/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.loop;
import org.jagatoo.input.InputSystem;
import org.jagatoo.input.devices.components.ControllerAxis;
import org.jagatoo.input.devices.components.ControllerButton;
import org.jagatoo.input.devices.components.DeviceComponent;
import org.jagatoo.input.devices.components.Key;
import org.jagatoo.input.devices.components.MouseButton;
import org.jagatoo.input.events.ControllerAxisChangedEvent;
import org.jagatoo.input.events.ControllerButtonEvent;
import org.jagatoo.input.events.ControllerButtonPressedEvent;
import org.jagatoo.input.events.ControllerButtonReleasedEvent;
import org.jagatoo.input.events.InputEvent;
import org.jagatoo.input.events.KeyPressedEvent;
import org.jagatoo.input.events.KeyReleasedEvent;
import org.jagatoo.input.events.KeyStateEvent;
import org.jagatoo.input.events.KeyTypedEvent;
import org.jagatoo.input.events.MouseButtonClickedEvent;
import org.jagatoo.input.events.MouseButtonEvent;
import org.jagatoo.input.events.MouseButtonPressedEvent;
import org.jagatoo.input.events.MouseButtonReleasedEvent;
import org.jagatoo.input.events.MouseMovedEvent;
import org.jagatoo.input.events.MouseStoppedEvent;
import org.jagatoo.input.events.MouseWheelEvent;
import org.jagatoo.input.listeners.InputListener;
import org.jagatoo.input.listeners.InputStateListener;
import org.jagatoo.input.managers.SimpleInputActionListener;
import org.jagatoo.input.managers.SimpleInputActionManager;
import org.xith3d.base.Xith3DEnvironment;
/**
* This loop renders the scene in the same or a separate Thread.
*
* @author Marvin Froehlich (aka Qudus)
*/
public class InputAdapterRenderLoop extends RenderLoop implements InputListener, InputStateListener, SimpleInputActionListener
{
/**
* {@inheritDoc}
*/
public void onKeyPressed( KeyPressedEvent e, Key key ) {}
/**
* {@inheritDoc}
*/
public void onKeyReleased( KeyReleasedEvent e, Key key ) {}
/**
* {@inheritDoc}
*/
public void onKeyStateChanged( KeyStateEvent e, Key key, boolean state ) {}
/**
* {@inheritDoc}
*/
public void onKeyTyped( KeyTypedEvent e, char keyChar ) {}
/**
* {@inheritDoc}
*/
public void onMouseButtonPressed( MouseButtonPressedEvent e, MouseButton button ) {}
/**
* {@inheritDoc}
*/
public void onMouseButtonReleased( MouseButtonReleasedEvent e, MouseButton button ) {}
/**
* {@inheritDoc}
*/
public void onMouseButtonClicked( MouseButtonClickedEvent e, MouseButton button, int clickCount ) {}
/**
* {@inheritDoc}
*/
public void onMouseButtonStateChanged( MouseButtonEvent e, MouseButton button, boolean state ) {}
/**
* {@inheritDoc}
*/
public void onMouseMoved( MouseMovedEvent e, int x, int y, int dx, int dy ) {}
/**
* {@inheritDoc}
*/
public void onMouseWheelMoved( MouseWheelEvent e, int wheelDelta ) {}
/**
* {@inheritDoc}
*/
public long getMouseStopDelay()
{
return ( 500000000L );
}
/**
* {@inheritDoc}
*/
public void onMouseStopped( MouseStoppedEvent e, int x, int y ) {}
/**
* {@inheritDoc}
*/
public void onControllerAxisChanged( ControllerAxisChangedEvent e, ControllerAxis axis, float axisDelta ) {}
/**
* {@inheritDoc}
*/
public void onControllerButtonPressed( ControllerButtonPressedEvent e, ControllerButton button ) {}
/**
* {@inheritDoc}
*/
public void onControllerButtonReleased( ControllerButtonReleasedEvent e, ControllerButton button ) {}
/**
* {@inheritDoc}
*/
public void onControllerButtonStateChanged( ControllerButtonEvent e, ControllerButton button, boolean state ) {}
/**
* {@inheritDoc}
*/
public void onInputStateChanged( InputEvent e, DeviceComponent comp, int delta, int state ) {}
/**
* {@inheritDoc}
*/
public void onActionInvoked( Object action, int delta, int state ) {}
/**
* Creates a new instance.
*
* @param x3dEnv the {@link Xith3DEnvironment} to be linked with this RenderLoop.
* @param maxFPS the maximum FPS to render at
*/
public InputAdapterRenderLoop( Xith3DEnvironment x3dEnv, float maxFPS )
{
super( x3dEnv, maxFPS );
InputSystem.getInstance().addInputListener( this );
InputSystem.getInstance().addInputStateListener( this );
SimpleInputActionManager.getInstance().addActionListener( this );
}
/**
* Creates a new instance.
*
* @param maxFPS the maximum FPS to render at
*/
public InputAdapterRenderLoop( float maxFPS )
{
this( null, maxFPS );
}
/**
* Creates a new instance.
*
* @param x3dEnv the {@link Xith3DEnvironment} to be linked with this RenderLoop.
*/
public InputAdapterRenderLoop( Xith3DEnvironment x3dEnv )
{
this( x3dEnv, Float.MAX_VALUE );
}
/**
* Creates a new instance.
*/
public InputAdapterRenderLoop()
{
this( Float.MAX_VALUE );
}
@Override
protected void destroy()
{
super.destroy();
if ( InputSystem.hasInstance() )
{
InputSystem.getInstance().removeInputListener( this );
InputSystem.getInstance().removeInputStateListener( this );
SimpleInputActionManager.getInstance().removeActionListener( this );
}
}
}