | ... * @param colorAlpha * @param texCoordsSize */ public Capsule( int slices, int stacks, int features, boolean colorAlpha, int texCoordsSize ) { super( createGeometry( slices, stacks, 1.0f, 1.0f, features, colorAlpha, texCoordsSize ) ); } /** * Creates a capsule using standard specifications. * * @param radius the radius of the capsule * @param length the length of the body Cylinder * @param slices the slices of the cap Hemispheres and the body Cylinder * @param stacks the stacks of <b>each</b> cap Hemisphere. * @param features Generate the data for GeometryArray.COLOR_3 | GeometryArray.NORMALS | ... * @param colorAlpha * @param texCoordsSize */ public Capsule( float radius, float length, int slices, int stacks, int features, boolean colorAlpha, int texCoordsSize ) { super( createGeometry( slices, stacks, radius, length, features, colorAlpha, texCoordsSize ) ); } /** * Creates a capsule using standard specifications. * * @param radius the radius of the capsule * @param length the length of the body Cylinder * @param slices the slices of the cap Hemispheres and the body Cylinder * @param stacks the stacks of <b>each</b> cap Hemisphere. * @param texture the texture to apply to the Sphere's Appearance */ public Capsule( float radius, float length, int slices, int stacks, Texture texture ) { this( radius, length, slices, stacks, Geometry.COORDINATES | Geometry.NORMALS | Geometry.TEXTURE_COORDINATES, false, 2 ); getAppearance( true ).setTexture( texture ); } /** * Creates a capsule using standard specifications. * * @param slices the slices of the cap Hemispheres and the body Cylinder * @param stacks the stacks of <b>each</b> cap Hemisphere. * @param texture the texture to apply to the Sphere's Appearance */ public Capsule( int slices, int stacks, Texture texture ) { this( slices, stacks, Geometry.COORDINATES | Geometry.NORMALS | Geometry.TEXTURE_COORDINATES, false, 2 ); getAppearance( true ).setTexture( texture ); } /** * Creates a capsule using standard specifications. * * @param radius the radius of the capsule * @param length the length of the body Cylinder * @param slices the slices of the cap Hemispheres and the body Cylinder * @param stacks the stacks of <b>each</b> cap Hemisphere. * @param texture the texture to apply to the Sphere's Appearance */ public Capsule( float radius, float length, int slices, int stacks, String texture ) { this( radius, length, slices, stacks, TextureLoader.getInstance().getTexture( texture ) ); } /** * Creates a capsule using standard specifications. * * @param slices the slices of the cap Hemispheres and the body Cylinder * @param stacks the stacks of <b>each</b> cap Hemisphere. * @param texture the texture to apply to the Sphere's Appearance */ public Capsule( int slices, int stacks, String texture ) { this( slices, stacks, TextureLoader.getInstance().getTexture( texture ) ); } /** * Creates a capsule using standard specifications. * * @param radius the radius of the capsule * @param length the length of the body Cylinder * @param slices the slices of the cap Hemispheres and the body Cylinder * @param stacks the stacks of <b>each</b> cap Hemisphere. * @param color the color to apply to the Sphere's Appearance */ public Capsule( float radius, float length, int slices, int stacks, Colorf color ) { this( radius, length, slices, stacks, Geometry.COORDINATES | Geometry.NORMALS, false, 2 ); getAppearance( true ).getColoringAttributes( true ).setColor( color ); if ( color.hasAlpha() ) this.getAppearance( true ).getTransparencyAttributes( true ).setTransparency( color.getAlpha() ); } /** * Creates a capsule using standard specifications. * * @param slices the slices of the cap Hemispheres and the body Cylinder * @param stacks the stacks of <b>each</b> cap Hemisphere. * @param color the color to apply to the Sphere's Appearance */ public Capsule( int slices, int stacks, Colorf color ) { this( 1.0f, 1.0f, slices, stacks, color ); } /** * Creates a capsule using standard specifications. * * @param radius the radius of the capsule * @param length the length of the body Cylinder * @param slices the slices of the cap Hemispheres and the body Cylinder * @param stacks the stacks of <b>each</b> cap Hemisphere. * @param app the Appearance to be applied to this Shape */ public Capsule( float radius, float length, int slices, int stacks, Appearance app ) { this( radius, length, slices, stacks, Geometry.COORDINATES | Geometry.NORMALS | GeomFactory.getFeaturesFromAppearance( app ), false, GeomFactory.getTexCoordsSize( app ) ); setAppearance( app ); } /** * Creates a capsule using standard specifications. * * @param slices the slices of the cap Hemispheres and the body Cylinder * @param stacks the stacks of <b>each</b> cap Hemisphere. * @param app the Appearance to be applied to this Shape */ public Capsule( int slices, int stacks, Appearance app ) { this( 1.0f, 1.0f, slices, stacks, app ); } }