/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.loop.opscheduler.impl; import java.util.ArrayList; import java.util.Collections; import java.util.List; import java.util.Vector; import java.util.concurrent.ConcurrentLinkedQueue; import org.xith3d.loop.GameTimeHost; import org.xith3d.loop.Updatable; import org.xith3d.loop.Updater; import org.xith3d.loop.UpdatingThread; import org.xith3d.loop.opscheduler.Animatable; import org.xith3d.loop.opscheduler.Interval; import org.xith3d.loop.opscheduler.IntervalListener; import org.xith3d.loop.opscheduler.OperationScheduler; import org.xith3d.loop.opscheduler.ScheduledOperation; /** * If you're not using RenderLoop, but want to benefit from the * OperationScheduler functionality, just use this one.<br> * This class also implements the {@link Updater} interface. * * @author Marvin Froehlich (aka Qudus) */ public class OperationSchedulerImpl extends UpdatingThread implements OperationScheduler { private List< ScheduledOperation > scheduledOps = Collections.synchronizedList( new ArrayList< ScheduledOperation >() ); private ConcurrentLinkedQueue< ScheduledOperation > oneTimeOps = new ConcurrentLinkedQueue< ScheduledOperation >(); private List< Interval > intervals = Collections.synchronizedList( new ArrayList< Interval >() ); private Vector< IntervalListener > intervalListeners = new Vector< IntervalListener >(); private final Vector< Updatable > updatableList = new Vector< Updatable >(); /** * @return the number of {@link ScheduledOperation}s. */ public final int getNumberOfSchedOps() { return ( scheduledOps.size() + oneTimeOps.size() ); } /** * @return the number of {@link Interval}s. */ public final int getNumberOfIntevals() { return ( intervals.size() ); } /** * {@inheritDoc} */ public void scheduleOperation( ScheduledOperation schedOp ) { if ( schedOp.isPersistent() ) scheduledOps.add( schedOp ); else oneTimeOps.add( schedOp ); } /** * {@inheritDoc} */ public void unscheduleOperation( ScheduledOperation schedOp ) { scheduledOps.remove( schedOp ); } /** * {@inheritDoc} */ public void addInterval( Interval interval ) { interval.revive(); intervals.add( interval ); } /** * {@inheritDoc} */ public void removeAllIntervals() { intervals.clear(); } /** * {@inheritDoc} */ public void addIntervalListener( IntervalListener il ) { intervalListeners.add( il ); } /** * {@inheritDoc} */ public IntervalListener removeIntervalListener( IntervalListener il ) { if ( intervalListeners.remove( il ) ) return ( il ); return ( null ); } public void addAnimatableObject( Animatable animObj, long gameTime, TimingMode timingMode ) { scheduleOperation( animObj ); if ( gameTime >= 0L ) animObj.startAnimation( gameTime, timingMode ); } /** * {@inheritDoc} */ public void addAnimatableObject( Animatable animObj, boolean startAnimation ) { if ( startAnimation ) addAnimatableObject( animObj, getGameTime(), getTimingMode() ); else addAnimatableObject( animObj, -1L, getTimingMode() ); } /** * {@inheritDoc} */ public void addAnimatableObject( Animatable anumObj ) { addAnimatableObject( anumObj, true ); } /** * {@inheritDoc} */ public void removeAnimatableObject( Animatable animObj ) { unscheduleOperation( animObj ); } /** * This method is executed each time an interval is hit. * * @param interval the hit Interval * @param gameTime the current gameTime * @param frameTime the time needed to render the last frame * @param timingMode */ protected void callIntervalListeners( Interval interval, long gameTime, long frameTime, TimingMode timingMode ) { if ( !intervalListeners.isEmpty() ) { for ( int i = 0; i < intervalListeners.size(); i++ ) { intervalListeners.get( i ).onIntervalHit( interval, gameTime, frameTime, timingMode ); } } } /** * {@inheritDoc} */ public void addUpdatable( Updatable updatable ) { updatableList.add( updatable ); } /** * {@inheritDoc} */ public void removeUpdatable( Updatable updatable ) { updatableList.remove( updatable ); } /** * {@inheritDoc} */ @Override public void update( long gameTime, long frameTime, TimingMode timingMode ) { // check intervals if ( !intervals.isEmpty() ) { int i = 0; while ( i < intervals.size() ) { final Interval interval = intervals.get( i ); if ( ( interval.isAlive() ) && ( interval.check( gameTime, frameTime, timingMode ) ) ) callIntervalListeners( interval, gameTime, frameTime, timingMode ); if ( interval.isAlive() ) i++; else intervals.remove( i ); } } // execute persistent scheduled operations if ( !scheduledOps.isEmpty() ) { int i = 0; while ( i < scheduledOps.size() ) { final ScheduledOperation schedOp = scheduledOps.get( i ); if ( schedOp.isAlive() ) { schedOp.update( gameTime, frameTime, timingMode ); i++; } else { scheduledOps.remove( i ); } } } // execute nonpersistent scheduled operations if ( !oneTimeOps.isEmpty() ) { ScheduledOperation schedOp; while ( ( schedOp = oneTimeOps.poll() ) != null ) { schedOp.update( gameTime, frameTime, timingMode ); } } if ( !updatableList.isEmpty() ) { for ( int i = 0; i < updatableList.size(); i++ ) updatableList.get( i ).update( gameTime, frameTime, timingMode ); } } /** * Checks the list of operations and intervals and calls * necessary methods if the time is right. * * @param gameTime the current game time */ public void update( long gameTime ) { update( gameTime, -1L, TimingMode.MILLISECONDS ); } /** * Checks the list of operations and intervals and calls * necessary methods if the time is right. */ public void update() { update( -1L, -1L, TimingMode.MILLISECONDS ); } public OperationSchedulerImpl( long minItTime, GameTimeHost gameTimeHost ) { super( minItTime, gameTimeHost ); } public OperationSchedulerImpl( long minItTime ) { this( minItTime, null ); } public OperationSchedulerImpl( GameTimeHost gameTimeHost ) { this( 0L, gameTimeHost ); } public OperationSchedulerImpl() { this( 0L, null ); } }