/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.loaders.models.animations; import org.jagatoo.datatypes.NamedObject; import org.openmali.vecmath2.Matrix4f; import org.openmali.vecmath2.Quaternion4f; import org.openmali.vecmath2.Tuple3f; import org.openmali.vecmath2.Vector3f; /** * A Bone can either consist of a translation, rotation and scale, * where the scale can be null or a full transformation matrix. * In the first case the transformation matrix is null and * in the latter case the translation, rotaion and scale are all null. * * @author Marvin Froehlich (aka Qudus) */ public class Bone implements NamedObject { private final Bone parent; private final String name; private final Vector3f translation; private final Quaternion4f rotation; private final Tuple3f scale; private final Matrix4f transformation; public final Bone getParent() { return ( parent ); } public final String getName() { return ( name ); } public final Vector3f getTranslation() { return ( translation ); } public final Quaternion4f getRotation() { return ( rotation ); } public final Tuple3f getScale() { return ( scale ); } public final Matrix4f getTransformation() { return ( transformation ); } public Bone( Bone parent, String name, Vector3f translation, Quaternion4f rotation, Tuple3f scale ) { this.parent = parent; this.name = name; this.translation = translation; this.rotation = rotation; this.scale = scale; this.transformation = null; } public Bone( Bone parent, String name, Matrix4f transformation ) { this.parent = parent; this.name = name; this.translation = null; this.rotation = null; this.scale = null; this.transformation = transformation; } }