/** * Copyright (c) 2003-2009, Xith3D Project Group all rights reserved. * * Portions based on the Java3D interface, Copyright by Sun Microsystems. * Many thanks to the developers of Java3D and Sun Microsystems for their * innovation and design. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the 'Xith3D Project Group' nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) A * RISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE */ package org.xith3d.ui.hud.utils; import org.openmali.FastMath; import org.openmali.vecmath2.Colorf; import org.xith3d.scenegraph.Texture2DCanvas; import org.xith3d.scenegraph.TextureImage2D; /** * Default implementation of the {@link DropShadowFactory}. * * @author Marvin Froehlich (aka Qudus) */ public class DefaultDropShadowFactory extends DropShadowFactory { private int offsetX = 0; private int offsetY = 0; private Colorf startColor = new Colorf( 0f, 0f, 0f, 0f ); private byte[] pixelLine = null; protected int getOffsetX() { return ( offsetX ); } protected int getOffsetY() { return ( offsetY ); } protected Colorf getStartColor() { return ( startColor ); } /** * {@inheritDoc} */ @Override public void drawDropShadow( int widgetRight, int widgetBottom, int widgetWidth, int widgetHeight, int zIndex, Texture2DCanvas texCanvas ) { TextureImage2D image = texCanvas.getImage(); int offsetX = getOffsetX(); int offsetY = getOffsetY(); int shadowWidth = getDropShadowWidth(); int shadowHeight = getDropShadowHeight(); int bufferSize = ( widgetWidth + getDropShadowWidth() ) * 4; if ( ( pixelLine == null ) || ( pixelLine.length < bufferSize ) ) { pixelLine = new byte[ bufferSize ]; } Colorf startColor = getStartColor(); byte r0 = startColor.getRedByte(); byte g0 = startColor.getGreenByte(); byte b0 = startColor.getBlueByte(); int a0 = startColor.getAlphaInt(); // upper-right shadow corner for ( int j = 0; j < shadowWidth; j++ ) { for ( int i = 0; i < shadowWidth; i++ ) { int dist = Math.min( (int)FastMath.sqrt( i * i + ( shadowWidth - j ) * ( shadowWidth - j ) ), shadowWidth ); pixelLine[i * 4 + 0] = r0; pixelLine[i * 4 + 1] = g0; pixelLine[i * 4 + 2] = b0; pixelLine[i * 4 + 3] = (byte)( ( shadowWidth - dist ) * ( 255 - a0 ) / shadowWidth ); } image.drawPixelLine( pixelLine, 4, widgetRight, widgetBottom - widgetHeight + offsetY + j, shadowWidth ); } // right shadow for ( int j = offsetY + shadowWidth; j < widgetHeight; j++ ) { for ( int i = 0; i < shadowWidth; i++ ) { pixelLine[i * 4 + 0] = r0; pixelLine[i * 4 + 1] = g0; pixelLine[i * 4 + 2] = b0; pixelLine[i * 4 + 3] = (byte)( ( shadowWidth - i ) * ( 255 - a0 ) / shadowWidth ); } image.drawPixelLine( pixelLine, 4, widgetRight, widgetBottom - widgetHeight + j, shadowWidth ); } // lower-left shadow corner for ( int j = 0; j < shadowHeight; j++ ) { for ( int i = 0; i < shadowHeight; i++ ) { int dist = Math.min( (int)FastMath.sqrt( ( shadowHeight - i ) * ( shadowHeight - i ) + j * j ), shadowHeight ); pixelLine[i * 4 + 0] = r0; pixelLine[i * 4 + 1] = g0; pixelLine[i * 4 + 2] = b0; pixelLine[i * 4 + 3] = (byte)( ( shadowHeight - dist ) * ( 255 - a0 ) / shadowHeight ); } image.drawPixelLine( pixelLine, 4, widgetRight - widgetWidth + offsetX, widgetBottom + j, shadowHeight ); } // bottom shadow for ( int j = 0; j < shadowHeight; j++ ) { for ( int i = 0; i < widgetWidth - offsetX - shadowHeight; i++ ) { pixelLine[i * 4 + 0] = r0; pixelLine[i * 4 + 1] = g0; pixelLine[i * 4 + 2] = b0; pixelLine[i * 4 + 3] = (byte)( ( shadowHeight - j ) * ( 255 - a0 ) / shadowWidth ); } image.drawPixelLine( pixelLine, 4, widgetRight - widgetWidth + offsetX + shadowHeight, widgetBottom + j, widgetWidth - offsetX - shadowHeight ); } // lower-right shadow int m = (int)( ( shadowWidth + shadowHeight ) / 2f ); for ( int j = 0; j < shadowHeight; j++ ) { for ( int i = 0; i < shadowWidth; i++ ) { int dist = Math.min( (int)FastMath.sqrt( i * i + j * j ), m ); pixelLine[i * 4 + 0] = r0; pixelLine[i * 4 + 1] = g0; pixelLine[i * 4 + 2] = b0; pixelLine[i * 4 + 3] = (byte)( ( m - dist ) * ( 255 - a0 ) / m ); } image.drawPixelLine( pixelLine, 4, widgetRight, widgetBottom + j, shadowWidth ); } } public DefaultDropShadowFactory( int width, int height ) { super( width, height ); } public DefaultDropShadowFactory() { this( 20, 20 ); } }