/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.scenegraph.primitives; import org.jagatoo.opengl.enums.FaceCullMode; import org.jagatoo.opengl.enums.TextureFormat; import org.openmali.vecmath2.Tuple2f; import org.xith3d.render.RenderPass; import org.xith3d.scenegraph.TextureImage2D; import org.xith3d.scenegraph.Texture2D; import org.xith3d.scenegraph.Texture2DCanvas; /** * This a simple {@link Rectangle} extension for pixel-perfect drawing. * Use it in a {@link RenderPass} created through * RenderPass.create2D( ... ). * * @author Marvin Froehlich (aka Qudus) */ public class DrawRectangle extends Rectangle { private boolean allowBiggerTexture = false; /** * If set to true, the underlying TextureImage2D is not shinked, * if a smaller size would be sufficient, when the rectangle is shrinked. * * @param allow */ public void setAllowBiggerTexture( boolean allow ) { this.allowBiggerTexture = allow; } /** * If set to true, the underlying TextureImage2D is not shinked, * if a smaller size would be sufficient, when the rectangle is shrinked. */ public final boolean getAllowBiggerTexture() { return ( allowBiggerTexture ); } /** * @return this Rectangle's Texture or null */ @Override public Texture2D getTexture() { return ( (Texture2D)getAppearance().getTexture() ); } public final Texture2DCanvas getTextureCanvas() { return ( getTexture().getTextureCanvas() ); } /** * {@inheritDoc} */ @Override public boolean resize( float width, float height, float xOffset, float yOffset, float zOffset ) { if ( ( width == getWidth() ) && ( height == getHeight() ) ) return ( false ); if ( !super.resize( width, height, xOffset, yOffset, zOffset ) ) return ( false ); int texWidth = Math.max( 1, (int)Math.ceil( width ) ); int texHeight = Math.max( 1, (int)Math.ceil( height ) ); Texture2D texture = getTexture(); TextureImage2D ti0 = texture.getImage0(); if ( ti0.initImageData( texWidth, texHeight, allowBiggerTexture ) ) { texture.setSizeChanged(); //System.out.println( width + ", " + height + ", " + ti0.getWidth() + ", " + ti0.getHeight() ); } else if ( texture.hasTextureCanvas() ) { texture.getTextureCanvas().notifyImagesizeChanged( ti0.getOriginalWidth(), ti0.getOriginalHeight(), null ); //System.out.println( width + ", " + height ); } Tuple2f tmpTC = Tuple2f.fromPool(); ti0.getTextureCoordinateUR( tmpTC ); setTexturePosition( tmpTC ); Tuple2f.toPool( tmpTC ); return ( true ); } private static Texture2D createDrawTexture( int width, int height, boolean withAlpha, boolean useByteBuffer ) { TextureFormat format = withAlpha ? TextureFormat.RGBA : TextureFormat.RGB; width = Math.max( 1, width ); height = Math.max( 1, height ); Texture2D texture = Texture2D.createDrawTexture( format, width, height, useByteBuffer ); return ( texture ); } public DrawRectangle( float width, float height, boolean generateNormals, boolean withAlpha, boolean useByteBuffer ) { super( width, height, generateNormals, ZeroPointLocation.TOP_LEFT, createDrawTexture( (int)width, (int)height, withAlpha, useByteBuffer ) ); this.getAppearance().getPolygonAttributes( true ).setFaceCullMode( FaceCullMode.BACK ); Tuple2f tmpTC = Tuple2f.fromPool(); getTexture().getImage0().getTextureCoordinateUR( tmpTC ); setTexturePosition( tmpTC ); Tuple2f.toPool( tmpTC ); } public DrawRectangle( float width, float height, boolean withAlpha, boolean useByteBuffer ) { this( width, height, false, withAlpha, useByteBuffer ); } public DrawRectangle( float width, float height, boolean useByteBuffer ) { this( width, height, false, true, useByteBuffer ); } }