/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.scenegraph;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import org.xith3d.scenegraph.modifications.ScenegraphModificationsListener;
/**
* This is a Shape3D extension, that allows you to use multiple Geometries and
* Appearances for, of which only one set is active at a time.<br>
* This is comparable to a Switch node, but is more efficient for this task.
*
* @author Marvin Froehlich (aka Qudus)
*/
public class MultiShape3D extends Shape3D
{
private ArrayList< Geometry > geometries = new ArrayList< Geometry >();
private ArrayList< Appearance > appearances = new ArrayList< Appearance >();
private HashMap< String, Integer > mapName2Unit = new HashMap< String, Integer >();
private ArrayList< String > mapUnit2Name = new ArrayList< String >();
private List< String > unmodMapUnit2Name = Collections.unmodifiableList( mapUnit2Name );
private int activeUnit = -1;
/**
* @return an unmodifiable List of all available units in this MultiShape3D.
*/
public final List< String > getUnits()
{
return ( unmodMapUnit2Name );
}
/**
* @return the number of units in this MultiShape3D.
*/
public final int getNumberOfUnits()
{
return ( mapUnit2Name.size() );
}
/**
* @return the active unit's index
*/
public final int getActiveUnit()
{
if ( activeUnit == -1 )
return ( -1 );
return ( activeUnit );
}
/**
* @return the active unit's name
*/
public final String getActiveUnitName()
{
if ( activeUnit == -1 )
return ( null );
return ( mapUnit2Name.get( activeUnit ) );
}
/**
* Sets the active unit.
*
* @param index
*/
public void setActiveUnit( int index )
{
setGeometry( geometries.get( index ) );
setAppearance( appearances.get( index ) );
activeUnit = index;
}
/**
* Sets the active unit.
*
* @param name
*/
public void setActiveUnit( String name )
{
setActiveUnit( mapName2Unit.get( name ) );
}
/**
* Adds a named Shape-unit to the MultiShape3D.
*
* @param name
* @param geometry
* @param appearance
*/
public void addUnit( String name, Geometry geometry, Appearance appearance )
{
mapName2Unit.put( name, new Integer( getNumberOfUnits() ) );
geometries.add( geometry );
appearances.add( appearance );
geometry.setModListener( getModListener() );
appearance.setModListener( getModListener() );
if ( ( getGeometry() == null ) || ( getAppearance() == null ) )
setActiveUnit( name );
}
/**
* Adds an unnamed Shape-unit to the MultiShape3D.
*
* @param geometry
* @param appearance
*/
public void addUnit( Geometry geometry, Appearance appearance )
{
addUnit( Integer.toHexString( geometry.hashCode() ) + "-" + Integer.toHexString( appearance.hashCode() ), geometry, appearance );
}
/**
* {@inheritDoc}
*/
@Override
public void setModListener( ScenegraphModificationsListener modListener )
{
super.setModListener( modListener );
if ( getAppearance() != null )
getAppearance().setModListener( this.getModListener() );
if ( getGeometry() != null )
getGeometry().setModListener( this.getModListener() );
for ( int i = 0; i < geometries.size(); i++ )
{
geometries.get( i ).setModListener( getModListener() );
}
for ( int i = 0; i < appearances.size(); i++ )
{
appearances.get( i ).setModListener( getModListener() );
}
}
/**
* Constructs a new Shape3D object with specified geometry and
* appearance components.
*/
public MultiShape3D( Geometry geometry, Appearance appearance )
{
super();
this.setGeometry( geometry );
this.setAppearance( appearance );
}
/**
* Constructs a new Shape3D object with specified geometry component
* and a null appearance component.
*/
public MultiShape3D( Geometry geometry )
{
this( geometry, (Appearance)null );
}
/**
* Constructs a new Shape3D object with a null geometry component
* and a null appearance component.
*/
public MultiShape3D()
{
this( (Geometry)null, (Appearance)null );
}
}