/**
* Copyright (c) 2003-2009, Xith3D Project Group all rights reserved.
*
* Portions based on the Java3D interface, Copyright by Sun Microsystems.
* Many thanks to the developers of Java3D and Sun Microsystems for their
* innovation and design.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* Neither the name of the 'Xith3D Project Group' nor the names of its
* contributors may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A
* RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE
*/
package org.xith3d.loaders.models.animations;
import org.jagatoo.datatypes.NamedObject;
import org.openmali.vecmath2.Matrix4f;
import org.openmali.vecmath2.Quaternion4f;
import org.openmali.vecmath2.Tuple3f;
import org.openmali.vecmath2.Vector3f;
/**
* A Bone can either consist of a translation, rotation and scale,
* where the scale can be null or a full transformation matrix.
* In the first case the transformation matrix is null and
* in the latter case the translation, rotaion and scale are all null.
*
* @author Marvin Froehlich (aka Qudus)
*/
public class Bone implements NamedObject
{
private final Bone parent;
private final String name;
private final Vector3f translation;
private final Quaternion4f rotation;
private final Tuple3f scale;
private final Matrix4f transformation;
public final Bone getParent()
{
return ( parent );
}
public final String getName()
{
return ( name );
}
public final Vector3f getTranslation()
{
return ( translation );
}
public final Quaternion4f getRotation()
{
return ( rotation );
}
public final Tuple3f getScale()
{
return ( scale );
}
public final Matrix4f getTransformation()
{
return ( transformation );
}
public Bone( Bone parent, String name, Vector3f translation, Quaternion4f rotation, Tuple3f scale )
{
this.parent = parent;
this.name = name;
this.translation = translation;
this.rotation = rotation;
this.scale = scale;
this.transformation = null;
}
public Bone( Bone parent, String name, Matrix4f transformation )
{
this.parent = parent;
this.name = name;
this.translation = null;
this.rotation = null;
this.scale = null;
this.transformation = transformation;
}
}