/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.ui.hud.utils;
import org.xith3d.scenegraph.Texture2DCanvas;
import org.xith3d.ui.hud.base.Widget;
/**
* the {@link DropShadowFactory} is capable of drawing dropshadows around {@link Widget}s
*
* @author Marvin Froehlich (aka Qudus)
*/
public abstract class DropShadowFactory
{
private final int width;
private final int height;
/**
* Gets the drow shadow width in pixels.
*
* @return the drop shadow's width in pixels.
*/
public final int getDropShadowWidth()
{
return ( width );
}
/**
* Gets the drow shadow height in pixels.
*
* @return the drop shadow's height in pixels.
*/
public final int getDropShadowHeight()
{
return ( height );
}
/**
* Draws a dropshadow for a {@link Widget}.
*
* @param widgetRight the right coordinate of the widget in texture space
* @param widgetBottom the bottom coordinate of the widget in texture space
* @param widgetWidth the width coordinate of the widget in texture space
* @param widgetHeight the height coordinate of the widget in texture space
* @param zIndex the widget's z-index
* @param texCanvas the texture canvas to traw on
*/
public abstract void drawDropShadow( int widgetRight, int widgetBottom, int widgetWidth, int widgetHeight, int zIndex, Texture2DCanvas texCanvas );
protected DropShadowFactory( int width, int height )
{
this.width = width;
this.height = height;
}
}