/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.ui.hud.utils; import org.xith3d.scenegraph.Texture2DCanvas; import org.xith3d.ui.hud.base.Widget; /** * the {@link DropShadowFactory} is capable of drawing dropshadows around {@link Widget}s * * @author Marvin Froehlich (aka Qudus) */ public abstract class DropShadowFactory { private final int width; private final int height; /** * Gets the drow shadow width in pixels. * * @return the drop shadow's width in pixels. */ public final int getDropShadowWidth() { return ( width ); } /** * Gets the drow shadow height in pixels. * * @return the drop shadow's height in pixels. */ public final int getDropShadowHeight() { return ( height ); } /** * Draws a dropshadow for a {@link Widget}. * * @param widgetRight the right coordinate of the widget in texture space * @param widgetBottom the bottom coordinate of the widget in texture space * @param widgetWidth the width coordinate of the widget in texture space * @param widgetHeight the height coordinate of the widget in texture space * @param zIndex the widget's z-index * @param texCanvas the texture canvas to traw on */ public abstract void drawDropShadow( int widgetRight, int widgetBottom, int widgetWidth, int widgetHeight, int zIndex, Texture2DCanvas texCanvas ); protected DropShadowFactory( int width, int height ) { this.width = width; this.height = height; } }