/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.scenegraph.primitives;
import org.jagatoo.opengl.enums.FaceCullMode;
import org.jagatoo.opengl.enums.TextureFormat;
import org.openmali.vecmath2.Tuple2f;
import org.xith3d.render.RenderPass;
import org.xith3d.scenegraph.TextureImage2D;
import org.xith3d.scenegraph.Texture2D;
import org.xith3d.scenegraph.Texture2DCanvas;
/**
* This a simple {@link Rectangle} extension for pixel-perfect drawing.
* Use it in a {@link RenderPass} created through
* RenderPass.create2D( ... ).
*
* @author Marvin Froehlich (aka Qudus)
*/
public class DrawRectangle extends Rectangle
{
private boolean allowBiggerTexture = false;
/**
* If set to true, the underlying TextureImage2D is not shinked,
* if a smaller size would be sufficient, when the rectangle is shrinked.
*
* @param allow
*/
public void setAllowBiggerTexture( boolean allow )
{
this.allowBiggerTexture = allow;
}
/**
* If set to true, the underlying TextureImage2D is not shinked,
* if a smaller size would be sufficient, when the rectangle is shrinked.
*/
public final boolean getAllowBiggerTexture()
{
return ( allowBiggerTexture );
}
/**
* @return this Rectangle's Texture or null
*/
@Override
public Texture2D getTexture()
{
return ( (Texture2D)getAppearance().getTexture() );
}
public final Texture2DCanvas getTextureCanvas()
{
return ( getTexture().getTextureCanvas() );
}
/**
* {@inheritDoc}
*/
@Override
public boolean resize( float width, float height, float xOffset, float yOffset, float zOffset )
{
if ( ( width == getWidth() ) && ( height == getHeight() ) )
return ( false );
if ( !super.resize( width, height, xOffset, yOffset, zOffset ) )
return ( false );
int texWidth = Math.max( 1, (int)Math.ceil( width ) );
int texHeight = Math.max( 1, (int)Math.ceil( height ) );
Texture2D texture = getTexture();
TextureImage2D ti0 = texture.getImage0();
if ( ti0.initImageData( texWidth, texHeight, allowBiggerTexture ) )
{
texture.setSizeChanged();
//System.out.println( width + ", " + height + ", " + ti0.getWidth() + ", " + ti0.getHeight() );
}
else if ( texture.hasTextureCanvas() )
{
texture.getTextureCanvas().notifyImagesizeChanged( ti0.getOriginalWidth(), ti0.getOriginalHeight(), null );
//System.out.println( width + ", " + height );
}
Tuple2f tmpTC = Tuple2f.fromPool();
ti0.getTextureCoordinateUR( tmpTC );
setTexturePosition( tmpTC );
Tuple2f.toPool( tmpTC );
return ( true );
}
private static Texture2D createDrawTexture( int width, int height, boolean withAlpha, boolean useByteBuffer )
{
TextureFormat format = withAlpha ? TextureFormat.RGBA : TextureFormat.RGB;
width = Math.max( 1, width );
height = Math.max( 1, height );
Texture2D texture = Texture2D.createDrawTexture( format, width, height, useByteBuffer );
return ( texture );
}
public DrawRectangle( float width, float height, boolean generateNormals, boolean withAlpha, boolean useByteBuffer )
{
super( width, height, generateNormals, ZeroPointLocation.TOP_LEFT, createDrawTexture( (int)width, (int)height, withAlpha, useByteBuffer ) );
this.getAppearance().getPolygonAttributes( true ).setFaceCullMode( FaceCullMode.BACK );
Tuple2f tmpTC = Tuple2f.fromPool();
getTexture().getImage0().getTextureCoordinateUR( tmpTC );
setTexturePosition( tmpTC );
Tuple2f.toPool( tmpTC );
}
public DrawRectangle( float width, float height, boolean withAlpha, boolean useByteBuffer )
{
this( width, height, false, withAlpha, useByteBuffer );
}
public DrawRectangle( float width, float height, boolean useByteBuffer )
{
this( width, height, false, true, useByteBuffer );
}
}