/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.resources; import java.io.IOException; import java.net.URL; import org.xith3d.loaders.shaders.base.ShaderLoader; import org.xith3d.scenegraph.Shader; import org.xith3d.scenegraph.Shader.ShaderType; /** * This is a ResourceRequest for a Shader resource to be loaded with * ShaderLoader. * * @author Marvin Froehlich (aka Qudus) */ public class ShaderResourceRequest implements ResourceRequest { private final String name; private final String bagName; private final ShaderType type; private final URL baseURL; private final ShaderLoader< ? > loader; /** * {@inheritDoc} */ public final String getName() { return ( name ); } /** * {@inheritDoc} */ public final String getBagName() { return ( bagName ); } /** * @return the load flags to be used to load this Model */ public final ShaderType getType() { return ( type ); } /** * @return the base URL to use while loading (or <i>null</i> to get from model URL) */ public final URL getBaseURL() { return ( baseURL ); } /** * @return the ShaderLoader used to load this Shader resource */ public final ShaderLoader< ? > getShaderLoader() { return ( loader ); } /** * {@inheritDoc} */ public Object loadResource( ResourceLocator resLoc, ResourceBag resBag ) throws IOException { ShaderLoader< ? > loader = getShaderLoader(); final URL tmpURL = loader.getBaseURL(); if ( getBaseURL() != null ) loader.setBaseURL( getBaseURL() ); Shader shader = loader.loadShader( resLoc.getResource( getName() ), getType() ); resBag.addShader( getBagName(), shader ); if ( getBaseURL() != null ) loader.setBaseURL( tmpURL ); return ( shader ); } /** * Creates a new ShaderResourceRequest. * * @param name the name of the requested Model resource * @param bagName the name of the requested resource, that it will carry in the ResourceBag * @param type the ShaderType to use * @param baseURL the base URL to use while loading (or <i>null</i> to get from model URL) * @param loader the ShaderLoader used to load this Sahder resource (or <i>null</i> to use the ExtensionLoader) */ public ShaderResourceRequest( String name, String bagName, ShaderType type, URL baseURL, ShaderLoader< ? > loader ) { this.name = name; this.bagName = bagName; this.type = type; this.baseURL = baseURL; this.loader = loader; } /** * Creates a new ShaderResourceRequest. * * @param name the name of the requested Model resource * @param bagName the name of the requested resource, that it will carry in the ResourceBag * @param type the ShaderType to use * @param loader the ShaderLoader used to load this Sahder resource (or <i>null</i> to use the ExtensionLoader) */ public ShaderResourceRequest( String name, String bagName, ShaderType type, ShaderLoader< ? > loader ) { this( name, bagName, type, null, loader ); } }