/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.effects.celshading;
import org.jagatoo.opengl.enums.DrawMode;
import org.jagatoo.opengl.enums.FaceCullMode;
import org.openmali.vecmath2.Colorf;
import org.xith3d.loaders.texture.TextureLoader;
import org.xith3d.scenegraph.Appearance;
import org.xith3d.scenegraph.ColoringAttributes;
import org.xith3d.scenegraph.Geometry;
import org.xith3d.scenegraph.GroupNode;
import org.xith3d.scenegraph.LineAttributes;
import org.xith3d.scenegraph.PolygonAttributes;
import org.xith3d.scenegraph.RenderingAttributes;
import org.xith3d.scenegraph.Shape3D;
import org.xith3d.scenegraph.Texture2D;
/**
* Insert type comment here.
*
* @author Marvin Froehlich (aka Qudus)
*/
public abstract class CelShadingFactory
{
private static Texture2D texture = null;
private static final PolygonAttributes outlinePolyAttribs;
private static final RenderingAttributes outlineRenderingAttribs;
private static final ColoringAttributes outlineColoringAttribs;
private static final LineAttributes outlineLineAttribs;
static
{
outlinePolyAttribs = new PolygonAttributes( DrawMode.LINE, FaceCullMode.FRONT );
outlineRenderingAttribs = new RenderingAttributes();
outlineRenderingAttribs.setDepthTestFunction( RenderingAttributes.LESS_OR_EQUAL );
outlineColoringAttribs = new ColoringAttributes( Colorf.BLACK, ColoringAttributes.NICEST );
outlineLineAttribs = new LineAttributes( 3, LineAttributes.PATTERN_SOLID, false );
}
public static final Texture2D getTexture()
{
if ( texture == null )
texture = TextureLoader.getInstance().loadTexture( CelShadingFactory.class.getClassLoader().getResource( "resources/org/xith3d/shaders/celshading/celshading.png" ) );
return ( texture );
}
public static final void setOutlineLineWidth( float width )
{
outlineLineAttribs.setLineWidth( Math.max( 1f, width ) );
}
public static final float getOutlineLineWidth()
{
return ( outlineLineAttribs.getLineWidth() );
}
public static final Shape3D createOutlineShape( Geometry geometry )
{
Appearance appearance = new Appearance();
appearance.setPolygonAttributes( outlinePolyAttribs );
appearance.setRenderingAttributes( outlineRenderingAttribs );
appearance.setColoringAttributes( outlineColoringAttribs );
appearance.setLineAttributes( outlineLineAttribs );
return ( new Shape3D( geometry, appearance ) );
}
protected Appearance getBaseAppearance()
{
Appearance app = new Appearance();
app.setTexture( getTexture() );
return ( app );
}
protected abstract Shape3D createMainShape( Geometry geometry );
public final void prepareForCelShading( Geometry geometry, GroupNode group )
{
group.addChild( createMainShape( geometry ) );
group.addChild( createOutlineShape( geometry ) );
}
}