/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.effects.celshading; import org.jagatoo.opengl.enums.DrawMode; import org.jagatoo.opengl.enums.FaceCullMode; import org.openmali.vecmath2.Colorf; import org.xith3d.loaders.texture.TextureLoader; import org.xith3d.scenegraph.Appearance; import org.xith3d.scenegraph.ColoringAttributes; import org.xith3d.scenegraph.Geometry; import org.xith3d.scenegraph.GroupNode; import org.xith3d.scenegraph.LineAttributes; import org.xith3d.scenegraph.PolygonAttributes; import org.xith3d.scenegraph.RenderingAttributes; import org.xith3d.scenegraph.Shape3D; import org.xith3d.scenegraph.Texture2D; /** * Insert type comment here. * * @author Marvin Froehlich (aka Qudus) */ public abstract class CelShadingFactory { private static Texture2D texture = null; private static final PolygonAttributes outlinePolyAttribs; private static final RenderingAttributes outlineRenderingAttribs; private static final ColoringAttributes outlineColoringAttribs; private static final LineAttributes outlineLineAttribs; static { outlinePolyAttribs = new PolygonAttributes( DrawMode.LINE, FaceCullMode.FRONT ); outlineRenderingAttribs = new RenderingAttributes(); outlineRenderingAttribs.setDepthTestFunction( RenderingAttributes.LESS_OR_EQUAL ); outlineColoringAttribs = new ColoringAttributes( Colorf.BLACK, ColoringAttributes.NICEST ); outlineLineAttribs = new LineAttributes( 3, LineAttributes.PATTERN_SOLID, false ); } public static final Texture2D getTexture() { if ( texture == null ) texture = TextureLoader.getInstance().loadTexture( CelShadingFactory.class.getClassLoader().getResource( "resources/org/xith3d/shaders/celshading/celshading.png" ) ); return ( texture ); } public static final void setOutlineLineWidth( float width ) { outlineLineAttribs.setLineWidth( Math.max( 1f, width ) ); } public static final float getOutlineLineWidth() { return ( outlineLineAttribs.getLineWidth() ); } public static final Shape3D createOutlineShape( Geometry geometry ) { Appearance appearance = new Appearance(); appearance.setPolygonAttributes( outlinePolyAttribs ); appearance.setRenderingAttributes( outlineRenderingAttribs ); appearance.setColoringAttributes( outlineColoringAttribs ); appearance.setLineAttributes( outlineLineAttribs ); return ( new Shape3D( geometry, appearance ) ); } protected Appearance getBaseAppearance() { Appearance app = new Appearance(); app.setTexture( getTexture() ); return ( app ); } protected abstract Shape3D createMainShape( Geometry geometry ); public final void prepareForCelShading( Geometry geometry, GroupNode group ) { group.addChild( createMainShape( geometry ) ); group.addChild( createOutlineShape( geometry ) ); } }